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The First Legendary Beast Master
Born into a dirt poor mining family, Karl only had one chance to get ahead in life, the annual elite recruitment day. On their final day of middle school, every student in the Golden Dragon Nation was given an experimental injection to awaken their affinity with magic.Those few who succeeded would become the Elite, the leaders and idols of the nation, blessed with incredible magical powers and respected by all. Those who did not would return to their normal lives of hard work and low wages, just doing the best they could.But with the nation surrounded by enemies, both humans and monsters, how long would these peaceful days of magical idols last?Follow the story of Karl as he awakens a unique power and strives to become the world's first Legendary Beast Master.
- C.540 Unusual AlliesNEW
- C.539 Well ForgedNEW
- C.538 Night Two Begins
- C.537 Not Huggable
- C.536 Surprise Guest
- C.535 Council Planning
- C.534 Dawn Reveals Destruction
- C.533 Old Soldiers
- C.532 Food Supplies
- C.531 Guard The Farm
- C.530 Cyclops Spawn
- C.529 Road to Mitford
- C.528 Leave With Grace
- C.527 Misunderstood Innovation
- C.526 Awkward Dinner
- C.525 Esoteric Reading
- C.524 Confusion
- C.523 The Oracle
- C.522 Lie Detector
- C.521 Appropriate Attire
- C.520 Bethoke Fortress
- C.519 Present For The Chieftain
- C.518 I Speak Orcish
- C.517 Bethoke City
- C.516 Guard Patrol
- C.515 Advanced Skill Mastery
- C.514 Check Your Inventory
- C.513 Moving Forward
- C.512 Clearance Section
- C.511 Old Friends
- C.510 Sound of Violence
- C.509 It Worked
- C.508 Visualize Your Desires
- C.507 Dangers To The East
- C.506 Fill The Gaps
- C.505 Reasonable Monsters
- C.504 Minotaur Steel
- C.503 Pulled the Adds
- C.502 Sand Drakes
- C.501 Eternal Troubles
- C.500 Detour
- C.499 Factions
- C.498 Oakhamping
- C.497 Combined Skills
- C.496 Minotaurs and Trolls
- C.495 Change In The Air
- C.494 Farmer’s Breakfast
- C.493 Tier 4 Skills
- C.492 Not All Friendly
- C.491 Traffic Jam
- C.490 Leave Town
- C.489 Market Stop
- C.488 Halsearing
- C.487 Last Leg
- C.486 Overnighter
- C.485 Too Loud
- C.484 Final Slime
- C.483 Enraged
- C.482 Dungeon
- C.481 Wrestling
- C.480 Wilderness Detour
- C.479 Retrieval Team
- C.478 Leftovers
- C.477 Enemies At Your Back
- C.476 Pirates and Rogues
- C.475 Overnight Stop
- C.474 Clear the Checkpoint
- C.473 Arriving in Hatbury
- C.472 Why That Order?
- C.471 Travel Plans
- C.470 Maps and Geography
- C.469 Comparisons
- C.468 Bodyguards
- C.467 Sparring
- C.466 But Not For Free
- C.465 Unfathomable Cheat
- C.464 Separate Rooms
- C.463 Bishop Misty
- C.462 Sharing The Power
- C.461 Team Reunited
- C.460 Making A Deal
- C.459 Found Him
- C.458 Teaching Skills
- C.457 Story Time
- C.456 Beast Temple Friends?
- C.455 Poke The Dragon
- C.454 Bruse Temple
- C.453 Ogre Overreached
- C.12: Sparring With Rita
- C.11: First Classes
- C.10: No Mice
- C.9: Room Choice
- C.8: Walk Softly
- C.7: The Fields
- C.6: Dropoff Site
- C.5: Rend
- C.4: Windspeed Hawk
- C.3: The Early Bird
- C.2: Into The Unknown
- C.1: No Second Chances