Reincarnated With A Glitched System: Why Is My MP Not Running Out?-Chapter 593 Beelzebub New Skills And Curse’s Evolution

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Poison magic can not only be used to damage or make foes suffer, but it can also help as it is not just deadly substances, but the very manipulation of chemical compounds.

In a way, it's kind of like Alchemy… I think I remember one of the Demon Dukes back then being able to do something similar, using alchemy to manipulate the internal chemical compounds of their foes.

I wonder if Beelzebub could ever accomplish such a feat… the principle of Poison Creation and Poison Magic is all about creating and manipulating such compounds. Well, my Alchemy Skill might also allow me such a thing one day.

But anyways, moving on the other Skills…

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[Shadow Thread: Lv3]

The ability that only those proficient at manipulate shadows can obtain and master. Grants the ability to shape shadows as hard, sturdy threads that can even be given properties such as tough, bouncy, or sticky. Their strength and endurance is increased by +10% with each Skill Level.

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This one is the Skill he had been using for a while now. With this he can grasp foes and restrain them. If he combines this skill with Curse's chains, it becomes a pretty good way to restrain foes and also weaken them. He can also imbue poison into the threads, and it can become sticky, which is pretty useful.

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[Demon Lord Authority: Lv3]

A Skill that only those that were Demon Lords can acquire. It naturally generates a powerful black aura of authority over foes. Weaker beings have their stats reduced by -25%, while stronger beings have their HP and MP regeneration speed halved. With each Level, the effects of this Skill increase. Can stack with other Aura-type Skills. Additionally, certain compatible monsters or demons might submit to the user or their master more easily.

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Oh, so this is what he combined his other Aura with! I can tell why weaker monsters seemed to run away when they saw us in the middle of the forest. Aside from the big strong ones such as the Tyrant Tiger, small critters simply ran away as fast as possible. This fly really is a scary one… Well, cocoon now.

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[Venomous Cocoon Armor: Lv1]

A cocoon armor made from hard as metal threads covering the body of the user, which protect the body from the outside world while undergoing metamorphosis. Increases Physical and Magical Defenses by +10% with each Skill Level. Reduces Physical and Magical Damage by -15%. The Armor can regenerate through using Mana.

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And now we're finally on the batch of new Skills. This one grants him an impressive defensive boost. And Skills don't disappear even when they evolve into not having that skill's characteristics, like Ignatius still has his egg skill boosting his EXP gained and stuff. So this is a permanent defensive boost. It is overall amazing, maybe I can now use him like a ball and throw him at my foes, then Beelzebub sprays them with deadly poison! That's a good strategy, I like it.

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[Poison Bullet: Lv1]

A Skill that those adept at controlling and creating poison can use. Concentrates a ball of deadly poison with several, customizable effects on it, and launches it at bullet speed against a foe. Damage Dealt and Accuracy increases by +20% with each Skill Level.

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T h i s is his first direct attack Skill, pretty much works in tandem with Poison Creation. It increases damage and accuracy by leveling up, but not speed? Well, whatever. Sounds pretty cool. Seeing so many amazing skills makes me want to have them, to be honest!

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[Destructive Jaws: Lv1]

Powerful Jaws that strong monsters can develop. These jaws can easily bite through the hardest of prey or even chew on metal. Increases Damage Dealt using he jaws by +25% with each Skill Level. Jaws can also be given poison for extra and deadlier effects.

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And the last of the batch, this is the Skill that seemingly allowed Beelzebub to bite through stuff easily, I think. Anyways, with this and the other Skills, we've got ourselves the new and improved fly- I mean, cocoon.

"You've gotten pretty strong buddy, now just relax and sleep for a while. We can go level up again later." I told him, trying to calm him down.

"Uggh… fine." He sighed.

"Hey! When are you evolving me?" Curse asked. He had grown more and more bold with his attitude lately. Maybe I should give him some good correction! …Or not.

"Alright, let me see your status and then, through it, we can see the new Evolution Options…"

I checked his status again and then the Evolution Options popped up right below the light-made image which Alice often called "Holographic Window" of the System, which will be the new term I'll be using on my mind from now on.

Ding!

[Showcasing Evolution Options for [Curse]

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[Shadow Curse]

[Rank]: [D+]

A living Curse that meddles with shadows and combines itself with the darkness in the hearts of people. These Living Curses desire the sweet and flavorful hopes and dreams of those that dwell in the darkness, as they're more likely to lose them, feeding them greatly. Yet, at the same time, it also desires hope and light, as what it lacks is what it desires the most, yet it also hurts it greatly. A powerful Curse in the hands of those that can wield it correctly. The ability to manipulate shadows more proficiently is given.

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[Agony Curse]

[Rank]: [C-]

A Living Curse that parasitizes those that dwell into agony. It devours their suffering which tastes the best. And it often grants them the ability to bring more agony to their hosts, at the same time as bringing agony to others, which it can later feed on as well. It spreads agony and despair the most, and it thrives the more there is. It can manipulate minds and create illusions to deceive their hosts or the enemies of their hosts into bringing more agony.

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These evolution options sound quite frightening…

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