©NovelBuddy
This Is Not a Bug but a Game Feature-Chapter 215 - 153: Huiba Auto (Part 2)
Will Ba announce he’s going back to China next week, because his retirement money went down the drain?
"No worries, I didn’t invest much."
Chen Ba said helplessly, "I’m not worried, why are you more worried than me?"
Lu really exaggerated.
Chen Ba invested in Huiba Auto because Huiba Auto needed "Speeding Frenzy" to provide technical support, that’s all.
Speaking of which, Chen Ba is quite curious.
Can the cars created by Hui Zi in the game really be manufactured in reality? Even if they are, would anyone actually buy them?
He found it doubtful.
But as it turns out, he underestimated Huazi and Hui Zi.
The story of Hui Zi creating cars in the game, then starting a car company with that experience, has already spread across the Chinese internet, with countless netizens paying attention to it.
Can the S1 really go into mass production?
The answer is yes! If "Speeding Frenzy" can complete the design and assembly, let alone in reality.
Quickly, the real S1 made its debut at the Zhonghai Auto Show, drawing a crowd as the first car ever to transition from a game to reality.
Then there’s Huazi’s promotion and brand appeal!
If it were just Hui Zi, people might find it interesting but hesitate to spend twenty to thirty thousand on a car made through a "game".
But with Huazi’s brand promotion and technical support, the car actually sold...
"Wotefa?"
Chen Ba received a Huiba S1 real car, touched it left and right, couldn’t believe it was just a virtual car in the game two months prior.
Incredible!
He never thought "Speeding Frenzy" could actually create cars, with virtual ones preceding real ones.
What does this mean?
In the future, car company’s research departments might as well settle in "Speeding Frenzy"; the game offers all necessary testing conditions, why bother going to far lengths in reality?
[Huiba S1, a revolutionary car!]
[Game brings to reality? Applauding Hu Hui, the brave and daring 90s guy creating real cars through gaming!]
[What kind of game is "Speeding Frenzy" that drives so many car companies crazy?]
The debut of Huiba S1, especially the delivery of the real car, truly startled the world.
Though after the success of "Speeding Frenzy", many car companies indeed announced they would conduct R&D and test new cars in the game.
But those are just stunts.
Huiba S1 is no stunt, from its initial design to R&D, it was a virtual car existing only in the "Speeding Frenzy" game.
And now, it’s a real car!
The most excited group upon seeing Hui Zi recreate the S1 in reality were the "Speeding Frenzy" players.
The debut of S1 proves that game-based car creation is entirely feasible. If you can build a car that runs smoothly in "Speeding Frenzy", it likely can be recreated in reality.
Aren’t we all born equal?
Players went absolutely wild, believing Hui Zi pioneered a whole new gameplay: building cars in the game.
Once built, sell it to other players in the game! Be bold; if the design is excellent, it could lead to becoming the next Hui Zi...
It’s really tough though!
Selling outstanding design plans to those car companies isn’t a bad choice either.
After all, becoming the second Hui Zi is incredibly hard, but with "Speeding Frenzy", everyone can fulfill their dream of being a car designer.
If none of that works, driving a racing car you designed and built in the game, unique worldwide, is still a happy thing!
Players went crazy.
The gaming environment of "Speeding Frenzy" completely shifted after Hui Zi set a precedent.
Every player is dedicated to car creation, with the lowest-ranked players making eyesores that can only be "self-sold".
Slightly higher-ranked players create DIY racing cars that aren’t great, but have character and can be sold to other players.
Above them, lies the domain of professionals and elites. The cars they create have commendable design aspects, attracting car companies to purchase them.
As for the top-tier players?
Currently, there’s only Hui Zi, as the cars he builds in the game can be bought in the real world, uniquely his own.
"Oh my!"
Lu just finished a "Speeding Frenzy" S-Class City Obstacle Race, couldn’t help but complain, "Ba, look what you’ve protected, what has this game become!"
"What’s wrong?"
Zhong Shengwei curiously asked, "Did you lose again?"
"It’s not about winning or losing..."
Lu said painfully, "I drove a Baochi to join the race, and looking around, mine was the only real car."
Everyone else drove either self-made or elite-developed cars, the brands were a mess!
Little Bird S7, Big Mouth L2, Rice Barrel Plus, Invulnerable—2024 New Model...
Competing against these models, Lu felt embarrassed; everyone was so unique, driving one-of-a-kind cars, while he drove the mundane Baochi, it was just too low.
"Speeding Frenzy" has become too eccentric.
If you drive a car with a real-life counterpart, one easily bought in the game, sorry, everyone shuns you as an outcast.
You’d feel embarrassed too.
The main issue is everyone’s car is extremely personalized, all one-of-a-kind vehicles. Aside from performance, you can’t buy these cars anywhere, in-game or reality...
Limited edition sports car?
Too low!
No matter how limited, someone else drives the same car as you, look at my car; it may look unimpressive and perform poorly, but it’s unique!
This twisted sense of accomplishment is undoubtedly adored by players, everyone wants a one-of-a-kind car.
This uniqueness is not about other games’ painting or patterning your vehicle.
No matter the paint or body pattern change, you’re driving someone else’s creation, with a trademark and model name like Lamborghini or Ferrari...
But in "Speeding Frenzy", you can build a car that only you possess, impossible for anyone else to own.
You can even DIY the brand logo and model to the utmost personalization; this is your unique car.
"Isn’t this just modification?"
"It’s different!"
"Modification is someone else’s story retold by you; a fanfiction derived from an existing basis."
Chen Ba explained, "In ’Speeding Frenzy’, every player writes an original novel instead of a fanfiction based on someone else’s work..."
That’s why players are crazy.
A car with no previous mark, only belonging to you. This is definitely an epic feat in racing games, like "Pangu Opening the Heavens".
Elsewhere, such a thing is impossible, but in "Speeding Frenzy", its robust physics engine enables everyone to become a car designer.
Design capability aside.
Some people do design cars that fall apart or break down shortly after starting.
Even those carefully designed might lag behind the times, unable to compare even to old cars from twenty years ago...
But these cars all embody the players’ efforts. You might say they’re no good, lacking Hui Zi’s talent and knowledge, their creations mere industrial waste.
Yet even as industrial waste, this waste bears the player’s mark, this is his masterpiece!
Absolutely personalized!
This led to a result: "Speeding Frenzy" features ten times more car models than other games.
And over time, the number of models in the game will only grow...







