Mystic Calling:Stone of Glory-Chapter 200: Tier 2 Warship x1

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Chapter 200: Tier 2 Warship x1

[Kirin]

Tier: 13

HP: 11,000

Attack: 113

Defense: 109

Physical Damage: 144–271

Magic Damage: 200–295

Innate Abilities:

Stormburst Rain – A devastating area-of-effect magic attack. No matter where it is—even in the middle of a desert—it can summon a thunderstorm from the heavens. Bolts of lightning crash down, exploding on impact, shattering armor, and flooding enemy lines with electricity. The result? Massive AoE damage. The power is absolutely insane.

Tideform – Can freely shift between a physical form and a water-elemental spirit. In any aquatic environment—whether it’s a stream, lake, ocean, or even the deep sea—it moves like it’s walking on solid ground. No danger, no resistance, no obstacles.

Water Magic Immunity – Automatically reduces all incoming water-element magic damage by 70%, as long as the spell is Tier 5 or lower.

Watersurge Empowerment – As long as it’s in or near a body of water—especially the ocean—all of its stats get a massive boost. Minimum 10%, maxing out at 50%. Currently, all stats are boosted by the full 50%.

...

"Holy shit... Four innate abilities?!" Ethan stared at the Kirin’s stat panel, completely stunned.

It took him a few seconds to snap out of it, but even then, he couldn’t help but suck in a sharp breath, eyes wide with disbelief.

"This isn’t some regular unit... This thing’s a damn ocean boss!"

Under normal circumstances, even among Legendary Units, it’s rare—really rare—for a standard unit to have more than one innate ability.

One ability? That’s average.

Two? That’s already impressive.

Three? Now you’re talking scary.

But four? Honestly, this Kirin was the first standard Legendary Unit Ethan had ever seen with four innate abilities.

Hell, even some hero-class units didn’t come close to this level of power.

"No wonder even Cicero said the Kirin was a beast... Now that I’m seeing it for myself, yeah—it’s a total monster," Ethan muttered, still in awe.

And it wasn’t just the number of abilities—it was the quality. Not a single one was useless.

One was a powerful AoE attack.

One gave near immunity to water magic.

One was a massive stat buff.

And one made it completely adaptable to any aquatic environment.

Put all that together, and what you get is a nightmare for any water mage—and an undisputed king of the sea.

The only real downside? Its base stats were a little on the low side. Most Legendary Units at Tier 13 had around 13,000 to 14,000 HP, and attack/defense stats over 120.

But the Kirin? Only 11,000 HP, with 113 attack and 109 defense. Pretty underwhelming by Legendary standards.

Still, that so-called weakness was completely overshadowed by its busted ability—Watersurge Empowerment. With a full 50% stat boost in water, the Kirin became nearly untouchable in its element.

Think about it:

That’s 16,500 HP.

Attack and defense stats pushing 160–170.

Even top-tier Legendary Units like Angels, Inferno Devils, or Black Dragons couldn’t match that.

In other words, as long as the fight takes place on or near the ocean, and the Kirin’s Watersurge Empowerment is fully active...

Then yeah—this thing is hands down the strongest Tier 13 Legendary Unit Ethan had ever seen. Maybe even the strongest one anyone had ever seen.

If you wanted to take it down, you had two options:

One, don’t fight it on water.

Two, gang up on it with overwhelming numbers.

Because in a one-on-one?

You’re probably not walking away the winner.

"Looks like I have to get my hands on that Kirin Creature Dwelling in the dimensional rift," Ethan muttered, eyes gleaming with determination.

The more he thought about that mysterious Kirin dwelling hidden somewhere in the alternate dimension, the more he felt like it was non-negotiable—he had to claim it.

Because now that he’d committed to developing on two fronts—both land and sea—building a powerful navy wasn’t just a good idea anymore. It was essential. A core part of his long-term strategy.

And right now? The Kirin was hands-down the best option.

Of course, what he really wanted—what he dreamed of—was the evolved form of the Kirin: the Sacred Kirin. A 14-Tier Mythic Unit, known across the game as the "Immortal Sovereign of the Sea." That thing wasn’t just strong—it was the ultimate naval force. Unmatched in power, and with a cost-performance ratio that made it the holy grail of ocean-based units.

But that was a pipe dream. Way too far off. Practically impossible to get.

So for now, Ethan had to be realistic and let that go.

Sure, he already had three Legendary Unit Creature Dwellings under his control. If he managed to snag the Kirin’s, and eventually the Gem Dragon’s—mentioned in that orange-tier grimoire—that’d bring him up to five.

But when it came to 14-Tier Mythic Unit Dwellings? He didn’t even have a hint of one. Not a clue. Not a whisper.

To put it bluntly, if Legendary Unit Dwellings were considered priceless treasures, then Mythic Unit Dwellings were beyond value—mythical in every sense of the word.

In fact, there was a saying that floated around the world of Glory Lords X:

Leaving hero units aside—

Legendary Unit Dwellings are the foundation of a nation.

But 14-Tier Mythic Unit Dwellings?

Those are the foundation of a faction.

That’s right!

In a way, once you’ve got a 14-Tier Mythic Unit Creature Dwelling and a Crimson Ultimate Hero under your belt, you’ve basically earned the right—and the power—to build your own faction.

Even if you don’t end up succeeding in the long run, you’ll still be able to stand tall among the world’s superpowers, ruling with an iron fist.

Because here’s the truth: most of the so-called great nations out there? They don’t actually own any 14-Tier Mythic Unit Creature Dwellings either.

The Mythic Units they do have? Most of them are either bought or leased. That’s one of the most effective ways the major factions keep these powerful nations in check—making sure they never get too big for their britches.

So yeah, a lot of these countries might look like unstoppable juggernauts—huge armies, massive influence, the whole nine yards—but it’s all smoke and mirrors.

If the factions backing them ever decided to pull the plug, their entire Mythic Unit forces could vanish overnight.

Literally.

And without those Mythic Units, what are they really? Just another strong country. Nothing more.

That’s the real difference between a superpower and a regular nation—the Mythic Unit armies. Take those away, and the line between them disappears.

Which just goes to show how insanely rare and valuable a 14-Tier Mythic Unit Creature Dwelling really is.

"I wonder when I’ll finally get my hands on my first 14-Tier Mythic Unit Creature Dwelling..." Ethan muttered to himself, a bit wistfully.

Then he turned his gaze toward Draven and added casually, "And there’s still that Tier 2 warship."

Draven’s face twitched, like he’d just taken a punch to the gut. He looked like he was in physical pain. But he didn’t argue.

Silently, he handed over the Tier 2 warship.

At the same time, a new line of text popped up in Ethan’s personal inventory:

Tier 2 Warship x1

Name: The Skull (Name can be changed)

Type: Military-grade, sail-less, magic-powered warship

Class: Tier 2

Weapon Systems: Arcane Ballistae, Tidepiercer Missiles, Orbital Magic Missiles...

Damage Types: Magic, Physical

Troop Capacity: 5,000

Main Cannons: 8

Main Cannon Damage: 133–155

Magic Energy Reserve: 79%

Secondary Cannons: 64

Secondary Cannon Damage: 65–81

HP: 17,000

Magic Shield: Reflects 30% damage, Adaptive Resistance 5%–10%, Shield HP: 5,000. Maintainable and repairable.

Speed: ...

...

"So this is what a Tier 2 warship’s stats look like, huh? Just like I thought—Tier 2 ships are meant to match up with Legendary Units. Anything Tier 3 and above? That’s where you start getting into Mythic Unit territory."

As Ethan studied the warship’s interface, his eyes gleamed with interest, thoughts racing through his mind.

The number of main cannons had doubled—meaning its area-of-effect firepower had gotten a serious boost.

Its HP had jumped by 10,000, making it way tougher and more durable in battle.

And that magic shield? Basically a second health bar. Plus, it came with damage reflection and mitigation. High value, no doubt.

The only real downside? The damage output.

Sure, it was a step up from the Tier 1 warship, but not by much. And it still fell way short of the kind of firepower Mythic Units could dish out.

Your ceiling defines your potential—and for a Tier 2 warship, this was it.

It was still locked into the same tier as Legendary Units. It didn’t have that overwhelming, game-changing presence that Mythic Units brought to the table.

"...Still, this’ll do for now," Ethan murmured. "I’ll worry about Tier 3 ocean warships later. Right now, the priority is that Kirin Creature Dwelling in the dimensional rift..."

He turned to Draven, who still looked like he’d just been mugged, and asked, "So, when’s the assault on the rift happening?"

"Three days from now," Draven replied.

"Three days..." Ethan’s eyes narrowed slightly. "What about the Inferno Devils? Are they getting involved?"

"They are," Draven nodded. "They’re sending thirty 13-Tier Inferno Devils and five 14-Tier Inferno Arch Devils to help Darek take down the Stellamaris Kingdom inside the rift. In return, this whole area—whether it becomes a nation or not—will officially become one of the Inferno faction’s strongholds in the main world."

"Thirty 13-Tier Inferno Devils and five 14-Tier Inferno Arch Devils?" Ethan’s expression shifted the moment he heard that. His brows furrowed.

That kind of force... even if they were just wild units, it’d be a serious threat.

But these weren’t wild units. They’d be under the command of a unit hero, meaning they’d benefit from full attribute buffs. That made them even more dangerous.

"Looks like I’ll need to plan this out carefully... but it should still be manageable," Ethan thought, eyes flickering with calculation.

For this sea expedition, he’d brought nearly forty 11-Tier and 12-Tier Royal Units, over a hundred Thunderbirds, and two powerhouse unit heroes—Cicero and Auremax.

Even in a head-on clash, he wouldn’t be at a disadvantage.

Not that he was looking for a direct fight—there was no need to go in guns blazing if he could help it.

With that, Ethan didn’t dwell on it any longer. He turned back to say goodbye to Marquis Lucan, then followed Draven back to one of his hidden island bases.

The open sea was full of unknown zones—shrouded in magical fog, mysterious and dangerous. Few dared to venture into them.

But for pirates? That made them the perfect hiding spots.

According to Draven, he had somewhere between twenty and thirty hideouts of varying sizes, all tucked away in these fog-covered regions. Real "three burrows for a cunning rabbit" kind of setup.

And so, three days later...

A dark-gold Tier 2 warship led the way, followed silently by seven Tier 1 warships. They slipped out of the island’s harbor without a sound, heading deeper into the fog-choked waters—careful, quiet, and ready for whatever lay ahead...

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