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Video Game Tycoon in Tokyo-Chapter 728: I’ll Pay Right Now!
Chapter 728 - I'll Pay Right Now!
Bayonetta's story structure was relatively simple and straightforward—there wasn't much to say about the plot itself.
What drew most of the attention, unsurprisingly, was Bayonetta herself as the protagonist.
This character truly had a lot of standout features, with her appearance and physique being the most obvious among them.
In fact, Bayonetta's current design was practically enough to make all those so-called "activists" lose their minds—because her look took the concept of "sexualizing women" to the extreme, almost as if it was deliberately going against everything those people stood for.
Many in the gaming industry were stunned by the reveal.
Those activists weren't exactly easy to deal with.
But here was Takayuki, completely unfazed and going head-to-head with them without hesitation. That, in itself, was impressive.
That said, Takayuki had indeed temporarily driven those people out of the gaming industry.
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Not long ago, his public tribute to a deceased player had earned him overwhelming moral support, leaving those activists speechless and ultimately getting harshly called out by normally quiet gamers. In the end, they had no choice but to retreat—for now.
And Takayuki wasn't about to waste this opportunity while the demons and monsters were out of the room. He was quick to unleash a series of games that were, quite frankly, like a giant slap in their faces.
If they wanted human rights, no objectification of women, no hunting animals in games—fine. He'd give them all of that, just to see how players would actually choose.
Bayonetta had already left a deep impression on players.
But that wasn't all—there were more games coming.
Next up was NieR: Automata.
Technically, this game was a sequel, with the original NieR preceding it. But in this world, that didn't matter. NieR: Automata only really gained widespread attention thanks to the character 2B.
Which, if you thought about it, was a little disheartening for game developers.
It was kind of sad that a game still needed sex appeal to draw attention and have a chance at success.
But from Takayuki's perspective, that was just part of commercial reality. Before you could express anything with your work, people had to actually notice it.
In today's information-flooded world, the old saying "a good product needs no advertisement" no longer applied. If your game couldn't carve out space in the flood of content, you were never going to make it.
"Wait—there are two games?! So the silhouettes from the earlier teaser actually represented two different titles? No, wait... three?!"
NieR: Automata and Bayonetta clearly had very different visual styles. One was a post-apocalyptic world, the other was a stylized magical one, with flair and swagger.
NieR: Automata's trailer gave off a desolate, sorrowful tone. 2B, the main female character, was a robot—not a real human—slowly walking a path toward humanity as she ventured further.
The story, on paper, sounded more emotionally rich than Bayonetta's.
Bayonetta exuded confidence and charm—a mature, powerful woman. 2B, on the other hand, was cool and emotionally distant, like a lotus growing unstained from the mud.
Two completely different types of female leads, appealing to entirely different audiences.
Players were already losing their minds just from these two trailers. Based on the female leads alone, legions of l— ahem—loyal fans were ready to throw their money at the screen.
At the same time, pre-orders for both digital and physical editions went live on Gamestar Electronic Entertainment's official site.
Within moments, tens of thousands of digital copies had already been pre-ordered—players didn't even blink.
And just then, players noticed: there was a third game teased in the preview lineup!
The third game's teaser showed only a shadowy silhouette of a man with spiky hair and a massive sword slung on his back.
Judging from the spiky hair, it was clearly a male protagonist.
Players who'd just eagerly pre-ordered NieR and Bayonetta had their enthusiasm cool just a bit. Their expectations had been raised sky-high. If the third game had also featured a beautiful female protagonist, even if the gameplay sucked, they'd probably still buy it.
But a male lead... welp.
Outside of China, no one would shout the infamous "Wocao," but that was still the perfect phrase to capture their collective disappointment.
Until—
They saw the full trailer.
"What is that...?"
Midgar.
You're asking what Midgar is?
Only the greatest industrial city in the best game ever made.
And that game? There's only one possible answer:
Final Fantasy VII.
The trailer opened with a scene atop a moving train.
A young soldier crouched there.
And the moment that scene hit the screen, half the audience was already screaming with excitement.
It was Final Fantasy VII!
They had waited years for a new game in this legendary universe.
Now it was finally here—revealed in such a dramatic and unexpected fashion.
"I'm buying this no matter what!"
"Don't even tell me the price! Just let me pay!"
In this world, Final Fantasy VII was the highest-selling title in the Final Fantasy series under Gamestar Electronic Entertainment, with over 21 million units sold.
That didn't even count PC piracy.
The true player base was probably far, far larger.
And every player who had finished Final Fantasy VII had been moved by its story—a tale full of tragedy, but also hope.
Now, after all these years, a new Final Fantasy VII game was coming.
The screen showed the title: Final Fantasy VII: Crisis Core.
The young warrior raised his greatsword and charged forward, shouting:
"Welcome to the party!"
The trailer ended there.
Short and sweet—revealing the least out of the three games. But that didn't stop fans from instantly flocking to the official website to place their pre-orders.
$59.00.
And if you pre-ordered the digital version, you'd receive exclusive bonuses.
Say no more.
Take my money.