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This Is Not a Bug but a Game Feature-Chapter 232 - 162: Knockoff Version of "Divine Grace Continent"?
"Don’t Leave After School: Marble Storm" is an online party game. While the game’s background isn’t very grand, it covers various aspects.
The game has multiple modes!
There are classic battle modes that everyone knows how to play, as well as unique entertainment modes that blend multiple elements, akin to an ultimate stitching monster.
Overall, the entertainment mode is somewhat more enjoyable than the classic mode...
The classic mode focuses on childhood nostalgia; it might be quite intriguing when you first start, but after playing it for a while, you’ll feel that it’s not as interesting as "Marble Soul."
"Marble Soul" is the game’s main gameplay mechanism, which Chen Ba and Lu decided to focus on designing after discussions.
In this mode, players enter a game session that triggers the awakening task of "Marble Soul."
Once the Marble Soul is awakened, the marbles possess growing capabilities and powerful attributes.
The showdown between marbles becomes even more flashy, with a full-on vibe overload once each player’s Marble Soul is activated!
players spawn randomly across various corners of an island. They elevate their Marble Soul by defeating monsters or other players.
As game time progresses, the sea will gradually inundate the island, forcing players into the final showdown to determine the last survivor.
"Isn’t 30 players too few?"
"The map is quite large; when 30 players are scattered over it, you basically won’t encounter anyone in the early stages." Lu hesitated.
"It’s enough!"
"Having 30 players per game is a relatively reasonable distribution. If there are too many or too few, it becomes difficult for the Marble Soul to reach the desired level."
Chen Ba had his reasoning.
Too many players would make the competition intense, but it would also speed up the growth of Marble Souls rapidly.
While some are trying to upgrade their Marble Soul, others have already elevated theirs to a high level by defeating players; who can hold them accountable later?
Too few is also not feasible.
With too few players in a game, it’s not about the Marble Soul not rising quickly, but rather not being able to elevate at all.
The Marble Soul is formidable!
This is why Chen Ba wants to strictly limit player numbers to avoid the too-fast or too-slow development of Marble Souls.
Let’s put it this way...
With the blessing of Marble Souls, these seemingly ordinary marbles all transform into terrifying destructive weapons.
Especially when the Marble Soul’s level is higher and the player has defeated many others, it becomes even more terrifying because the growth is essentially unlimited!
A Level 5 Marble Soul, that is, after defeating four players, already shows terrifying power and performance.
If it’s a Level 10 Marble Soul...
No doubt about it, at this level, once the Marble Soul is activated, it’s basically victory. It’s akin to Teamfight Tactics’ three-star five-cost card; once on stage, it’s a win, with a victory rate approaching 100%!
Higher levels?
They’ve been designed as well, but Chen Ba and Lu both agree that, even with this hidden mechanism, players are unlikely to trigger it.
After all, a game has a maximum of 30 players, excluding oneself, leaving only 29 opposing players.
That means!
In the most ideal case, the Marble Soul can be elevated to Level 30, which is the anticipated max level by Chen Ba and Lu.
However, this condition is too stringent.
The "Marble Soul" entertainment mode somewhat resembles battle royale games like PlayerUnknown’s Battlegrounds and Apex Legends.
Can you kill all the players in a battle royale game?
It’s unrealistic!
It doesn’t relate to skill or strength one bit, and even cheating one can’t achieve it; it’s nearly impossible.
Unless, right when you’re still on the plane, you blow up the plane, taking out all opponents directly; otherwise, defeating so many players is very hard.
But the point is...
PlayerUnknown’s Battlegrounds and Apex Legends, these battle royale games involve plane travel and parachuting. But in the "Marble Soul" special mode, players all randomly appear in corners of the map.
Random appearance, no parachuting needed!
Based on this premise, theoretically leveling up to full Marble Soul is feasible but practically nearly impossible in the game.
After all, theory is theory; in actual game sessions, remaining players aren’t fools waiting around for you to defeat them one by one.
Level 10 basically equals a sure win!
For pros or elite players, perhaps reaching Level 15 or even Level 20 to witness the most terrifying Marble Soul.
"A Level 20 Marble Soul would be like cheating, eliminating anyone in sight, that unreasonable type..."
Thinking about it, Chen Ba couldn’t help but laugh: "When the game releases, we can set a bounty; whoever reaches Level 30 Marble Soul will receive a mystery prize."
The prize is unknown!
The main reason it’s unknown is that Chen Ba knows this prize is likely to go unclaimed. Since it’s a prize no one can win, keeping a degree of mystery seems best.
"Got it!"
After noting this instruction, Lu then asked: "Oh, Ba, should ’Don’t Leave After School’ participate in an expo this year?"
"Kolong Gamescom?"
"Yes!"
"No, too far..."
Although Kolong Gamescom is renowned worldwide, and even casual players have somewhat heard of this expo.
Honestly, attending such expos isn’t of much significance to Tianba Studio.
The Neon Gaming Expo, at least, falls within the Asian culture circle; wandering there might attract a batch of Japan and South Korea players to check it out.
But Kolong Gamescom, the exhibitors are too prestigious, with quality games frequently emerging. European and American players, unless they have nothing better to do, might not pay attention to Tianba Studio.







