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MTL - Fatal Shot-Chapter 10 Detonation armor-piercing projectile
"boom!"
-1435!
Among the singer gunners, the scout who was holding a telescope and was using his skills to quickly find his position, was shot in the chest with a shot, and the telescope in his hand was released, and the man flew out.
And after the shooting, the camouflage suit on the scouts suddenly burned up, let him rush to climb from the ground and reach for the fire on his body.
And this kind of coping method is undoubtedly wrong and fatal when faced with a sniper gunner!
boom!
-1603!
A precise shot hit his forehead, and the scout immediately followed the footsteps of the doctor MM.
As for why this gun is causing a burning effect, it is because the wind has dropped a new bullet in the magazine.
[Detonation armor-piercing projectile (D-class ammunition)]
Increases the attack power by 15%. When hitting a flammable target, it will have an explosive combustion effect, causing a certain degree of combustion damage.
Ammunition in Wars is a consumable, classified as spar, from F to S. The bullets that players generally use are the most common Class F ammunition, without any attack bonuses and features.
The detonation armor-piercing body is a D-class ammunition, which not only adds 15% of the attack power, but also has a burning characteristic. Compared with the ordinary armor-piercing projectile, the power is increased by at least one-third.
Don't underestimate this one-third, which means that in many cases, a monster that would have been killed by three shots can be solved with only two shots. For the sniper who pursues the efficiency of killing each shot, the meaning is absolutely significant.
Moreover, the fire is generated when burning, and in some cases, the sniper can be guided to ensure the follow-up attack.
In addition, there are many special bullets in the "War of War", such as "high-energy liquid bombs", "multiple split bombs", "smart flame bombs"... This is also the reason why the wind falls to practice "ammunition manufacturing". .
Of course, the price of special ammunition is naturally not comparable to that of ordinary ammunition. The cost of each detonation armor-piercing project needs to be almost 20 credits, which is several times more expensive than the price of ordinary armor-piercing projectiles.
This is because it is the wind and the cost of its own manufacturing is low, in the system store, this detonation armor-piercing project has 50 credits, and often out of stock.
"So the gunman PK is really a credit point!"
The wind shook his head, and the muzzle had already aimed at the next target, the sniper who first attacked him.
Why not aim at the controller, this is because after the scouts die, all the other masters immediately put an egg-shell, translucent energy shield on their body.
The controller's shield is a thing that makes the sniper a headache, because as long as the shield is not broken, he can not lose blood when subjected to most types of attacks.
So don't look at the blood of the controller, those who master the shield skills to the expert level, can resist the damage even less than some fighters.
The most important thing is that some of the energy controllers who walked the tricky flow route, the most favorite thing to do in PK is to put a "turtle shell" on themselves, jump out and use the skill to blast a bomb.
Then when the shield is about to break, the turtle immediately hides behind the bunker and waits until the shield cools down and then jumps out. This kind of play is enough to make most snipers grievous and depressed!
Therefore, the wind decided to temporarily kill the sniper named the solitary gunner regardless of the three masters.
After aiming at the target, pull the trigger!
"boom!"
-1345!
A detonated armor-piercing projectile hit the shoulder of the solitary gunman. Because of the position, the wind fell and the gun could not cause fatal injuries.
But even if it is weakened by 25% of normal damage, it still kills nearly half of the blood of the Solitary gunner. The defensive power of the Gunners cannot be compared with the fighters after all.
Moreover, the additional combustion effect of the bullets caused his combat suit to burn, and the face of the solitary gunner flashed with horror and pain.
The game of "War of War" is also reflected in the fact that there is pain and various perceptions. When the player is in a different environment, or is attacked, the system's information will stimulate the human nerves to produce a variety of different sensations, such as numbness, pain, suffocation...
Although the degree of these feelings can be adjusted, it is not completely shielded. In particular, pain perception, male players' perception of pain is at least 10%, while female players' perception is at least 5%.
Don't look at the lowest 10%. For the average person who is hardly hurt in reality, this 10% pain has made the average person feel unbearable.
Not to mention that at this time, the solitary gunner still has a fire.
You know, in this game world with 100% simulation, the immersive reality of being burned by the fire will make many people subconsciously forget that this is in the game.
Therefore, the solitary gunner, like the scouts in the past, hurriedly reached out and beat the flame on his shoulders, and his behavior undoubtedly meant the death penalty.
"boom!"
"-1473!"
The gunshot sounded again, accompanied by a white light of death. The solitary gunman was shot in the neck and became the third soul of the M110. At the same time, a piece of equipment was exploded on the ground, but it was a pity that the wind fell.
"You are just fighting back to kill the Huang name player, the gunman, without any punishment!"
Now, the opponent’s original eleven people are only eight, two light armored fighters, two heavy armored warriors, three masters and one machine gunner.
Since the scouts were killed, the rest of the people could not quickly determine the location of the wind and set off a lot of time for the wind.
"Just, there is actually a machine gunner in the other person, which is a little trouble!"
Looking at the inside of the scope, the gunman who is under the protection of two heavy armor fighters and quickly picking up the parts of the machine gun from the anti-gravity space backpack, the brow of the wind fell.
In the "War of War", the gunman occupation is divided into three major categories of snipers, machine gunners and scouts. The main bonus weapons are sniper rifles, machine guns and assault rifles.
If the sniper is the master of the long-range single kill, then the machine gunner is definitely the king of the middle and long-range explosion.
Although the game is balanced, the attack power and attack distance of the machine gun have been greatly weakened, but the bullets that can be stopped by the machine gun are many!
Take the multi-barrel machine gun as an example. It is generally possible to shoot more than 20 rounds of bullets in one second, which means that thousands of rounds of horrible bullets per minute.
Even if the machine gun's attack power is reduced by one-tenth compared to the same distance sniper, it is ten times the amount of damage caused by a sniper.
What's more, the damage of the machine gunners has not been reduced to such an extent, but only reduced to about one-fifth. Therefore, a machine gunner is extremely powerful both in leveling and in group PK.
Maybe someone is surprised that the machine gunner is so strong. That is not everyone will go to practice, who will transfer to other professions?
Of course this will not happen!
Because, to practice the machine gunner, the first condition is "rich"!
In the "War of War", bullets are consumables, even if it is the most common F-class machine gun standard bullet, it should be almost 1 credit.
In other words, a machine gunner will have dozens of credit points in a second, and thousands of credits will be destroyed in one minute.
This kind of speed that can be called "burning money", in addition to the real local tyrants and the support of companies, groups, etc., specially trained machine gunners, the average person is absolutely unable to afford.
Therefore, the number of machine gunners in "War of War" is actually less than that of snipers.
Having said that, in the game of "War of War", there is really no career that does not burn money.
Gunmen need to buy bullets, energy controllers need to buy energy spar, both of these necessities are expensive.
Even in the general game, you can sweep the world with a machete, and you must continue to spend money in the "War of War."
Because the equipment in the "War of War" can be damaged, for the soldiers who must fight close, the expensive repair costs after a fierce battle, it is likely to let their hearts drop blood.
This is also the reason why the wind will first put the "wind mark ammunition shop" on the right track, because in this game, no money really can not be!