To ascend, I had no choice but to create games-Chapter 573 - 332 Cringe-worthy Plot (First Update)_1

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Chapter 573: Chapter 332: Cringe-worthy Plot (First Update)_1

Chapter 573: Chapter 332: Cringe-worthy Plot (First Update)_1

Creating this game wasn’t particularly difficult; after all, there was already an existing template, so the process was relatively easy.

However, after completing the demo, he encountered another problem.

It seemed… not very fun.

He hoped the game would be relaxing, joyful, and a place where people could unwind, but if it were made to be entirely realistic, it would be extremely dull.

At least that’s what his own game tester Zhou ZiYi said.

Following Fang Cheng’s instructions, he redid the selected amusement park, restoring every attraction as if it were brand new, repainted the gates, supplied electricity to the area using Mana, and returned the already damaged pathways to their original state.

His Mana was insufficient; after doing all this, he was exhausted, yet the amusement park remained desolate, without a single visitor to fulfill their desires.

Zhou ZiYi, watching the sparse number of customers, tugged at his hair and asked in confusion, “Why is nobody coming?”

“Maybe it’s not fun? How about renovating your amusement park all over again?”

“…Great Heavenly Lord, spare me, please. You might as well send me to battle the Demon for a dozen days instead.”

“Hmm…”

A game with a hundred percent realistic reproduction actually isn’t fun; overly repetitive and meaningless processes can erode the gameplay, which was something Fang Cheng had learned at the Tianxiong Training Center. Now, it seemed quite accurate.

Zhou ZiYi’s feedback validated this, making Fang Cheng feel that bringing Zhou ZiYi here was an absolutely correct decision.

Next was time to test his ideas.

After giving Zhou ZiYi a break, Fang Cheng put him back to work, removing parts of the game he deemed uninteresting and retaining only what he thought was enjoyable.

He then enhanced these enjoyable aspects and continued to test and repeat the process.

After more than a dozen iterations, Zhou ZiYi was spent.

Although some of the processes had become more enjoyable, the constant repetition had left his brain numb, making it hard to determine which parts were actually fun.

Noticing that Zhou ZiYi’s reactions had significantly slowed, Fang Cheng felt it was about time to wrap up.

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The game had now developed its own distinctive characteristics, with all the elements Fang Cheng considered fun preserved, ready to be handed over to his team for further refinement.

When Huang Ping learned that Fang Cheng had created a simulation game about running an amusement park, he was somewhat puzzled.

In his view, with their virtual reality platform, they should continue to advance in the field of first-person games. Creating a simulation game seemed like an underutilization of their capabilities.

However, after playing the demo, he had to admit, their boss had some interesting ideas.

This game… it made no sense!

Huang Ping couldn’t figure out why planting a mushroom would instantly grow a full-fledged mushroom house with all the equipment included—where did such perfect mushroom houses come from?

The roller coaster was the same; just laying out a blueprint on the ground made the ride sprout up on its own, with no intervening process whatsoever.

The food preparation in the restaurant was also unique—all the foods were liquid, just pour them into molds and bake, and they’d come right out, with no middle steps.

Previous games from Fang Cheng Studio were centered on realism, but this game took the opposite approach, emphasizing abstraction, incredulity, and wild imagination.

Nevertheless, he had to admit, it was pretty interesting, and their boss knew how to have fun.

To facilitate players in creating their own amusement parks, Fang Cheng incorporated various Immortal Spells and hid some of them.

Moreover, to showcase the fun parts he favored, he integrated most of the repetitive processes into the Immortal Spells, resulting in a game that mostly seemed rather abstract.

But after playing, Huang Ping felt the game’s atmosphere was just right.

Many aspects were abstract, but upon reflection, there seemed to be a certain logic to it; each new project felt like a mini-game that burst open vast realms of imagination and irresistibly drew players into unlocking new game elements.

What delighted Huang Ping even more was the appropriately abstract nature of the game’s tourist AI.

They appeared somewhat stubborn, refusing to leave until their desires were met.

Different tourists had their unique demands, and some were outright bizarre, such as insisting on playing the erhu on the roller coaster.

The request seemed acceptable at first glance, but he also required the surrounding tourists to stand up and applaud for him.

Heaven knows why you would have such an outlandish idea—who plays the erhu on a roller coaster!

Besides, you’re putting your hobbies above the lives of others!

After playing for a while, Huang Ping rubbed his head, feeling a little itchy.

You shouldn’t play this game at noon, or you’ll end up brainless.

But playing games without using your brain feels so joyful!

Monkey, who was nearby, also tried the game, and afterward looked utterly bewildered as if wondering, “Who am I, where do I come from, and what should I do?”

Lin Nan, on the other hand, played with abandon, feeling that her time to shine had come.

She was the type with a very active imagination when it came to planning but had only been able to display her talents in minor ways before. Now was her moment to demonstrate all she had learned!

The studio’s atmosphere instantly became incredibly lively, with the team gathering and endlessly brainstorming, adding all sorts of fascinating features to the game.

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