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MTL - I Make Games To Scare Crying Players-Chapter 28 "face"
Chapter 28 "Face"
After cutting off the phone with the person in charge of Unlimited Online Entertainment, Meng Shu fell asleep in a chair.
When he got up in the afternoon, he re-communicated with the system and checked the scare value.
At this point, the familiar panel appears again.
And compared with the previous data, there is a slight improvement.
Planning: 60+3 (General)
Procedure: 60+8 (General)
Art: 60+2 (General)
Music: 60 (General)
"Dark Forest": 2.10W people have been frightened
"Blackjack": 4.10W people have been frightened
Total scare value: 7558000
Seeing this panel, Meng Shu knew it.
The planning added 3 points, is it because he magically changed the game text and story plot?
After all, he felt that the original "Blackjack" without "Resident Evil 7" as the main body, it was difficult for people in this world to understand the setting and shaping of the game characters.
So after he singled it out, he modified and expanded it to become a brand new game.
If this is the case, then if you want to increase the planning value, you need to modify the game in the future.
And he found that the increase in the value gave him a lot of different ideas and insights in his mind.
If this continues, even if you don’t have enough money to buy previous games, you can still develop new games with your real skills!
The value of the program has also changed from the original 3 points to 8 points, and the art has also added 2 points.
Needless to say about the program, he is in charge of it alone.
Is the art improved because you modified the art resources submitted by employees?
Seeing this, Meng Shu raised his eyebrows.
Actually, at the beginning, the modeling of "Blackjack" was not real. It can only be said to be quite satisfactory, qualified and excellent at a high level.
However, it is far from reaching the level where it is difficult to distinguish between true and false.
It is through engine functions that he refines these art resources to obtain the current finished product effect.
However, the improvement of art also gave him a certain understanding of art.
For example, he has a little understanding of perspective relationship, light and dark relationship, environment collocation and other theories.
In practice, he can also do entry-level sketching, object modeling, poster design, UI interface design, etc.
These are the benefits brought by the improvement of the panel!
Now I am very much looking forward to the improvement of music.
Although I already have a basic foundation of 60, it is not enough to become a singer or musician, it is just that the talent is very strong and very high.
It mainly depends on the additional promotion value.
1 point increase, there will be a lot of gains.
After reading the panel, look at the scare value.
The popularity of "Dark Forest" in China and the popularity of it abroad make it reasonable that it has more than 2 million viewers.
After all, it hasn’t even been a month since the official version of the game was released, and it will continue to increase sales for him in the future.
"Blackjack" is more attractive than "Dark Forest" because of its free VR+. Coupled with the promotion of Infinity Online Entertainment and the experience of various anchors, it is true that it has more than 4 million viewers.
Now these two games have brought him a total of about 755W scare value.
It is still a small and considerable amount of money.
But to be honest, this scare value is still too little.
After all, the price of "Resident Evil 7" has already reached 100 million points.
If he wants to buy high-quality horror games, he has to pile up and accumulate scare points.
Fortunately, the price of "Face" is not that exaggerated, and it can be bought for 6.9 million shock points.
So he immediately chose this game and bought it.
Clatter—
Accompanied by the sound of gold coins shaking.
His fright value becomes 658000.
At the same time, the system mechanical sound sounded.
【You got the hand-in-hand development tutorial of the horror game "Face"】
【You got the concept design of the horror game "Face"】
【You have obtained the VR version production method of the horror game "Face"】
Suddenly, a lot of knowledge flooded into my mind.
He had to close his eyes to understand carefully.
A few seconds later, he opened his eyes again. He already knew how to make "Face".
At the same time, the concept design booklet also appeared on the computer desktop in the form of PPT.
Now that you have everything, you can start planning.
Then, he clicked on the PPT and browsed.
Face is a first-person psychological horror game.
In this game, there are real ghosts and supernatural phenomena occur frequently.
And it is different from other **** monster fighting games, players cannot attack or defend in it.
Once you encounter a ghost, you can only turn around and run away, and you can go back to the original place to continue playing until you are safe.
The game tells the story of many strange deaths in a small town named Riversdale in a certain country with less than 400 people.
These deceased were more or less mentally abnormal during their lifetime, or they simply had mental problems, with severe eccentricity and persecution paranoia.
The four members of the protagonist, Dwayne's family, moved to a historic house in the small town.
But soon, he also began to experience anxiety, insomnia, and sudden stress. At the same time, this also caused his mental state to deteriorate and gradually became exhausted.
In this case, he started drinking heavily and taking a lot of various anti-stress pills, all to no avail.
In the end, he was overwhelmed and completely collapsed.
Killed his wife and children in the basement, and committed suicide in front of the corpse.
Added another death to the town.
This scene happened at the beginning of the game.
When the game officially started, the players discovered that this historic house lived in other families before the protagonist's family moved in.
they are:
The little girl Lucy's family in 1961.
The old couple Dolores in 1962.
The celibate male Louis in 1965.
Retired football player Lakan in 1970.
And, in 1985, the protagonists of the Dwayne family.
And these people, except for Louis, died in this house like the protagonist.
What the players have to do is to use the perspective of the protagonist Dwayne to review what happened in this house.
To understand what these families have experienced and how they died.
Then look for key clues in it, connect them together, reveal the identity of the protagonist, and what happened to him, and why he has mental stress problems and kills the whole family and commits suicide at the beginning of the game.
The game has four chapters and two good and bad endings.
The first three chapters are in no particular order, and you can choose any chapter to play.
are Chapter Lucy, Chapter Dolores, and Chapter Lacan.
After passing, you can enter the protagonist's own chapter and learn the truth of the plot.
The game has a rational system, which is the San value.
During the experience, when the protagonist encounters a supernatural event or is in a dark environment, the San value will be reduced.
And once the San value drops to a certain level, it will trigger the appearance of resentful spirits.
If the player is in the Lucy chapter, there will be a little devil girl with no jaw to chase and kill.
In the Dolores chapter, there is an old lady chasing after the evil ghost, and in her chapters, there are often corner kills.
For example, you just entered a room, turned around, and found her lying outside the door watching you silently, and in the blink of an eye, she disappeared.
This silent and unpredictable way is really frightening to play.
Lakan chapter and protagonist chapter are eyeless people and ghosts.
If the player wants to get rid of the San value problem, they need to find stress-relieving drugs in the process to restore the sanity value to normal.
At the same time, we need to find a lighter to maintain the light source, because the lighter in the game is not nuclear energy, and consumes fuel very quickly, so it needs to be replaced frequently.
The game "Face" is of high quality, the process is very long, the atmosphere is also very depressing, the plot is also very obscure, and there are spooky phenomena and murderous souls that appear from time to time.
Let players feel insecure during the experience, and their adrenal glands soar.
Because of its excellent quality, it was unanimously rated as a very scary game.
The players in the original world couldn't hold it anymore.
Meng Shu also played this game when he was a producer.
He only remembers being scared and screaming when he was playing.
No way, this game not only contains psychological fear, environmental fear, but also the most hated JumpScare.
That is, the scary way of sudden appearance + huge sound effects.
It can be said that the game "Face" is one of the few horror games that scares Meng Shu.
In the original world with a variety of scary methods, this game can play its own style from a lot of horror works, which is enough to show its excellence.
Now, in this world where the horror genre is backward, "Face" is so scary that I am afraid that it needs to be labeled as forbidden to play under the age of 18.
After all, in the era when horror films flourished and were extremely introverted, some people were scared to death by movies like "The Conjuring 2".
Then to release such a heavyweight game in this barren world of horror genre, it really needs a warning statement and disclaimer.
Otherwise, it would be bad if some players were scared to death.
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(end of this chapter)