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MTL - Rebirth Starts at 7 Million-Chapter 183 The game is online
After winning the Qianlong Runestones, I decided to choose the lottery.
As a non-chief, Ying Qianlong is still very lucky about his own luck. He has never bought a drink since he was a child, and then he has another bottle. Can he draw a useful card this time in 10 consecutive games?
Ying Qianlong stared at the phone screen, a purple light flashed, and Ying Qianlong shouted excitedly: "Fuck! I also got a purple card."
Not only winning Qianlong, but everyone else in the company who participated in the test drew purple cards and happily replaced them in their lineup.
Xu Jiale smiled without saying a word.
Everyone can draw purple cards, which is actually set.
The first ten draws will be a good purple protagonist card, there is no difference between the non-Emir and the European emperor at all.
However, after ten consecutive draws, there will be fluctuations in the probability. Although there are also guaranteed purple cards, there will be a certain chance to draw monster purple cards such as ambassador, death knight Rivendell, and mayor. There is no training. the value of.
If the accumulated ten consecutive draws reach a certain number of times, some rare cards will definitely be played.
This kind of card drawing idea has been played out in the previous life.
Take the game of Yuanshen as an example. At the beginning, there were 2 novice lottery draws. For the first time, 100% of the characters were easy to explore the big world, so that players could continue to play in this game.
Subsequent card draws will increase the probability of drawing some gold cards each time. When more than 70 draws are reached, the probability of drawing gold cards will double to more than 80%.
These are all routines, and the same is true for "My Name is MTOnline".
For the first ten consecutive draws, if the player cannot draw a good card, there is a high chance of loss.
Therefore, the first card draw must be adjusted to this, the overall drop probability of the ten consecutive draws must be increased, and there must be a drop bag that must give the protagonist's purple card.
In the next ten consecutive draws, the speed at which the player acquires runestones will slow down, and the cards must be kept in value before returning to the normal probability. Players must recharge if they want to get more good cards.
For some local tyrants who have charged a lot, they will set up some guarantees, so that the money they spend is basically worth the money and prevent some non-chief tyrants from being dissatisfied. This is basically the potential of domestic card mobile games. rule.
In the previous life, Xu Jiale told Luo Fan about these rules. This time, Luo Fan gave Xu Jiale a lesson. Xu Jiale's thoughts on Luo Fan were amazing. He perfectly implemented Luo Fan's thinking in "My Name is MTOnline".
Of course, the draws that Luo Fan told Xu Jiale were not absolute.
Like a mobile game called "Onmyoji" in the previous life, it was more willful and did not use this set of rules.
"Onmyoji" draws cards without any guarantees. Whether or not you can draw SSR is entirely up to you.
The reason why "Onmyoji" feels so good is because the quality of the game itself was too high back then, so it is fully qualified to do so.
As a result, the phenomenon of selling the first lottery number in the early stage of the game is not a problem, and the quality of the game is good and can be broken.
And the current 3D art level of "My Name is MTOnline" is still far from "Onmyoji". It's not that Xingyuan can't make a game of the level of "Onmyoji", but now the player's hardware can't keep up. It will take at least 2015 to play a game at the level of "Onmyoji".
Now the domestic card game players only need to play the three-axe well.
The so-called domestic card game three-axes was proposed by a senior executive of the pig farm in 2016. In short, it is:
First, use IP to attract players into the game, and demonstrate card abilities through high-level card battles.
Then introduce the gameplay with a concise novice guide, and a variety of gameplay to eliminate players' aesthetic fatigue.
In the end, the crazy sending of resources in the early stage allows players to draw good cards, and good cards crush copies to give players a sense of growth.
With such a combination of punches, basically within 2 hours, the player can get enough refreshment in the game and let the player identify with the virtual property in the game.
This sense of refreshment and recognition of virtual property will prompt players to continue playing online the next day and pursue better cards.
If you want better cards, you need krypton gold.
As long as krypton is over gold and good cards are drawn, most players will find it difficult to control themselves not to recharge the second money after experiencing the thrill of recharging.
And those players who do not recharge will also be itchy when they see the benefits that can be obtained by recharging, and try the first small recharge.
As long as the total amount of these two players in the total number of players is sufficient, the profitability of the mobile game "My Name is MT" can be guaranteed.
To put it bluntly, the way to make money in "My Name is MTOnline" is to attract players through IP.
The better the IP, the more and more loyal players it attracts, and the larger the player base of the game.
Then rely on the operation method mentioned above to let players krypton gold.
In this mode, the size of the player = the profit of the game.
This theory has been practiced in many games in previous lives, and "My Name is MTOnline" is also a game developed entirely based on this theory.
Luo Fan was not worried at all about how the game worked. What he was most worried about was that players were unwilling to pay at this time.
After all, players’ consumption concept is difficult to reverse. If most players are unwilling to pay for value-added services, and there are too few local tyrants to form an effective recharge stimulus for other players, then the monthly flow of this game will be difficult to raise.
The first test that lasted for two weeks soon ended. Xu Jiale compiled the bugs that appeared in the first test and revised it, and then released the internal test.
Most of the internal beta players of "My Name is MTOnline" are members of Xingyuan's internal public relations group.
In addition, Xu Jiale also distributed an additional 300 beta activation codes.
There are 100 on Xingyuan's official website, 100 on Xingyuan's official Weibo, and 100 on Xingyuan's Xiaopozhan account.
This can also be regarded as some preheating for the launch of "My Name is MTOnline" in advance.
The closed beta lasted for a whole month. During this month, various videos and pictures of "My Name is MTOnline" have been uploaded to the Internet.
Right now is when "My Name is MT" is on fire. Many people have seen such a restored game, and many people expressed their anticipation for the game's launch.
And Xingyuan seized the opportunity to announce at this time that the game will be released on October 5.
Then Xingyuan launched an overwhelming publicity.
Today's Xingyuan has become a leading company in domestic mobile games, and their every move will attract a lot of attention.
When the major media learned that Xingyuan was going to release a new game, they rushed over like sharks smelling blood and rushed to report.
For a time, the news of the upcoming release of "My Name is MTOnline" swept the entire network, raising the expectations of many gamers infinitely.
Before I knew it, on October 5th, "My Name is MTOnline" was officially released.