Worldwide Class Change: Minimal Effort, Maximum Reward!-Chapter 129, Absorbing Skill Core (2)

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Chapter 129: Chapter 129, Absorbing Skill Core (2)

17. Dragon’s Roar

Active | Offensive

Releases a concentrated burst of compressed force in a cone originating from the user. The force carries enough kinetic energy to stagger boss-classification entities and disrupts active skill charges on contact. Range and width scale with Strength.

18. Thousandfold Pressure

Passive | Offensive

Each consecutive strike against the same target within a ten-second window applies a stacking pressure multiplier. The multiplier compounds with each strike, increasing total damage output exponentially the longer the engagement continues against a single target.

19. Second Wind

Active | Recovery

Instantly restores thirty percent of maximum HP and clears all active debuffs. Sixty-second cooldown. Cannot be interrupted once activated.

20. Lightning Reflex

Passive | Combat

Reduces all skill activation times to near-instantaneous. The delay between decision and execution for any active skill is compressed to a fraction of standard activation time. Scales with Agility.

21. Convergence Blade

Active | Offensive

Draws ambient spatial energy into the blade of the equipped weapon for three seconds, then releases it in a single strike that delivers accumulated force multiplied by a scaling factor. The longer the convergence phase, the higher the release multiplier. Interrupting the convergence phase early delivers proportionally reduced output.

22. Barrier of Heaven

Active | Defensive

Deploys a spatial barrier that absorbs incoming damage up to a threshold calculated from Constitution and Spirit combined. Once the threshold is reached, the barrier shatters and releases the absorbed damage outward as a shockwave. Ten-second cooldown.

23. Chain Void Step

Active | Movement

An enhancement to spatial movement that chains consecutive Phantom Void Step or Heaven Step activations without individual cooldowns for a five-second window. During the chain window, each step costs progressively less energy than the last.

24. Devouring Edge

Passive | Offensive

Each successful blade strike against a target has a chance of absorbing a fraction of the target’s energy into the blade. Absorbed energy converts directly to the user’s Spirit regeneration. Absorption rate scales with Agility.

25. Soul Rend

Active | Offensive

A technique that targets the spiritual structure of the enemy rather than its physical form. Bypasses physical defense entirely. Damage calculated purely against Magic Resistance. Effective against high-defense targets with lower magic resistance values.

26. Dimensional Tear

Active | Offensive

Creates a temporary dimensional rift at a targeted location within range. Anything within the rift’s activation radius is pulled toward the tear point by spatial suction for two seconds before the rift collapses. Objects and entities caught at the collapse point take crushing damage from the spatial collapse.

27. Unbroken Will

Passive | Mental

Provides complete immunity to fear, confusion, suppression, and charm effects. Mental interference techniques do not affect the user. Resistance extends to environmental mental pressure fields such as dungeon suppression auras.

28. Absolute Slash

Active | Offensive

The single most direct blade technique in the core’s contents. Delivers a strike that ignores all defensive modifiers on the target. The full Strength-scaled attack power applies without reduction from defense stats. No charging time. Instant activation.

29. Stellar Burst

Active | Offensive

Releases compressed stellar energy in a spherical burst centered on the user. Range scales with Spirit. Damage is uniform across the entire burst radius. Passes through physical terrain without obstruction.

30. Thousand Mile Reach

Active | Offensive

Extends the effective range of a blade technique to a distance scaling with Agility. A strike executed with Thousand Mile Reach active travels the extended distance at full power, treating the air between the user and the target as the blade’s physical extension.

31. Time Fragment

Active | Utility

Slows the user’s perception of time for five seconds. From the user’s perspective, everything outside the skill’s effect field moves at a fraction of normal speed. From the external perspective, the user’s reaction speed appears supernaturally fast. Cooldown thirty seconds.

32. Celestial Armor

Passive | Defensive

Generates a permanent thin layer of condensed celestial energy over the user’s body that acts as additional armor. Celestial Armor value scales with Spirit and Constitution. Replenishes over time at a rate determined by Eternal Spirit Core’s regeneration output.

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Thirty-two. He absorbed the third core before the second had fully settled.

[Skill Core 3 — Absorption Complete]

[Mythical Rank — 16 Skills Transferred]

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33. Infinite Edge

Passive | Offensive

The equipped weapon’s effective sharpness is treated as absolute, regardless of target material or energy composition. No material encountered in standard or advanced dungeon environments can provide resistance to the weapon’s edge beyond what the user’s Strength attribute determines.

34. Heaven’s Judgment

Active | Offensive

Calls down a column of compressed celestial energy from above onto a targeted location. Column width scales with Spirit. Damage within the column is absolute and ignores all resistance types. Charging time two seconds.

35. Mirror Stance

Active | Defensive

Reflects the next incoming skill or technique back at its origin point at full power. Reflection window is one second. Activation is instant. Cooldown twenty seconds.

36. Domain Expansion

Active | Area Control

Expands Blade Domain to its maximum possible radius for fifteen seconds, applying the domain’s amplification and suppression effects at triple their standard values within the expanded area.

37. Null Field

Active | Area Control

Creates a zone where all skill activations by entities other than the user are suppressed. Null Field radius scales with Spirit. Duration ten seconds. Cooldown forty-five seconds.

38. Blood Rush

Passive | Combat

Increases all offensive output by a scaling percentage based on missing HP. The lower the user’s current HP, the higher the offensive multiplier. At fifty percent HP, the multiplier is substantial. At twenty percent HP, the multiplier reaches its peak value.

39. Fracture Point

Active | Offensive

Identifies and strikes the structural weak point of any target, regardless of whether the weak point is externally visible or internally concealed. Damage to the fracture point is multiplied by a factor scaling with Predatory Instinct’s weak point identification output.

40. Sovereign Step

Active | Movement

A movement technique that generates a controlled pressure wave in the direction of the user’s step. The wave clears obstacles and pushes entities out of the user’s path. Can be used to interrupt enemy charges without direct contact.

41. Eternal Guard 𝕗𝐫𝐞𝕖𝕨𝐞𝗯𝚗𝕠𝘃𝐞𝚕.𝐜𝗼𝚖

Passive | Defensive

Permanently reduces all incoming damage by a flat percentage scaling with Constitution. Applied after all other defensive calculations. The reduction is always active and cannot be suppressed or bypassed by standard mechanics.

42. Star Collapse

Active | Offensive

Compresses a sphere of spatial energy to a singularity point, then releases it in a targeted explosion. Damage radius scales with Spirit. At the singularity’s center, damage is absolute. Toward the edge of the radius, damage scales downward. Two-second charging time.

43. Phantom Army

Active | Tactical

Creates up to ten spatial copies of the user that operate on semi-autonomous instructions. Copies possess thirty percent of the user’s current attribute values. Duration thirty seconds. Cooldown ninety seconds.

44. Unbreakable

Passive | Survival

Reduces the maximum single-hit damage the user can receive to twenty percent of maximum HP, regardless of the attacker’s output. Hits that would exceed this cap are automatically reduced to the cap value.

45. Void Walk

Active | Movement

Allows the user to enter a brief state of partial spatial phasing for five seconds. During Void Walk, physical attacks pass through the user without contact. Energy attacks are reduced by eighty percent. The user cannot attack during Void Walk but can reposition freely.

46. Celestial Absorption

Passive | Recovery

Passively absorbs ambient energy from the surrounding environment and converts it to HP recovery and Spirit regeneration. In high-energy environments such as the Allheaven Expanse, the recovery rate is significantly accelerated.

47. Heaven’s Will

Passive | General

A foundational passive that enhances the synergy between all active and passive skills. Skills used in combination generate bonus output beyond their individual values. The synergy bonus scales with the number of skills active simultaneously.

48. Absolute Domain

Active | Area Control

The apex combination of Blade Domain, Domain Expansion, and Null Field. Activating Absolute Domain deploys all three effects simultaneously at their maximum values. Duration twenty seconds. Cooldown five minutes.

Then, next to the fourth core.