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MTL - Zerg OL: This Game Has 100 Million Points of Liver-Chapter 391 The embarrassment of the second-order swarm host
Chapter 391 The embarrassment of the second-order swarm host
At this time, after witnessing the loss of the Crossel civilization, the players couldn't help but feel worried about the war between themselves and the empire.
"Damn, brothers, with the strength of the empire, I think we will need a lot of investment to defeat him."
Everyone agrees with what this player said, but at this time they also understand what this large investment means to them.
In the past, they wanted to lure the empire's fleet away and destroy them one by one, but now it seems that their ideas are too naive.
Battle locusts can certainly win by numbers, but the quality of the empire is too high. If you want to destroy a formation of the empire, I am afraid that you need to use a large number of battle locusts.
"As far as the current imperial formation is concerned, we must have thousands of times the number of combat locusts to eliminate them."
“The gap is too big, thousands of times, I’m worried that it’s not enough.”
"It's not scary to fight locusts with mobility, but it's just a dream to break the enemy's defense with the little firepower you use to fight locusts."
"The Corruptors can't beat them single-handedly. Their current situation is very bad."
"Next, we have to think about how to operate. We must use a more reliable strategy when dealing with the warships of the empire."
Just like that, everyone returned to their guild and began to discuss countermeasures with everyone.
After some discussions, the players only came up with a very unreliable solution.
That is to focus on the empire's cannon fodder fleet, because it is a bit difficult for the empire's main fleet to defeat it with their strength.
In human terms, the enemy is so strong and you still want us to take those little bugs for him, aren’t you embarrassing me, Fat Tiger?
So after much deliberation, the players decided to focus on the enemy's I will be on the sword first, and looking at the posture of the empire, they don't seem to care much about these cannon fodder warships.
Of course, it would be better for the players if they don't care, because in the players' opinion, cleaning up all these cannon fodder warships can also effectively attack the overall strength of the empire.
After all, if the empire spends hundreds of millions of cannon fodder to play with them in future battles, then they may lose a piece before they fight the empire.
And with their strength, they also have a little bit of AC in their hearts. Now it is a deadly act to fight against the empire.
In this way, the players' goals changed from the battleships of the main empire formation at the beginning to the battleships of the cannon fodder formation.
Although it is much easier for the players to kill the warships of the empire after changing the target, the fact is that the difficulty is not small.
On the one hand, even if the enemy's warships are cannon fodder, these combat locusts need to desperately pile up the number if they want to defeat them.
This is very uncomfortable, because soon the player will find an embarrassing problem, that is, the cost they pay for destroying an enemy fleet is too high.
According to the current consumption of the resources they carry, we all know that they may not last long.
"It's numb, I really didn't expect the enemy's cannon fodder warships to be so strong."
At this time, they had exhausted all their tricks on Xianyu's side, and finally wiped out the opponent's 500 battleship squadron.
They followed this team for several days, and finally found an opportunity to attack it, but what Xianyu and the others never expected was that even the enemy's cannon fodder forces cost them nearly 30 million combat locusts.
This is still on the premise that there are Corruptors assisting. If there are no Corruptors, Salted Fish and the others estimate that at least 60 to 70 million combat locusts can wipe out the enemy's 500-man combat team.
This battle loss ratio made Xianyu and the others extremely uncomfortable. After all, the resource input produced by the more than 30 million combat locusts was not low.
"Yes, I didn't expect the enemy's cannon fodder warships to be so strong.
We paid such a high cost to defeat it. If it is the main formation, I guess such a few locusts are not even enough to put their teeth. "
Everyone agreed with what this player said. After fighting the empire for so many waves, they also had a deep understanding of the power of the empire.
"Actually, I think this is also normal. Although these warships are the cannon fodder troops of the empire, no matter how hard they pull, don't forget their identities."
"As a member of the empire, the innate basic attributes are much higher than other low-level civilizations, so it is normal for them to have such strength."
Speaking of this, the player looked at everyone, "The main reason why we had the illusion that the empire's cannon fodder warships were garbage was that our units had a high degree of evolution."
"We bring high-attribute units to attack these warships, and we will naturally feel that their combat effectiveness is just like that."
"But don't forget that we can have this illusion. It is because we have arms worth millions in our hands. If we don't have the support of arms of this level, then we should be almost as weak as these locusts." Slowly grind the damage."
At this point, everyone couldn't help but look sad, "It's true to say so, but it feels like it's too different from our previous plan."
"Originally we were thinking about using this method to clean up part of their troops, but now it seems."
"If we use Corruptors to kill the same number of warships, the battle damage may only be in the tens of millions, but our material supply costs are higher than the battle damage with this thing."
"Being able to match the battle damage is already the limit of the limit."
"I feel that this thing is really cheating. On the surface, it seems that the infinite hatching of combat locusts and each combat locust has a very powerful attack power. It looks awesome, but it is really terrible to use it in practice."
According to this player, everyone at this time also deeply felt that now they use the locusts made by the swarm host to fight the enemy. This is the situation.
The amount of resources consumed to make locusts far exceeds the battle damage of normal battles with Corruptors.
Which means they might as well use Corruptors now.
But obviously this is impossible, because the hive has already flown far away, and most importantly, the Corruptor does not have the endurance of the Swarm Host.
After all, the number of incubators you can bring is limited. If all of them are dead, then you will not be able to play this event.
But the Zerg host is different. As long as this thing is not dead, it will continue to provide reinforcements for everyone.
This is its biggest function, but it is obvious that this function is a bit expensive for players.
"Hey, forget about this period of time, let's restrain ourselves a little bit. Before the Euglena player finds the ore planet, we will honestly chew on the planet to recover some energy."
After so many days of tossing, Xianyu said with a sigh.
The past few days have really made him a little exhausted. After all, it is too cost-effective to use this level of arms to fight against the enemy.
It is even said that many players think that this second-order swarm host is a scam.
The combat effectiveness of itself is basically equal to that of unproduced locusts. Although they have combat effectiveness, their output cannot meet the needs of players at all.
The cost of such a unit is not cheap. All in all, due to various reasons, the reputation of this unit among players is not very good.
Jiang Yao was also very helpless about this.
Is this unit strong? For Jiang Yao, no matter how bad it is, it can be regarded as a T0-level unit.
Although the combat locusts he produces are of moderate strength, don't forget that his production quantity is unlimited.
Of course, this infinite is theoretically infinite, if you have enough resource supply then it can be produced all the time.
The biggest role of the swarm host is actually here.
Hide in a place that no one will find, devour the planet frantically, and then convert the phagocytosis to produce combat locusts, and consume the enemy in this way.
Under certain circumstances, a Zerg Overlord can be worth a team of Zerg.
It even said that this kind of Zerg host was sent to a remote place for him to slowly devour. After several years and decades of saying nothing else, even the empire's combat troops were most likely not opponents.
So, from Jiang Yao's point of view, he is very optimistic about this unit.
And in the future, he intends to let the brain worms control a large number of swarm hosts distributed in all corners of the universe, slowly devour these planets, and produce enough combat locusts.
Of course, these things can only be done after getting rid of that eye. After he got rid of that eye, he began to do this in the universe.
For him, it only takes a few years. After the production of these swarm hosts reaches a certain scale, then these areas can be called safe spots by him.
In the future, if you lose a battle or encounter a chase, you can lure the enemy to these areas.
Although it is said that the combat locusts in one area are not enough to destroy the enemy, or even cause much damage to the enemy, but 10 to 100, the enemy will always be consumed by you in this way.
And this is where the real value of this unit lies.
This is also the difference between Jiang Yao and the players. For the players, they are more in pursuit of intuitive data.
A very simple metaphor, suppose a unit can cause 1 million damage within 10 minutes, but this damage is 100,000 per minute.
As for the other unit, he can also cause 1 million damage within 10 minutes, but it can cause so much damage at once, but the CD is 10 minutes.
In a sense, players will feel that the latter is a representative of strength, while the former will be relatively weak. This is the player's overall view of the data.
And many players have too high expectations for a certain unit, because the price of this unit is actually not cheap for a single player, and they also have various attributes when buying this unit.
Such as XP, such as strength, such as the future can be expected, and many other BUFF blessings, they will buy it.
As for the new unit, judging from the data alone, the players feel that this is an existence against the sky, and their hopes for him are very high.
But the reality is very cruel. The superficial introduction and data give the player an illusion that he can play extremely high output.
But in fact, this unit is essentially an auxiliary unit, so when players bought it and used it in actual combat, they immediately discovered the problem of this unit.
And when they discovered the problem with this unit, they were naturally very unhappy.
And this is also the reason why the players' reputation for the swarm host at this stage is getting worse and worse, and many players are even clamoring to evolve it to the third stage immediately after returning.
Regarding this, Jiang Yao can only say that he is very helpless.
itself is a fighting support, you expect him to be the main C, aren't you embarrassing others?
However, combat support basically cannot escape this fate in the game. After all, compared to pure support players, players usually expect this type of unit to follow the main C.
So now Jiang Yao doesn't plan to wash the ground for this unit. Anyway, after the players have evolved them to the third stage, it is quite good as a powerful defensive support.
For the current empire, Jiang Yao, if he wants to defeat him on the frontal battlefield, even if the players have generally evolved almost, he still needs the third or fourth stage Zerg host as an assistant.
As long as the number of defensive bugs hatched in these two stages is large enough, theoretically, the entire battlefield can be covered.
And defensive bugs can do a lot of things, such as increasing the defense of the players themselves, and building some damage shields, etc.
It is even said that they can carry Banelings so that Banelings can reach the detonation area smoothly.
All in all, the worms produced by the swarm hosts are very useful, and now they have basically no chance of winning the frontal battle against the empire.
So the only way to do this is to see if you can overtake on a curve.
And most of the players didn't think about this, because for them, they prefer to defeat the enemy directly, rather than using this routine.
At this time, on the players' side, the exhaustion in the battle during this period has made them a little bit exhausted.
Some powerful guilds are okay, they produce enough battle locusts, but some small guilds are directly wiped out by the enemy because of the relatively small number of production.
This made them uncomfortable enough, but fortunately some small guilds have also found their own methods of operation.
That is to reduce production costs by devouring planets and ore in pairs.
But this will undoubtedly take a lot of time, but for them, this is the only way to play.
At this time, the empire also encountered a lot of bugs in this galaxy during this period of time, and fought many times, so at this time they believed that the base camp of the bug swarm was still in this galaxy.
So during this period of time, they increased their investment in searching for warships.
(end of this chapter)