MTL - Game Designers: You Don’t Understand Charity-Chapter 290 overlooking the scenery

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   "Just play for a while and see." Itching in his heart, Alex quickly made a decision.

   Just kidding, who would refuse the opportunity to play games developed by Fengyun Studio in advance?

  Alex turned on the computer familiarly, and installed the game in the card box.

   "Fuck, it's so big?" Alex stared at the screen.

  He originally thought that this time was just a short-process game to catch the heat.

  But now the game size of 60 gigabytes really shocked him.

   "Let me see the gold content of your game, how about it." There was a light of expectation in his eyes, and Alex's game review soul was burning.

  The game interface starts to load.

   Soon Alex's face showed a look of emotion.

  From the beginning to the present, the animations of the plot are all composed of CG animations! This is too generous!

   And the picture quality is so delicate that it is incredible, it can be said to be even better than the battlefield.

   You must know that no matter how realistic the battlefield map is, it is for the scenery.

  But every move of the plot characters in Assassin's Creed is extremely vivid, even body language and facial expressions.

  This is more difficult than the technical difficulty of fighting!

   "Fengyun Studio this time...could it be another 3A masterpiece." Muttered in shock, Alex no longer knew how to describe his mood.

  Alex immediately thought of the incident at the previous game festival, when Fengyun Studio’s field review lost to Evening Lion’s Road of Thorns.

  From Alex's point of view, the quality of Battlefield is higher than that of Twilight Lion's game, but it suffers from the game mechanism and environment.

  Now, the Assassin's Creed launched by Fengyun Studio is the same type of game as Evening Lion's Road of Thorns.

   There may not be some elements of declaring war in it.

   "So confident?" Alex pondered, Fengyun Studio's move seemed to be an announcement.

  As long as the games they make, they must be at the top level.

   "PaPa! (French, father A immature and anxious male voice pulled Alex back to his senses.

  Alex looked at the screen, staring blankly at the slightly helpless little boy in the game.

  Following the guidance of the opening, Alex naturally substituted into the protagonist.

   Soon, he threw himself into the plot.

   "Blood feud... Playboy? The protagonist is really miserable." After watching the opening plot thoughtfully, Alex shook his head and sighed softly.

  The role of Arno Dorian easily won his favor. In his eyes, the other party's unrestrained and humorous style is exactly the same as the style admired by the French.

   "How will the game progress next, conquering Marie Antoinette?" Alex speculated with a wicked smile.

   What he said was naturally just a joke. As a veteran game fan, Alex can feel from the plot that there are still many mysteries to be revealed about Arno.

   "Well, the unfolding of revenge, a common plot." Alex shrugged and said indifferently.

  In most action-adventure games, in order to make the game more in-depth, scripts and plots are designed for the characters.

  Alex has seen too many similar plots, and it is normal that such plots will not surprise him.

   It's just that Alex still felt a little disappointed in his heart.

  Perhaps, he already has higher standards for Fengyun Studio? Alex thought, then shook his head and smiled.

   Then I put Fengyun Studio on a higher level than other game companies. How is this possible?

  Alex Xiao threw himself into the game with great interest.

  At the beginning, Arno's image of a wanderer, combined with the extremely high degree of freedom of the game, made Alex shout heartily.

  Assassin's Creed Revolution, among all series, is also known for its high degree of expansion and flexibility.

  Alex kept turning over the roof without a teacher, and the buildings passing by in his vision made him feel integrated into the wind.

   "Well, what a tall building." Suddenly, Alex stopped on a big tree.

  Looking at the towering auditorium in the distance, it can be regarded as eye-catching in this area.

   "Try and see if you can climb up." By accident, Alex had the idea of ​​climbing up.

   Just do it, in the game, Yano stretched his joints, jumped towards the top, and firmly grasped a slightly raised wall brick.

   Once, once, every time Jarno was able to stand firmly on the unexpected fulcrum, surprising Alex for a while.

  The surrounding scenery gradually diminished, and Arno slowly climbed towards the spire, like a lone eagle, getting higher and higher.

  Alex held his breath subconsciously. Through the screen, he seemed to be able to feel the cold wind in the sky.

  Finally, when there were no more level buildings around, Arnold turned over with one hand and stood straight on the top of the auditorium.

   "Huh, what a wonderful view." With a breath, Alex's eyes brightened for the first time.

  Condescending, looking around, Alex felt the separation between himself and the world for the first time, and this feeling completely shocked Alex.

   "I didn't expect the game to have this kind of gameplay." Alex murmured.

  If the shuttle between the cities just now made Alex feel refreshed, then stopping at this point now, what Alex feels is true freedom.

  Like a rebellious eagle, standing at the dividing point between the sky and the ground.

   "Hey, what is this?" At this moment, Alex's eyes flashed.

   Only then did he discover the "interaction" button that appeared on the character after he climbed to the highest point in this area.

  Following the guidance of the system, Alex pressed the corresponding button.

  Dread—

   A loud scream sounded from around him, startling Alex.

   "What's going on?" Alex was taken aback.

   Immediately afterwards, a scene that he will never forget in his life came into view.

  The angle of view began to slowly detach from Yano.

  High in the sky, the camera keeps turning and rising. In Alex's eyes, the picture shrinks sharply, but it also expands.

  Broken houses, old trees, auditoriums, carriages...

  Everything he experienced when he crossed the city before, was quickly flowing before his eyes.

   And all of this is condensed into the microcosm of the city.

  The last frame freezes, just like the last glimpse of a falcon.

  The whole city seems to be in detail, firmly imprinted in Alex's mind.

   "This...this is..." Alex's lips trembled.

  Shocking, this is the feeling every Assassin's Creed player feels when overlooking the scenery for the first time.

  That's...Eagle Vision.

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