MTL - China Entertainment Ultimate Tycoon-Chapter 46 Road 1 Game Studio

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"It's not Warcraft, it's not LOL, it's a new game. But at most half a year, the game's reputation and number of players will not be lower than Warcraft." Jiang Bai said lightly.

2011 is a year of changes in the domestic game industry, and Warcraft, which has been invincible for a long time, has finally begun to decline.

The maximum number of simultaneous online users of LOL has exceeded 600,000, and its global influence is no less than that of World of Warcraft.

Jiang Bai gave Nazha the endorsement contract for the game "Tianzun".

The game is a massively multiplayer online role-playing game like World of Warcraft.

It is difficult for this kind of game to compete with LOL in the future, after all, the two are of different types and have different audiences.

But let it be defeated within half a year, and even eliminate "World of Warcraft", Jiang Bai still has great confidence.

When "Tian Zun" is firmly on the throne of the domestic MMORPG, this endorsement will become the top endorsement that countless first-line stars desire!

In fact, Jiangbian originally planned to give this endorsement to Di Fatty.

As an XJ beauty, Di Fatty is not only exotic, but also has tough lines, which is very suitable for this kind of game endorsement.

But now is the right time, so you can also give it to Nazha.

This fellow of Di Fatty, although he does not have the feeling of a tough martial artist like Di Fatty.

But the face is softer than Di Fat, which will make players more prone to hormonal impulses.

Also suitable for this endorsement.

As for Di Fat, she is giving her other resources. Anyway, Jiang Bai has more resources.

"Really?!" Naza shouted in surprise.

Jiang Bai raised her chin and smiled: "Fake!"

"You...!" Naza was a little exasperated.

Jiang Bai said with a smile: "But whether you can make the fake become real depends on how hard you work!"

"Hate!"

Jiang Bai stayed in the Xinghai Hotel for three days, and then walked out with some vain steps.

Sure enough, there were no ploughed fields, only exhausted cows.

Mengxin, who has just entered the industry, is even stronger than the great **** who has been rampant in his previous life and this life.

Jiang Bai began to think seriously, for the happiness of many goddesses in the entertainment industry, whether he wanted to exchange a skill to increase physical strength.

However, after glancing at the little influence, Jiang Bai decided to postpone this plan first.

During this period of continuous layout, I bought a lot of things from the system store, and the more than 1,000 influences earned by relying on "Dragon Slaying" and "Magic Breaking Eternal" have little left.

The problem of physical strength is not the main problem at present, and it is better to wait for the next time when the influence is harvested on a large scale, and then consider whether to exchange it.

Hangzhou High-tech Industrial Park, No. 9 office building.

This tertiary industrial park carefully built by the HZ municipal government has gathered hundreds of high-tech enterprises of various sizes.

And the Daoyi Game Studio established by Jiang Bai is also here.

"Hello, Mr. Jiang."

At the entrance of the studio, Wang Yang, the person in charge, led a dozen people to greet him.

Although Daoyi Game Studio was formed by Jiang Bai after acquiring several studios, the number of employees is actually not many, and the more than ten people in front of them are all employees.

This is mainly because Jiang Bai fired both the art and programming staff.

The staff of a game development studio usually consists of three people.

Planning, art, programming.

Planning includes system planning, numerical planning, level planning, copywriting plot planning, and operational planning.

Art includes UI designers and original painting designers in 2D games, and scene modelers, special effects designers, motion designers, and character modelers in 3D games.

The program includes the users of Unity3D and G3D.

And the main staff. Concentrate on fine arts and procedurals.

After all, these two areas are very technical and very tedious places.

Relatively speaking, although there are many categories of planning, there are not many actual employees. In many cases, there are only one or two people in a certain sub-category.

For example, when Blizzard developed World of Warcraft, there were thousands of people in the studio, including 400 artists, 500 programs, and all employees in planning, which were less than 100 people.

But for Jiang Bai, other companies need to invest a lot of manpower and material resources in art and procedures, but it is the place where he needs to invest the least.

As early as when he decided to change the game, Jiang Bai purchased the primary game production software in the system.

This software can generate the game immediately as long as the complete planning scheme is input.

In terms of quality, limited to the software level, it is naturally not too high.

But it's no worse than World of Warcraft.

"Hello, you have worked hard for the past two months. I thank you on behalf of the company." Jiang Bai nodded to everyone.

Although the planning power of a dozen people has reached the level of domestic first-tier game makers.

But it was still very tight for them to come up with a game adaptation plan that was no weaker than Warcraft in just two months.

Although Jiang Bai was not here during this time, he also knew that these employees worked overtime every day and worked more than 12 hours a day~www.novelbuddy.com~ They didn't even go home for the New Year. It can be said that they did their best. .

In addition to giving enough overtime pay, Jiang Bai can only express his sincere gratitude.

"Tell you the good news. Your plan has been approved by the head office and made into a game. When I came this time, I brought the internal beta version of the game." Jiang Bai said.

"Really? Awesome!"

Wang Yang and the others were overjoyed and looked at each other with excitement in their eyes.

Speaking of which, although these people are planning with several years of work experience in the industry, they have not received much attention.

This is not because their ability is not good enough, but the general situation of the domestic game circle is determined.

Taking Blizzard as an example just now, I explained the reason for the small proportion of planners in the entire game development.

But in fact, there are quite a lot of planners in Blizzard Studios.

Because Blizzard is still more focused on game content.

Moreover, foreign copyrights are strictly prohibited, plagiarism is prohibited, and many game settings must be original, which is also the main factor that has to strengthen the planning power.

But in China, on the one hand, investors don't pay attention to planning, thinking that compared with the other two aspects, this aspect is not technical at all, and anyone can do it.

On the other hand, the domestic copyright system is not strict enough, and game developers all look at which game is popular on the market and immediately follow the trend.

In this case, the gameplay is all plagiarized, what planning is needed?

Because of these two reasons, the proportion of planners in domestic studios is much less than in foreign countries, and they are not paid much attention to.

This is also why Jiang Bai just said that the planning power of these dozen people is no worse than the planning power of domestic first-line game makers.

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