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... ted the most by the comments on Dock. I could add things like new rooms, new environments, and new soundtracks. It would, in general, make the game a little more playable, but that wouldn't change the fundamental problem of the game.
It was repetitive.
Yes, 'A regular day in the office' was an extremely repetitive game with a basic plotline and one simple goal, which was to get out of the infinite loop.
In other words, it was a game that had a short lifespan.
Just ...
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