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Minute Mage: A Time-Traveling LitRPG
Arlan can go back in time by one minute, once per day.And every time he levels up, he can go back a little further.But, even with his growing power, Arlan has never been in more danger. Demon magic was never supposed to make its way into the hands of humans, and its original owners would go to any lengths to take it back.What to Expect:-Numbers. This is a LitRPG written by someone who loves LitRPGs. It won't be overwhelming or confusing, but if you dislike the genre, this probably isn't the story for you. Blue boxes ahead!-Meaningful progression. Characters are always working to grow more powerful, but doing so is difficult. Level-ups are hard-earned and bring with them meaningful change in characters' abilities.-Tactical combat. Fighting is as much a battle of wits as it is a battle of muscle, after all.-No harems.
- Update
- C.250: Bitter Bout
- C.249: Adventuring Ailments
- C.248: Resurgence
- C.247: Welcome to the Overworld. Let’s Explore, Shall We?
- C.246: Reunitement
- C.245: Return
- C.244: Welcome to the Overworld. What’s Your Name?
- C.243: Old Friend
- C.242: What She Wants
- C.241: Welcome to
- C.240: Start the Test
- C.239: Going to Win
- C.238: What to Do
- C.237: Take a Risk
- C.236: A Tone of Stress
- C.235: Killing in the Killing Fields
- C.234: Provocation in the Dunes
- C.233: Assembling in the Battlefield
- C.232: Information in the Unconscious
- C.231: Preparation in the Desert
- C.230: Arriving in the Outskirts
- C.229: Welcome to Hell. And Welcome to Someplace Else
- C.228: The Change of Surroundings
- C.227: The Negotiation
- C.226: The Inspirational Speech
- C.225: The Execution
- C.224: The Self-Sacrifice
- C.223: The Clash of Ideas
- C.222: The Monologue
- C.221: The Dramatic Buildup
- C.220: The Shocking Reveal
- C.219: The Inciting Incident
- C.218: The Prelude
- C.217: Bewilderment
- C.216: Frustration
- C.215: Dread
- C.214: Wrath
- C.213: Grief
- C.212: Guilt
- C.211: Anger
- C.210: Disorientation
- C.209: Anxiety
- C.208: Curiosity
- C.207: One Man’s Trash
- C.206: Fire with Fire
- C.205: Fear of Death
- C.204: Welcome to Hell. Goodbye, and Thanks for Nothing
- C.203: Just Deserts
- C.202: Spell it Out
- C.201: Monkey Business
- C.200: Welcome to the Kingdom: Meeting
- C.199: Welcome to Hell. Tell Me Something
- C.198: Nighttime Activities
- C.197: Evening Escapades
- C.196: Afternoon Machinations
- C.195: Noon Infiltration
- C.194: Morning Connection
- C.193: Welcome to Hell. Wake up
- C.192: Dawn Discovery
- C.191: Twilight Determination
- C.190: The Dragon’s Aftermath
- C.189: The Dragon’s Fall
- C.188: The Dragon’s Ascent
- C.187: The Dragon’s Assembly
- C.186: The Dragon’s Convergence
- C.185: Exertion and Encounter
- C.184: Caution and Crisis
- C.183: Conscience and Conviction
- C.182: Fear and Trust
- C.181: Confrontation and Compromise
- C.180: Welcome to the Kingdom: Execution Phase
- C.179: Trust and Tensions
- C.178: Truth and Treachery
- C.177: Dark and Light
- C.176: Alliances and Accusations
- C.175: Secrets and Disclosure
- C.174: Welcome to the Kingdom: Initialization Phase
- C.173: Dragon
- C.172: Invadin’
- C.171: Goblin
- C.170: Retaliatin’
- C.169: Fightin’
- C.168: Arrivin’
- C.167: Tale
- C.166: Task
- C.165: Pets
- C.164.2: Town
- C.12: Decisions
- C.11: Arrival
- C.10: Departure
- C.9: Welcome to Hell. Have a Revelation
- C.8: Payoff & Plan
- C.7: Ambition
- C.6: Ray of Hope
- C.5: Deprived
- C.4: Field Test
- C.3: Welcome to Hell. What’s Your Name?
- C.2: Taking Inventory
- C.1: Disastrous Day