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Video Game Tycoon in Tokyo-Chapter 971: Morality View
Chapter 971 - Morality View
"President, this is the recent wave of public criticism aimed at us. They say the GTA series is highly controversial and overly glorifies crime and immoral behavior. Should we consider doing something in response? Maybe hit back at them?"
"No need to bother. Let them complain. That's all they can do — complain. They can't actually influence anything."
As his assistant reported the latest public opinion and company updates, Takayuki was busy signing off on various documents related to the Gamestar Park project.
It might just be an amusement park, but because of Takayuki's specific requests, many matters still required his personal attention.
Takayuki was particularly invested in this project. He wanted everything to be as perfect as possible when the park officially opened.
In the original world, no truly independent video game theme park had ever been built — at most, there were extensions like Nintendo's area in Universal Studios. So this was a historical first, and Takayuki was determined to make it meaningful.
As for those critics buzzing around like flies, Takayuki had no interest in dealing with them.
He already had more work than he could handle — why waste time arguing with people who had no actual influence?
...
His workload was still nowhere near done. And besides, those people really couldn't impact Gamestar Electronic Entertainment in any meaningful way. This was the power of over two decades of high-quality game production — an influence that couldn't be swayed by a few angry voices.
At least for now, the players themselves weren't influenced at all.
They still bought the games. So, bothering to argue would only drag Takayuki down to their level.
Still, something occurred to him, and he looked up. "Right. Ignore those people, but we do need to take the regional version adjustments seriously. It's always better to work with governments than against them."
"Understood, sir. Don't worry, our team has never made mistakes on that front."
Those critics were just noisy and powerless. But governments were a different story.
They wielded real authority. Maintaining a good relationship with governmental bodies meant smoother operations.
The GTA series included a lot of sensitive content. While releasing it in places like the U.S. was no issue, for regions like the Arab world or countries like Germany with strict rules on violence and crime, special modifications were necessary.
Especially in Europe — it was now one of Gamestar's most important markets.
"Oh, and one more thing — add a disclaimer at the beginning of the game."
"A disclaimer?"
"Yes. Like I said before — the game was developed by a diverse team with different beliefs and viewpoints. And make sure to include a warning for players with photosensitive epilepsy. These individuals are highly sensitive to certain flashing lights, and if they feel discomfort while playing, they should stop."
"Is that... really necessary?" the assistant asked, slightly confused.
"Absolutely. It's a way to prevent trouble, especially that epilepsy warning."
Takayuki remembered how, in the past, the gaming and animation industries had encountered serious incidents due to intense visual effects.
Some works with abnormal lighting caused severe reactions in people with certain neurological sensitivities — even death in extreme cases.
Legally, the company wouldn't be held responsible, especially across international borders. But from a human perspective, Takayuki didn't want anyone to be harmed by his games.
He wanted to bring joy and beauty into the world — not tragedy.
"Got it. I'll make sure the development team takes care of it," the assistant said, jotting everything down.
They might seem like minor details, but Takayuki kept these lessons — hard-won from the original world — close to heart. This wasn't about technical difficulties. It was about ethical responsibility.
"All right, you can go. I've got more work to do," Takayuki said, and went back to reviewing the final details for the park's opening.
First up: invited guests. Government officials were a given, but Takayuki carefully screened the list to ensure no controversial figures were included.
Then he looked at the opening ceremony lineup.
Since this was a Mario-themed park, everything had to scream "Mario."
Takayuki and his team had spent over a year perfecting this part, wanting to leave players with a truly breathtaking experience.
Everything was for the players. That was the core principle of the opening.
Next, the issue of guest attendance.
There was no shortage of players eager to attend the grand opening.
But the park had a hard limit — a maximum of around 100,000 visitors. To ensure a good experience, they'd cap concurrent attendance at 50,000. freёnovelkiss.com
So who should get in?
The final decision: about 1,000 invitations would go to Gamestar's most loyal players.
These would be people with large game libraries and a solid number of achievement trophies — proof that they were genuinely devoted gamers.
The requirements weren't too strict. Anyone who'd played consistently and passionately over the years would qualify.
These 1,000 players were the heart of the community, and giving them special treatment was only fair.
The remaining spots would be distributed via a lottery on Gamestar's official website.
It was the most reasonable approach they could come up with.
Of course, the tickets would be free. Gamestar wasn't worried about ticket revenue on opening day.
What mattered most was delivering the ultimate experience to their players.