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Overlord: Welcome the Birth of the King
In the year 4 Before the New Calendar, just four years before the arrival of the Great Tomb of Nazarick, Lyle finds himself sitting by the roadside, gnawing on a piece of coarse black rye bread. His gaze is hollow, tinged with despairhe has been transported to the world of Overlord.The prospect of facing the devastating events to come chills him to the bone. In just a few years, the Great Tomb will unleash its might, razing nations and reshaping the world. Lyle foresees two grim paths ahead: perishing in the cataclysmic aftermath or surviving to live under the rule of the Sorcerer Kingdom.But as hopelessness threatens to consume him, a unique panel materializes before his eyes: Innate Ability: "Player".Armed with the same advantage as the feared entities of Nazarick, Lyle resolves to carve his destiny. If they're all players in this grand game, why should he cower before them? The race against time begins as he seeks to grow stronger, navigate the treacherous world, and defy the fate that looms ever closer.
- C.72 - 73: A Commission? "Decipher Magic" and the Vice President
- C.71 - 72: Magic Detection and Platinum Coins
- C.70 - 71 - Brothel: Purple Elixir Parlor Sale
- C.69 - 70: Travel Permit? Trouble in E-Rantel?
- C.68 - : An Interesting Discovery and Disguise
- C.67 - : A Tense Latimon—He’s Not an Adventurer
- C.66 - : Returning to Carne Village, Meeting Anri
- C.65 - : A Useful Way to Dispose of Corpses – Departure
- C.64 - : A Trade? The Hero of the Tribe?
- C.63 - : Explosion! The Key to Materials Arrives
- C.62 - : An Alternative Use for the New Passive – Alchemical Potion Complete!
- C.61 - : Triggered! An Unexpected Advanced Class
- C.60 - : The Barghest’s Pursuit – "Genius Level 10"
- C.59 - : The Ugly Pup of the Braghest
- C.58 - : Chain Whirlwind – The Bone Chains! A Sudden Turn of Events
- C.57 - : The Gigu Tribe’s Reaction and the Barghests
- C.56 - : Forest Rift - The Fourth Son of the "Gigu Tribe," Agu
- C.55 - : The Craft of Restoration Potions and Three Possibilities
- C.54 - : Cost-Effective Life Magic and the Applications of an Alchemist
- C.53 - : The Hidden Ability of the "Genius" Class – Cumulative Caster Levels
- C.52 - : "Item Appraisal" – Attributes of Four Magical Items
- C.51 - : Internal Meeting of "E-Rantel" | Comprehensive Level 19LV
- C.50 - : The Half-Month Impact
- C.49 - : Tribal Treasure!
- C.48 - : Guerilla "Tracking" and "Camouflage"
- C.47 - : The Hobgoblin!
- C.46 - : The Ogre Blocking the Path with the Spell "Camouflage"
- C.45 - : A Mutated Goblin? A Carefully Laid Trap
- C.44 - : Questions! Hunter? Prey?
- C.43 - : Fewer Prey, Worse Luck?
- C.42 - : One Against Six
- C.41 - : Justice Points
- C.40 - : Ten Days! Reaching the Peak of "Sword Saint"
- C.39 - : Instant Reaction! You Can Die Now
- C.38 - : Astounding Strength – The Attack Power of a "Gold-Rank" Adventurer
- C.37 - : Ogre? Once Again a Part of the Food Chain
- C.36 - : Tracking and Discovering a Goblin Tribe
- C.35 - : Level 9 Overall, Caster Level
- C.34 - : The Magic of "Heating" – A Ruthless Slaughter!
- C.33 - : Equipment Grades and the Spider’s Nest!
- C.32 - : Self-assessment of Strength – Black-Green Serpent
- C.31 - : Journey to the Troll’s Domain
- C.30 - : The Arrival of the Three Forest Rulers at Carne Village
- C.29 - : Level 6! Upgrading Tier 0 Spells And Departure!
- C.28 - : Advanced Basic Stats Yield Four Magical Items
- C.27 - : The Perilous Magic Arrows of the Short Wand!
- C.26 - : Speculations, Four Magic Scrolls, and an Unexpected Blockade
- C.25 - : Purchasing Magic Scrolls from the Magician’s Guild Branch
- C.24 - : A Unique Magic Tier of Another World — Zero-Tier Magic
- C.23 - : People Look Down on Old Women Like Me from the Bottom of Their Hearts
- C.22 - : Player Combat States and Arrival at "E-Rantel"
- C.21 - : Obtaining the Alchemist Job Role
- C.20 - : "300 XP Earned" — The Shame of the Rock Team
- C.19 - : Danger, Third-Tier Magic - Lightning Strike
- C.18 - : Encounter with Two Ogres
- C.17 - : Drinking Hot Water is a Hometown Tradition, Faith in the Six Gods
- C.16 - : Granny Lizzie’s Reminder and Gaining Experience
- C.15 - : Let’s Leave the Capital Together
- C.14 - : Everyone’s Surprise, the "Rock" Adventurer Team
- C.13 - : Avoiding Unnecessary Trouble Before Meeting Nfirea
- C.12 - : The Adventurer’s Guild and Unspoken Rules
- C.11 - : Simulation of the Special Class [Valkyrie]!
- C.10 - : Priestess? A Special Path Awaits
- C.9 - : Adventurer Team [Four Armaments]
- C.8 - : Comprehensive Level 2 Passive: Slash Damage
- C.7 - : How to Obtain a Profession Through Unconventional Means
- C.6 - : The Legendary Battle and the True Use of Skill Points
- C.5 - : Skill Points?
- C.4 - : Ordinary Job Unlocked! “Genius!”
- C.3 - : Career Clues — High-Quality Humans
- C.2 - : Innate Superpower - [Player]
- C.1: Change : Kingdom of Re-Estize