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MTL - Age of Adepts-Chapter 1503 Loot review
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Divinity is also a pretty good thing!
To some extent, divinity is the unique trait of the true God.
For the true God, divinity is related to a mysterious energy such as a god's character, beliefs, rules of action, and camp bias. By absorbing temperament, mortals can gain a series of extraordinary abilities such as increased life expectancy and increased resistance, and the addition of divinity to appliances can also add some corresponding divine power characteristics.
All in all, divinity and deity are the top resources of the wizards!
"Drip, divine test has been completed!"
"The target divinity belongs to the Hall of the Hunting God, 6th-order, the orc **** is a medium god, and the total amount of the gods is estimated to be 24 points. The fields involved in the priesthood include hunting, killing, sacrifice, shooter, beast, tracking, trap. Making, perceiving..."
"The divine power possessed by the target divinity is bloodshed, must be, traced, impressed, strangled..."
“If the subject directly absorbs divinity, it can be used to improve the basic qualities of the body or to strengthen the basic characteristics of one aspect alone... but the divinity is biased towards killing and tracking, and can only be used to strengthen agility and mental perception... 38 points of divinity It is expected to bring 6 points of agility and 30% mental awareness to the ontology..."
"If you use this divine to nourish the blood of the star beast, it is expected to increase the bloodline unlocking progress by 26%..."
"If you use this divine to nourish the vitality of the subject, it is expected to bring about 380 years of life extension..."
"If you use divinity for the mundane creatures, 1 point of divinity can add some random powers in the corresponding field... If a single creature uses more than 5 points of divinity, it will jump directly into a divine creature..."
......
......
Looking at the strips and items listed in the chip, Glim is also a heart-warming, emotional. Deity is really a good thing, and he can bring such tremendous strength.
Just thinking that these divinities can only be used to improve agility, Grim’s heart is still a little blocked. Among the four main attributes of strength, physique, agility, and spirit, the most useless thing for him is agility.
He is a grandfather, a powerful firepower turret that is famous for the entire multiverse. There is no need for a mysterious position and a ghostly figure on the battlefield. What is needed is bombing, bombing, bombing...
Therefore, in the four main attributes, Glim's agility is still only 18 points. Even if it is pushed to the point of 24 points in front of the eyes, it seems...maybe...probably...and there is no substantial help for his current battle.
Of course, agile attributes may not be important to Grimm, but they are extremely important to Mary. However, Mary has now reached the 4th-order peak, and is on the threshold of God. The agility has reached the limit of 49 points. Even if he wants to improve, he will be upgraded.
Therefore, these things are temporarily useless for Mary.
As for the use of divinity to increase vitality, this is even more an idea of violent things!
Glim’s life span has been as high as 12,000 years, and his current journey of life is less than one-twentieth of the total life. Under such circumstances, it seems that it has not been much useful to extend it for more than three hundred years.
Create divine creatures with divinity?
If Glim is a powerful god, there is no end to the divine nature. It may be a good idea to build one or two gods to be with you forever. But Grim is taking the wizard route, and the chance to gain divinity will only come from the battlefield.
Therefore, he is not qualified, has no strength to be so wasteful and extravagant!
In such an analysis, the best way to use these divinities is to nourish the blood of the stars or to create powerful witches. Now the only ones in Grimm’s hands can use the artifacts of looting from outsiders, but they don’t have a real weapon that can take out their hands.
This is too much for a self-confident wizard.
However, Glim is not proficient in refining witchcraft. He wants to tailor himself to a higher-order weapon and can only slowly explore it.
Since the thinking has been decided, Grim will not hesitate any more, but will straighten his hand into the spirit of this group and absorb it silently.
The absorption of divinity is not so simple. First, we must destroy the will of the **** who remains in the divine nature. Otherwise, rashly absorbing the divinity of a certain **** will make you become the soul of the other party.
Once the other party is motivated, Glim will become the soul of the other party.
Such hidden dangers and mistakes, Grimm will never commit!
The way Grim used to annihilate the will of the Hall is the regular flame.
The level of the regular flame is not weaker than the divine power, the soul, and so on, so using a regular flame is enough to destroy the appendages that should not exist.
"Damn wizard, I have already remembered the soul of your body... You will become my prey one day, I will..."
Under the burning of the power of the eternal flame, the smoky black smoke escaped from the divine light, and in front of Grim's eyes condensed into the ugly face of a hunting **** Hall.
He growled, screamed, cursed... but he couldn't stop Grim from steadfastly destroying his sorrowful will.
Hey, a 6th-order medium **** of 24 points, a godhead, this time the avatar was destroyed, and 3 pieces of gods were lost. This means that his gods and other ranks have fallen to 21 points.
This 21 point is not high, saying that it is low or low, and it can still be maintained within the scope of medium gods. But... In case something unexpected happens, losing one or two pieces of godhead, his rank is in jeopardy.
Once the total amount of gods has fallen below 20 points, he can't keep his middle-level gods, and even the kingdom of God will suffer for it, shrinking by half. Even afterwards, he acquired some fragments of Godhead and returned to the 6th order. The nearly half-god country that collapsed wants to recover and needs to consume a lot of divine power to expand.
Once this happens, it is a huge disaster for any god!
Therefore, the hunting **** Hall dare not to arbitrarily drop the avatar is a new problem.
And this is also an indescribable pain in the gods.
Lowering the avatar and being able to replace the ontology in any place is undoubtedly a great convenience for them. However, once the avatar is broken, the fragments of the gods cannot escape, and the power they lose is also real.
The power level of the gods lies in the total amount of gods they control.
According to the rules of the world of the gods, the gods want to condense the fragments of the gods from the plane world through the power of the believers' beliefs. The painstaking effort, energy and time are terrible.
Under normal circumstances, a **** with 100,000 loyal followers, after thousands of years, it is possible to condense a fragment of the gods from the plane belief system. This is still the benefit of no other gods who compete for the corresponding priesthood.
Once other gods are involved in his relevant priesthood, the speed of transformation of the power of Godhead is determined by their control over the field of priesthood. The more ‘God’ that is divided, the slower the speed at which the power is transformed into a shard.
Therefore, even without the invasion of the wizard, the world of the gods is not a pure land!
Almost every god, every god, has more or less overlap in the field of priesthood, but as long as it does not involve the main priesthood, there is room for easing and compromise. But once there is a conflict between the two gods' main priesthoods, there is nothing to talk about.
Whose fist is big, who survives to inherit everything!
The other one can only be annihilated, the country of the gods collapses, and the remaining believers are either modified by the other party, or they can only sink with the **** of death...
Just like a plane world, there can be no two deaths. Once the gods of the two death gods are completely coincident, even if the plane consciousness does not help, there will be an ending between them without me and endless.
It is precisely because the world of the gods is also the same in the end, this gives the wizard camp a chance to find a gap, from the many gods to the oil.
And the godhead and divinity are the most valuable treasures that the wizards can get!
Divinity can enhance its own strength or match the godhead to make high-level witches, and Godhead is a belief rule converter that can transform the believer's belief power into the most pure power.
However, Glim is a wizard, not a god, so he cannot directly use this power. However, this does not mean that Glim cannot use the godhead to enhance personal strength.
At least, Grim has a treasure in his hand that can use the godhead...
Vulcan beads!
Vulcan Bead is the 5th-order artifact created by the **** of flames in the world of gods using the flame of God. It is a good idea to use the shards of the gods from the flames to improve the quality of the Vulcan beads.
The strength of the Vulcan Pearl has been enhanced, and the strength of Glim is naturally rising, and the energy of the flame can be called to a greater extent.
As for the two gods from the **** of hunting, perhaps the most suitable for sacrifice.
If they are sacrificed to the fire elemental plane, which is used to raise the level of the fire rule that Glim is now in control, it is obviously more direct and purer than any foreign object.
Of course, the sacrifice of the sacrifice to the wizarding world is also good. Unfortunately, the wizarding world can't give the flame rules he needs, so it's more appropriate to have the fire element plane.
The more you think about it, the more you get into Grimm.
Can't take care of his body in the home, Glim rushed to the transmission array of the giant rock castle, once again returned to the fire element plane. This time, he even used the original connection between the souls, and also issued an order to the illuminating body inside the wizarding world.