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MTL - Tokyo Video Game Tycoon-Chapter 944 Bamboo star's astonishment
Chapter 944 Bamboo Star's Surprise
Peter King simply added some interesting modules to the game.
He has been doing this kind of thing since he was about ten years old.
At that time, Zhuyouxing had been actively promoting the open source behavior of the core of video games on PC computers.
This open source allows any non-profit organization to modify its own video games.
And if you do well enough, the official will give you some rewards.
In the future, it may even be possible to make the mod work you created an official product, and then get an extra share.
Actually, Dead or Alive Beach Volleyball's role costume design competition should also be regarded as an expansion direction of modules.
In the past few years promoted by Zhuyouxing, more and more players like to create their own game content.
They all like this brand new game playing experience very much.
The creative workshops published on the Battle.net platform have also received more and more visits.
Many, many players have poured into it, some create, some share, and some don't hesitate to praise and experience these interesting things created by the players.
Peter King's father is a programmer of an Internet company, and this father is usually busy and has little time to take care of the children, and Peter King's mother is similar.
At that time, Peterkin’s parents threw a thick programming book to Peterkin directly.
That was probably when Peter King was just in first grade.
Going home, Peter King didn't have any company, only the thick programming book.
Maybe Peter King really has some kind of pretty great talent, like Aya Tsukino, and all those other really bright talents.
Plus it may be a gene inherited from his parents, he learns programming very quickly, and sometimes his parents are happy to explain to their children when they don’t understand, which can be regarded as a professional counterpart.
So when Peter King was about nine years old, he was already quite proficient in some simple programming work, and even started to help his father find bugs in the programming work he brought home.
But later he felt that finding bugs was really meaningless.
Because that can't bring you substantial fun.
Later, he came into contact with the creative workshop on the PC, where he seemed to discover a new world.
There are many open source games on the Battle.net platform.
These games are free for creative people to create interesting things.
Peter King began to create his own fun in the open source game world like a treasure.
First of all, the first mod he created was to add a new BOSS in Dead Cells.
However, because the new boss added is still very immature, the overall design is very bad, and the downloads are very few.
At that time, no one knew that this was just created by a child. Some people would ridicule Peterkin without knowing it, thinking that Peterkin’s module design is really bad.
Peter King was not discouraged by this, but began to actively transform his own mods again.
Strive to make yourself up to other people's requirements.
Then within a week, he adjusted the dead cell module he created again to make the action design and art design of the entire BOSS more perfect.
It was at this time that he was inadvertently noticed by Zhu Youxing.
It’s just that Zhu Youxing at the time also thought that this would be a potential stock, but he didn’t take it too seriously.
There are more mods in the open source game workshop than Peter King created.
It’s just that Peterkin was able to optimize his module in just one week, which is quite good in speed and efficiency.
But at that time, Zhu Youxing thought that he was a senior programmer and game designer, and creating his own mods in Dead Cells was just a small test.
Later, Peter King’s adjusted new BOSS module received more praise.
Here, Peter King began to enjoy the new fun brought by video games.
Then his daily life is almost filled with the development of modules.
Other people’s children may often play together, but his favorite thing to do is to stay at home and create more interesting content crazily.
Until later, Peterkin gradually fell into a bottleneck period.
Mainly because he alone needs to undertake the model modeling, art design, program editing, and sound effect creation of the module.
No matter how energetic he is, he will definitely not be able to withstand it.
So he needs help.
Then he passed his own way of deceiving Dafa.
Or money temptation.
Living in the Internet environment, Peter King is not short of pocket money.
He can easily shell out a few hundred dollars to attract some slightly talented people to help him solve game development problems.
So, he really recruited a few students who were in high school.
Some are responsible for sound effects, some are responsible for art, and he is responsible for everything and controls the overall situation.
By this time, his management talent began to gradually show.
This was when he was about fourteen years old.
At this time, he started to have his own team.
And because of the rich experience in module development before.
He has harvested his first pot of gold.
That was an official reward from Youxing Electronic Entertainment.
Certainly not because of the awesome mods he created.
It is because in the past few years, he has been able to create a mod content with a play time of more than ten hours in an average of one month.
This kind of output efficiency makes other mod developers feel ashamed.
In order to reward his diligence, Youxing Electronic Entertainment awarded him the title of King of Creativity on Battle.net, and then gave him a bonus of 100,000 US dollars for the title.
Relying on the one hundred thousand dollars, he finally allowed himself a fairly stable and loyal team.
And he's not stingy about giving the team more money.
Anyway, he is not short of money.
And if money can attract more and more talented people, he is very happy to do so.
In this way, when he was about eighteen years old, he finally led his team to create a module that shocked Zhu Youxing.
This mod comes from StarCraft.
He brought his own team of about 20 people, the average age of the entire team was no more than 18 years old, and created a role-playing game within the framework of StarCraft.
The protagonist is the main character in each StarCraft story.
Human Jim Raynor, emotional entanglement with Kerrigan, who has become the mother queen of the Zerg.
Tychus, as an independent ranger, a story of adventure in the interstellar world alone.
Mengsk, after becoming the leader of the new human empire, how did he vigorously develop his national power, and how he gradually became corrupt.
There is also Zeratul of the Protoss, how to lead the Dark Templar to grow stronger.
As the archon of the Protoss, how does Artanis gain the right to speak in the new universe.
And Zerg…
This StarCraft module has rich gameplay content, even reaching the scale of mature games. The total playing time is due to the large number of characters. If each character experiences the story once, at least it can be played for hundreds of hours without getting tired.
(end of this chapter)