Video Game Tycoon in Tokyo-Chapter 756: Hidden Easter Egg

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Chapter 756 - Hidden Easter Egg

This part of the story brought tears to the eyes of countless players.

Both the players and the stream viewers were playing through it while crying.

The girl streamer no longer cared about her image—she was completely swept up in the emotion of the story.

2B, infected, dragged her weakened body forward. She wanted to find 9S in her final moments, to say what she never got to say.

But on her way, she continued to encounter enemies, and the infection spread further.

Eventually, 2B could no longer speak, and it was difficult for her to even move.

At that moment, a familiar figure appeared.

Her name was A2.

She was known as the traitorous outcast, a former comrade who had long since left the base.

Because she never uploaded her data to the base's network, she remained uninfected by the deadly virus.

She stood silently before 2B.

"Kill me," 2B said in a barely audible voice.

She had no other choice. If she continued like this, she would become a mindless enemy.

She didn't want to end up facing 9S as an enemy.

A2 agreed. She took up 2B's sword and stabbed her through the heart.

9S arrived just in time to witness it.

But it was already too late—he saw A2 pierce 2B's body right before his eyes.

His mental state shattered, and he immediately tried to kill A2 in a blind rage.

Then the ground shook violently, and 9S fell into a deep chasm. His fate became uncertain.

At this point, the player gained control of a third character: A2.

From here, more secrets and lore began to be revealed.

A2 was essentially the prototype model for 2B—an earlier android generation that inspired later models.

She also possessed deep emotions.

But over time, as she was hunted and isolated, she became colder and more distant, feigning indifference.

Not because she lacked feelings, but because she had to.

This section served as a moment of calm for the players.

After the emotional storm of the earlier sequences, players were left loving and hating the game at once—their emotional tolerance pushed to the limit.

Too much continued drama might cause players to disconnect or reject the experience entirely.

The brain needs rest.

A2's exploration and slow uncovering of secrets gave players time to breathe and reflect.

NieR: Automata wasn't like Titanfall.

That game could be completed in 4–5 hours. No matter how intense, it was short enough to handle emotionally—like a long, immersive movie.

But NieR: Automata was an RPG that took over 50 hours to finish, so pacing and emotional cooldowns were necessary.

Takayuki was now highly skilled at pacing emotional intensity and managing mental fatigue.

Of course, the game's quality also played a big part.

The original creator of NieR: Automata, Yoko Taro, was undoubtedly a genius.

"I'm starting to think the machine lifeforms and this virus aren't so simple. I feel like some invisible force is behind all of this."

"Yeah, same here. Like there's a powerful entity pulling the strings—it's unsettling."

"Wait, are you guys talking about Takayuki, the 'God of Games'? He did make this whole thing, right?"

"???"

"???"

Is that what we meant?

Well... maybe they had a point.

Takayuki was the creator. Without him, NieR: Automata wouldn't exist. The sadness and rage players felt was, in a way, his doing.

So blaming him as the mastermind wasn't totally wrong.

Still, most players were more curious about the in-universe mastermind.

While exploring, the story would occasionally switch to 9S.

He had survived the fall and hadn't been seriously hurt.

He was rescued by two mysterious red-haired twin women.

These were brand-new characters, introduced without explanation.

But their unique appearance alone was enough to signal they were important.

"Wait... didn't we see blurry images of these two when 2B killed 9S the first time? Anyone else remember that?"

"I think so! Weren't there ghostly figures?"

"Are they in the official character guide?"

"Nope. I'm certain they're not listed anywhere officially."

"Then why did they just appear like that? That doesn't make sense!"

The confusion was understandable.

Takayuki had started by developing NieR: Automata, which was technically the second game in the series.

The first game's main character was male, but Takayuki had his reasons for skipping it in this timeline.

He planned to expand the missing lore later through novels or possibly anime/film adaptations.

These red-haired twins were an Easter egg—meant to be mysterious until those spin-offs were released.

Some players misremembered the earlier ghostly appearances. Those weren't the twins, but different characters presented as young girls. The twins looked older and were new.

Still, it didn't hurt the plot.

After waking, 9S was deeply unstable, traumatized by witnessing 2B's death.

He then saw a massive white tower on the horizon.

Its purpose was unclear, but he moved toward it.

To enter, he needed a special key, which could be found in resource recovery facilities.

So began his quest to retrieve the keys.

As he explored, his mental state deteriorated. He started seeing memories of 2B, sometimes confusing them with reality.

And his madness deepened.

Players and viewers alike began to feel their emotions swelling again.

"Poor 9S... he's just spiraling more and more."

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"Why are y'all crying over a boy? My 2B deserves the tears!"

"Excuse me? Your 2B? She's mine!"

"Everyone calm down. She's a fictional character. She belongs to all of us."

"Yes, our 2B!"