Video Game Tycoon in Tokyo-Chapter 743: A Real World

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Chapter 743 - A Real World

March is the busiest time of year for everyone at Gamestar Electronic Entertainment.

Every year during this period, the Gamestar Carnival is held right on schedule.

The carnival invites many well-known public figures.

As the social standing of video games continues to rise, even celebrities who used to be indifferent to gaming have had to acknowledge the influence of video games.

Especially actors like Jobu, a previously obscure film actor who shot to fame thanks to one hit game. He's now a top-tier celebrity, and more stars have begun to jump on the gaming bandwagon.

It seems they've finally realized something.

Young people love video games. So if they too endorse or show interest in games, doesn't that mean young people will like them more?

They were young once as well and understand that to become truly influential, you have to appeal to the youth—they are the true driving force of society.

...

...

The 2008 Gamestar Carnival was especially lively, with more attendees than ever before.

At this point, Japan was gradually emerging from the aftermath of the economic bubble.

But due to an aging population, the country was still not bursting with vitality.

However, new industries like video games and anime seemed to inject new life into the country.

Japan's progress in the tech field had slowed due to sanctions, but in terms of cultural influence, it was becoming stronger than ever.

The Gamestar Carnival had even become an officially recommended tourism event by the Japanese government.

These days, Takayuki didn't even need to promote it personally. The government would proactively help advertise the Gamestar Carnival overseas.

Whenever Japanese politicians visited other countries, they would promote the Gamestar Carnival as a symbol of Japan's new era and modern culture.

For gamers, attending the carnival was like going on a pilgrimage.

And many of these gamers now belonged to the second generation.

They had grown up loving video games and were now adults themselves.

As adults, they were far more accepting of games than their parents' generation ever was.

They came to the carnival with their families and enjoyed the latest games together.

And through this, a new generation of gamers was being raised, gradually taking shape.

Not long after the carnival ended, Monster Hunter: World was officially released.

This was Gamestar Electronic Entertainment's first attempt at developing an open-world game.

To be precise, Monster Hunter: World could be considered semi-open world.

Each large map was essentially an expansion of the traditional "hub world" design—but even so, it was a major step forward.

With the experience gained from Monster Hunter: World, Takayuki could finally broaden his ambitions and begin developing games on an even grander scale.

On the day of release, long lines formed in front of game stores across Japan.

Many of the people waiting in line weren't long-time Monster Hunter fans, but this time they were drawn in by the idea of a massive, open-world experience.

The biggest draw was the visuals, which were so realistic they felt almost indistinguishable from real life.

This was also the franchise's first step into high-definition.

To make that happen, the Unreal Engine team worked around the clock, practically pulling their hair out in the process. They were obsessed with perfecting the engine to bring the game closer to their dream vision.

And the final results did not disappoint.

Lush, dense jungles. Barren deserts. Spooky, bone-littered underground caverns. Every environment had its own unique, living ecosystem.

And within those wild lands, powerful and terrifying monsters awaited players on their hunts.

"Monster Hunter is now on sale and receiving rave reviews!"

"The first player to slay the Fearclaw Wyvern at this store will receive an exclusive in-store bonus! Go for it, hunters!"

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...

"Dad, is this the thing you said you love the most?"

In the crowd, a bearded man in his thirties had a tiny, adorable girl sitting on his shoulders.

She looked like a porcelain doll—big, gem-like eyes twinkling with curiosity.

"That's right, sweetie. This is your dad's favorite thing. But remember, don't tell your mom we came here."

"If you buy me candy, I won't tell."

"I didn't say—"

"I want Kazida candy!"

"Sweetie... that costs over 2,000 yen a piece..."

"Are you going to buy it or not?" the little girl said with a pout.

"Fine... fine, I'll buy it," the man replied, heart aching.

The girl grinned, delighted with her short-lived victory.

"Daddy, what's so fun about this? I always see you playing it secretly at home, but I don't get what's interesting about it."

"Well, it's what you'd call a man's romance. You probably wouldn't understand."

The man answered casually while glancing off into the distance.

"What's with this 'man's romance' stuff? Can't girls play too?" the girl said with a little frown.

"Uh—of course they can. It's just... boys are usually better at these things. Your old man has been playing games since junior high. I haven't really seen any girls who are good at video games."

"So do you like girls who are good at games? Or girls like Mom?"

"Well, that's easy. I like... girls like you, of course."

The little girl giggled joyfully, clearly loving her dad's praise. She kicked her legs happily on his shoulders.

"Easy... easy now..."

With a sigh, the man pulled a lollipop from his pocket.

"Here. Just one for today, okay? Even if you ask for more later, I won't give you another."

"Yay! Daddy, you're the best!"

She took the lollipop with glee, immediately distracted from any more demands.

This dad had planned this moment for a long time, all for the chance to buy the newest Monster Hunter game.

He had slowly saved up bit by bit from his daily expenses just to afford one copy of his favorite kind of game.

And this version of Monster Hunter was the most visually stunning he had ever seen.

The world inside the game felt incredibly real—like a true next-generation title.

Just the graphics alone were enough to win over countless players.

And with its richly developed natural systems, the entire game world felt like it could actually exist.

Even people who had never played the Monster Hunter series before—even those who knew the games were notoriously difficult—still wanted to experience just how real a world made of 0s and 1s could feel.