MTL - Almighty Game Designer (Almighty Video Game Designer)-Chapter 1152 Horror game development teaching

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Chen Mo took the matrix glasses off and placed them on the table.

Qiu Hengyang curiously asked: "What's wrong? I feel that I have done too badly, I don't want to play?"

Chen Mo shook his head: "No, I have cleared all the passes."

Qiu Hengyang: "..."

The game flow of these horror games is not long, and most of them have some loopholes and shortcuts, so when most of the audience are still experiencing, he has already gotten through.

After all, these designers are all freshmen. They have only been prepared for this horror game for less than a month. It is impossible to make a standard game duration of twenty hours in such a short period of time. Not bad.

After all, Chen Mo just graduated, it is still a pixel game like flappybird...

After that, it was the commentary of the judges, and they commented on several works with higher votes. Several judges expressed their opinions.

This design competition is different from the design competition that Chen Mo participated in a long time ago. There is no one-vote veto power of the judges, and more than one pass of Chen Mo.

However, this "one-vote pass right" has not been used several times until now. It can only be said that most of the works are mediocre, and the judges can't see them. Chen Mo also can't see it.

The last prize was a work called "Blind".

The reason why this game stands out is because it has made a very big bright spot, it is innovative.

For horror games, limiting the player's field of vision through darkness and stimulating the fear of dark instinct in the human mind is a very common and very easy practice.

This game is to work hard at this point, the hero entered a ghost house during the day, but after entering, I found myself paralyzed.

Later, I discovered that I was not blind, but there were ghosts covering his eyes, and my vision was severely limited.

There are two kinds of props in this ghost house, one is blood and the other is clear water. Wipe your eyes with water, you can see the surrounding scenes, but you can't see the ghosts; you can see the ghosts with blood glasses, but you can't see the surrounding scenes.

Players can collect water and blood and change it when they think it's appropriate. At the same time, there are different types of ghosts and different ways of coping.

Although it was a bit naive in terms of level layout and details, the idea was very good, so it was well received by the judges.

After the award, it is a routine summary speech.

In fact, many contestants come to participate in the competition, the award is second, mainly to see Chen Mo.

For many people who want to enter the game industry, Chen Mo is obviously their first idol.

What's more, every time he sums up his speech, Chen Mo will say some ideas and ideas about game design more or less, and he can benefit a little from a little understanding.

When Chen Mo came to the stage, the audience immediately gave a warm applause and cheers.

This kind of scene has long been eccentric, and Chen Mo did not prepare the manuscript, which is improvisation and talk.

"Good morning, no more nonsense. First of all, thank you for your inner fear to participate in this design competition. After all, the theme of this design is a horror game."

"Maybe a lot of contestants get rid of this theme, so many people have not been involved in this one, so they can only do it hard, so the difficulty of this competition is relatively large. A number of outstanding works can emerge. It is not easy."

“I’m here to share with you some small experiences in making horror games. By the way, why does the “Blind” game seem to be not exceptionally good, but it won the first prize.”

The audience and the contestants in the audience listened attentively. The "small experience" of the race can be small. Until now, the horror legends of "Escape" and "Silent Hill" are still circulating on the rivers and lakes...

Chen Mo continued: "The horror game is a game that brings horror to the players and makes them feel scared. So what is the key to the horror game? Is it a sly monster? Is it a weird music? Is it a sudden opening? Or a lot of Plasma, even sore pain?"

"It can be said that all of the above, but they are all representations. The key to horror games is the creation of atmosphere."

“Like Silent Hill, why can you give players a completely different experience than traditional horror games? It’s because of the atmosphere.”

"Please bear in mind that the unknown is the most horrible, which is why many horror films use the darkness to shield the players' horizons."

“Blind” can stand out because of this. Just like “Escape”, through the settings of night vision camera and battery, the vision is turned into a resource that players can collect and acquire, and at the same time, different difficulty can be constructed. For example, in the highest difficulty, you can only carry up to two batteries."

"And "Blind" is ingenious. It splits this resource into two. The water is equivalent to a night vision camera and a battery, and the blood is equivalent to a prop that can see ghosts. In this way, the game Strategy and gameplay are more abundant."

The audience nodded, they were really scared when they played the game, but they were very excited when they found the water and blood.

The horror game that is so difficult and scared to run out is not a good horror game. The key is to keep the players hanging, give them a little hope, and then be a little scared, step by step, this is sustainable development.

At this time, one of the participants in the front row raised their hands and asked: "Well, is there any other better idea besides limiting the horizon?"

Chen Mo smiled and nodded: "Of course."

He said that everyone is interested, and all look at it.

Chen Mo sold a piece: "A new game will be released next week, you will know when you buy it."

......

After the design competition, "Blind" as an excellent work, will be modified by professional designers of Thunder and entertainment, and hang on the Thunder game platform.

This is a very exciting thing for a newcomer designer, because a random recommendation on the Thunder game platform may mean at least tens of thousands of dollars a day.

However, the players are more concerned about the new game that Chen Mo said.

Obviously this game is a temporary start to do, production time is less than a week, so it should not be a big production.

But according to Chen Mo, this game is definitely an innovative work, at least in terms of gameplay will definitely be significantly different from the current mainstream horror game.

Moreover, the horror game made by Chen Mo is still worried about not scaring people...

Many people are curious and scared, waiting for the new game to go online with a very contradictory mood.