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Video Game Tycoon in Tokyo-Chapter 716: Time for a Proper Correction
Chapter 716 - Time for a Proper Correction
To be honest, Takayuki was rather disappointed.
It seemed that no matter how the trajectory of the world changed, the larger direction was still hard to alter.
The things that happened in the original world were now playing out once again in this one.
The video game industry—or rather, the entire entertainment industry—was beginning to be influenced by certain narratives.
Originally, games could be created freely, as long as they didn't go against basic moral ethics.
Even adult-themed games—while strictly banned on Gamestar Electronic Entertainment's console platform—were allowed to exist in a more lenient form on the PC BattleNet platform.
That was already quite a liberal environment.
But even so, some people insisted on placing chains around it.
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Perfectly normal game characters were becoming increasingly unattractive, all in the name of "aesthetic diversity."
But these characters weren't just average—they were actively, uniquely ugly. Not even close to the average human standard. These weren't games striving for hyper-realism, so why obsess over this?
Instead of wasting time on such nonsense, why not focus on how to bring more fun gameplay to players?
The moment Kazuo Murakami said a few words, Takayuki instantly understood what he meant—because he had lived through it himself.
"Trust yourself. If even you can't believe in your own judgment, I can support you with my decisive vote. If you're ever pressured into making a choice, just tell me, and I'll cast my vote."
Without realizing it, Takayuki had become a big name in the industry.
Words that only top figures used to say now came out of his mouth with ease.
With Takayuki's backing, Murakami clearly felt a lot more at ease.
"Thank you, Takayuki-senpai. With your support, I feel much more confident. I was starting to doubt whether my choices were right."
Murakami breathed a sigh of relief. Now that he had the gaming industry's leading figure behind him, there was nothing to fear.
Earlier, an increasing number of votes and emails had hinted that if he didn't vote for certain games, there might be "unpredictable consequences."
But now, he no longer had to worry.
After hanging up, Murakami felt more confident and began earnestly preparing the details for the Game of the Year broadcast—completely ignoring the earlier emails and vote pressure.
As for Takayuki, he fell into a state of deep thought.
Many large game studios were now starting to be influenced by these voices.
Only the smaller, lesser-known companies dared to ignore them—but those same companies had become the main targets of attack.
In this world, Takayuki had personally built the video game industry from the ground up. There was no way he would let outsiders run wild and dictate terms in his domain.
So if they wanted to shout louder, fine—he'd throw some real bombs their way.
Takayuki stayed in his office for more than two hours. When he finally stood up, there were three brand-new game development proposals on his desk:
Final Fantasy VII: Crisis Core
Bayonetta
NieR: Automata
Previously, Monster Hunter was aimed at animal rights activists. Ring Fit Adventure was for those who questioned the value of video games.
This time, he was ready to give the so-called human rights "warriors" something to really talk about.
And that wasn't enough. He also planned to include highly attractive characters in Monster Hunter.
But just being "attractive" wasn't enough—he also had another plan: implementing one of the most iconic features in gaming history—a character customization system.
Face customization was a staple in later open-world titles. Now was the perfect time to introduce it.
And since it allowed players to freely design their characters' appearances, Takayuki wanted to see what the so-called human rights warriors would choose when given total freedom.
These three games wouldn't be difficult to develop.
For Gamestar Electronic Entertainment today, they were relatively easy.
All three games originally came from the previous generation—around the PS3 era—so their performance could be fully realized on hardware from that time.
Now, with the GSX console roughly equivalent to PS4 performance, they could shine even brighter.
This time, Takayuki wouldn't need to oversee every detail.
The development teams could handle everything on their own. He just needed to propose the core game ideas and finalize the storylines—then the teams would take care of the rest.
So he wasn't worried at all about these games failing.
At the same time, he decided to upgrade the character customization system in Monster Hunter: World.
Previously, he had underestimated its importance.
If people kept trying to tear down video games, it was time to strike back—hard.
Games couldn't keep playing defense.
As for the impact from smartphones—that could wait. Facebook's new phone project still needed time.
Right now, it was more important to crush these moral crusaders first.
Takayuki quickly took action and handed the three projects to three different development teams.
Soon after, a new round of teaser trailers began rolling out on Facebook's platform.
In the new trailers, three silhouetted characters were shown in shadow:
One was tall and elegant—clearly a stunning woman—with movements full of allure.
The second wore a skirt and floated beside a glowing longsword—mysterious and graceful.
The third carried a massive sword on his back—an unmistakable warrior.
All three figures were still just black silhouettes.
But the teaser announced that details about these characters and their respective games would be revealed in the near future.
After a period of quiet, Gamestar Electronic Entertainment was back—launching another wave of high-profile marketing.
The silhouettes alone sparked wild speculation.
A tall, graceful woman. A mysterious skirt-clad fighter.
These were clearly going to be beautiful, iconic characters.
Players never doubted Gamestar when it came to character design—if Gamestar teased a character, they wouldn't dare make it ugly.
And so, not long after the teaser dropped, the topic exploded on discussion boards and forums.