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MTL - Underworld Game Producer-Chapter 179 It's actually not that hard to be possessed by evil spirits, right?
【Death Game Producer】【】
On the second day of Xiaotian's live broadcast, she still hadn't cleared the level. The difficulty of the game was unimaginable, and her mental outlook became extremely haggard.
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The viewers who watched the live broadcast also began to feel that the difficulty of this game was too difficult.
As expected, on the second day after Xiaotian's live broadcast ended, Li Wen's scarf was greeted by the audience swiping the screen.
What most of the audience meant was that they were not jittery, don't make the game so difficult and so on.
Li Wen did not reply to the netizens, but he did refer to the opinions of the netizens.
The difficulty of Evil Spirit Possession is a qualitative leap compared to his previous games.
Although it is not as difficult as the original four-star difficulty, it will die if caught by a trap, but it will also die if caught two or three times.
The fault tolerance rate is very low, just like the special version of Xiaotian, because the life is not strengthened, accidentally stepping on the clip will directly remove half of the life.
If you get hit by a mob, you will lose blood immediately.
Only after the health value is fully strengthened, it can resist three to four attacks.
In order for the audience to see, after the game character grows, the difficulty of the game drops sharply.
He asked Zhang Chunsheng to send a new version of the special edition to Xiaotian.
This time it is a version where all the characters that can be strengthened have been strengthened to the full level.
Running at full speed added ten seconds, the fault tolerance rate became much higher, and life also doubled.
There are also weapon power and so on that have also improved a lot with strengthening.
Playing this level again, the difficulty has indeed been reduced a lot.
After getting the new version of The Evil Spirit, Xiaotian's live broadcast at night was indeed a lot easier.
In addition, she is already very proficient in this level, and after gaining enough physical strength, she passed the special version after only dying twice.
After today, the game will be released in the early hours of tomorrow. The willingness to do so is nothing more than to make players feel that the game is actually not difficult.
It's purely for sales.
By the time the players call out, there will be no more refunds, perfect!
It was indeed similar to what Li Wen thought. After the audience saw that Xiaotian had eased through the level, the barrage began to change.
The audience who have been watching for two days only saw that Xiaotian was dying continuously.
I only feel that the fault tolerance rate of the game The Evil Within is extremely low, even to an outrageously low level.
To be honest, from the very beginning, the audience watched Xiao Tian's constant death and felt happy, and then even began to feel sorry for her.
You can understand how insane the evil spirit possesses the demo version of Britney.
It also makes the audience who are obviously very interested in the possession of evil spirits dissuaded by the difficulty.
In the end, he could only go to Li Wen's scarf to complain.
Fun survival horror games, currently only the ones produced by Happy Paradise have the most authentic taste and are the most comfortable to play.
Survival horror games made by other game companies always feel a little bit bad.
With the intention of watching the live broadcast when the time comes, and letting go of the entire game cloud, I watched Xiaotian's third live broadcast.
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【Death Game Producer】【】
After the character attributes were improved, the difficulty of the game dropped sharply. Although the game as a whole was still difficult, it was indeed much easier compared to the original special edition, which had broken through the sky and was a little crazy.
This difficulty is acceptable to most players who like survival horror games.
The difficulty of Resident Evil is actually not low. After proficiency, players say that zombies are free, but they look like lickers, tyrants and the like.
It is still possible to beat players all over the place.
Especially the lickers, dude!
Even skilled players will be attacked by lickers if they are not careful.
Players can't stand the Licker's three attacks, and the error tolerance rate is also extremely low.
But compared to Evil Spirit Possession, it is indeed much simpler.
Whether it's speed and ordinary monsters who have eaten expired aphrodisiacs, or hidden traps set in dark places that players can't clearly see.
There is also a boss-level monster in the special edition that will kill the player with a single hit.
The difficulty is indeed much higher.
However, the players felt that the difficulty presented by Xiaotian's third live broadcast could barely be covered.
It's a pity that the players didn't think much about it. Playing in person and watching others play with a mobile phone or other devices are completely two concepts.
Xiaotian was very nervous when she was being chased by Sadako's boss, after all, she would die if touched.
Only the players who are really being chased can experience the pressure brought by the boss.
But, the game will be officially launched in the early hours of the morning.
It is estimated that many players who bought the game would not dare to play without seeing the Sadako boss.
In Li Wen's previous world, the number of people who have cleared the game of Evil Spirit Possession is actually not many.
Compared with escape, there is not much difference between the two.
The Evil Within is a very underworld survival horror game. The sense of oppression the game brings to players is comparable to that of Dead Space 1.
They are the best survival horror games of that era.
It's just that later on The Evil Within 2, Shinji Mikami handed it over to his apprentices.
Then the game crashes.
Originally, The Evil Within 1 became a classic and a masterpiece in the survival horror circle, one of which was the pressure and terror it brought to players.
Resources are scarce, monsters are powerful, and traps are everywhere.
Players are under tremendous pressure during the game, from beginning to end, except when the game is playing CG, there is almost no relaxation for a moment.
The horror atmosphere is vividly rendered in a certain hospital level~www.novelbuddy.com~ There is only one kind of monster in that level, the invisible monster, which is particularly disgusting, and the location of the monster can only be judged by the movement of scene objects.
When seeing it for the first time, there is a high probability that timid players will be frightened and throw the controller.
As for The Evil Within 2, Shinji Mikami's apprentice seems to want more players to play the game.
Erase all the characteristics of the first generation.
The semi-open world in the early stage slowed down the rhythm of a high-pressure game a lot.
Look around for trash, and with enough firepower, become fearless.
In the early and mid-term, except for the only ghost who can't attack and is completely invincible, the whole game has no horror atmosphere.
Although the game forcibly returns to linearity in the later stage, due to the procrastination of the early stage, the interest of a generation of fans has already been wiped out.
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【Death Game Producer】【】
In the end, an evil spirit that could obviously become a classic series disappeared into the long river of game history.
If The Evil Within can gain the love of the players, then The Evil Within 2 will definitely not engage in any semi-open world.
Will rewrite a whole new script.
Did Sebastian wake up at the end of the previous generation?
Whether it was Luvik or Lasley who escaped.
All kinds of puzzles are not clearly explained in the second traditional sequel, The Evil Within 2.
It feels like rewriting a new script, although the protagonist is still Sebastian.
But there is a very serious sense of separation from the previous generation.