This Is Not a Bug but a Game Feature-Chapter 191 - 141: Realistic Physics Engine (Part 2)

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Chapter 191: Chapter 141: Realistic Physics Engine (Part 2)

"Uh..."

Chen Ba almost blurted out, "What’s so great about discussing a PowerPoint?"

But seeing the eager look in Emperor Piyan’s eyes and so many viewers in the live stream, he couldn’t bring himself to reveal the truth.

Whatever, might as well spill some beans.

Considering that the other party treated him and Lu to two bowls of pork knuckle rice, Chen Ba felt he should return the favor by revealing some temporarily unpublicized content.

"The new game will be a multiplayer racing game where players will drive vehicles through the streets and alleys of Jiangning City, experiencing the adrenaline rush..."

"I can reveal that the new game will be somewhat different from similar games in terms of car selection—it might not include the various sports cars or luxury cars everyone expects."

Chen Ba also knew that many people who play racing games may be used to driving high-end cars, so he pre-emptively stated, "In our game, the cars included will mostly be affordable household models."

"Of course, the absence of luxury and sports cars doesn’t mean our game’s car selection is limited."

"On the contrary, although there are fewer sports and luxury cars, we’ve included almost every household model available on the market, whether they are electric or gasoline cars, SUVs or compact cars, or even the legendary Wuling series..."

Wow!

Hearing this, Emperor Piyan got a bit excited and said, "Does that really include all the cars? Like every car available on the market?"

"Of course!"

"We will do our best to include familiar car models, and if some rare cars are missing, don’t be disappointed. Just give us feedback, and we’ll address it."

Diversity in car models has always been something Chen Ba emphasized, and he aims for players to play with the cars they recognize in the game.

Thankfully, Dong did great in this area.

Yang Dong gathered information on available models from major domestic and international car brands, and after excluding models over 500,000, he reached cooperation agreements with the remaining brands.

The prices are very reasonable.

They weren’t expensive to begin with, as this is equivalent to free advertising space. Car manufacturers aren’t foolish—if someone is willing to add their models to a game, why wouldn’t they be happy?

Although the car-buying potential of gamers isn’t very high, it depends on the situation.

For example, on the Steam platform, is there no potential car-buying power among the group who enjoys single-player games? What a joke! This group of young people is precisely the main car-buying demographic!

Even BBA has gone to sponsor League of Legends events—do they think the market departments aren’t aware of gamers’ consumption potential?

The fact that they are willing to sponsor indicates that they’ve analyzed in advance and find it profitable.

So car manufacturers don’t object to participating in such racing games. After all, everyone needs publicity—why not accept this great promotional opportunity?

As long as they aren’t intentionally badmouthing a brand’s cars to oblivion, it’s all fine.

Of course, Chen Ba wouldn’t slander any brands.

"Speeding Frenzy" has a performance system that determines each car’s actual performance based on its power settings.

Everything is very fair.

There is no such thing as optimizing a particular car model from a brand to make it run faster than others...

"This is quite common in the industry."

Yang Dong provided an example: a famous sports car brand tends to engage in shady dealings with game developers, making their cars god-like in games, and players love driving them.

But the real car...

Let’s say it, games don’t represent reality! The performance in games and on real tracks are two completely different things.

"It’s just self-deception."

Chen Ba felt that pulling such shady tricks in a game, making a car perform better than its peers or even outshine everything, was quite abstract.

So what if you won the game?

If you’re capable, do a few laps in reality. Dare to hit the track? How can they boast so much yet perform poorly on real tracks?

Moreover, it’s kind of low for car manufacturers to do this.

It’s one thing for dealers to exaggerate advertisements, but for car makers to engage in unrealistic, false promotions, it shows that marketing is prioritized above all else.

"Just ignore them; let’s just do our part."

Chen Ba couldn’t be bothered by the chaos of the car world. It’s notorious as an internet cesspool, even more odious than the mobile phone world; he didn’t want to get involved.

"How is the game’s engine?"

"Great!"

Speaking of the game’s engine, Yang Dong was astonished, asking, "Ba, where did you get this physics engine from?"

This is just top-notch!

As a person in the gaming industry, Yang Dong also knew that the key to the success of a racing game lies in its "physics engine."

A good physics engine can make a racing game stand out.

While a lousy physics engine can make the gameplay issue-ridden, even if the game is fun, bugs would be a headache.

He had thought that Ba would go and buy a ready-made racing physics engine.

Unexpectedly, Ba had long been prepared.

Quietly pulling out an incredibly powerful physics engine specifically for racing games, like magic!

"As long as it’s useful."

Chen Ba smirked, "Never mind where this physics engine came from; just tell me, any issues found during use?"

"None!"

Yang Dong greatly admired, saying, "It’s so excellent that I feel using such a fantastic physics engine for a single game is a waste."

No issues?

Chen Ba frowned, feeling there was more to this than met the eye.

This physics engine was a new auxiliary function unlocked after upgrading the Iron Fool system. It maximized the simulation of physical phenomena and effects, calculating movement trajectories and collision responses.

He had tried it himself.

Produced by the system is indeed high-quality!

The engine is so advanced that, in his view, it’s 20 years ahead of the industry. Yang Dong wasn’t wrong; utilizing this for game development is indeed a waste.

But the problem is, it’s only for game development! The Iron Fool system doesn’t allow him to use it for anything else...

Moreover, based on Chen Ba’s understanding of his golden finger, there’s likely some deeply hidden flaw in this engine, yet to be discovered.

But as long as it’s useful.

Even if the engine does have issues, its basic physics simulation is excellent, making it superb for developing racing games.

"My goodness..."

Yang Dong enthusiastically explained, "I used this physics engine to simulate a car crashing into a guardrail, and the effect perfectly recreated a crash scene."

If the collision is done well, the game can’t be bad.

In these types of racing games, the core lies in the power of the physics engine. The more a powerful physics engine can simulate, the more fun the game is.

And not only can a powerful physics engine simulate the rough understanding of collisions, rolling, and bouncing phenomena.

It can also simulate complex mechanical components like cylinders, valves, drive shafts, and hinges.

What does this mean?

This means that in the game, the reason cars can move is not because the game inherently has this mechanism; instead, it’s the physical phenomena simulated by the physics engine based on the combination of parts.

Don’t quite understand?

Let me put it simply: in other games, no matter how severe the car collision is, it will still operate without any impact on performance.

But in "Speeding Frenzy," when a car collides with other objects, it may damage internal components, affecting performance, or even stall on the spot.

"We have the most realistic physics engine, restoring the most authentic crash scenes!"

Yang Dong said with a smile, "The era of mindless crashing is over. Playing our game with the same reckless style will get you blacklisted by the insurance company."

"There’s actually an insurance company?"

Lu was quite surprised, as this was a completely new setting to him.

"Of course, there’s an insurance company!"

Chen Ba explained, "Otherwise, with such a physics engine, if players crash too seriously and have no money, how would they afford repairs?"

It’s called an insurance company, but it’s essentially a way to offer players free car repairs.

Otherwise, with how reckless players can be, their cars would break down, and they’d financially collapse.

Of course!

Insurance companies also have claim limits; if players don’t restrain themselves and keep crashing, the insurance premiums will increase the following year.

If premiums rise for three consecutive years, they will refuse coverage in the third year, making it impossible to buy insurance.

What?

You ask which insurance company has such a bad attitude that it even picks its customers?

To that, Chen Ba would just say, our Tianba Insurance is like that. If you don’t like it, go buy insurance from another company!

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