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Irwin's Journey - The Cardsmith
Progression, magical cards, weak to strong, card reforging!The young, sickly Irwin has seen nothing but bad luck in his short life. When his brother finally returns with a magical card for him, his luck is about to change. But will it change for the better? Irwin is sent off together with another group of youths to placate a group of sorcerers. With just a weird utility card granted by his brother, he can only pray to stay alive long enough.[Has been updated with the rewrite of the first 27 chapters]This is a Card gathering story! Crafting is initially not the main focus, but as the story progresses, it becomes more and more important to the MC.Release schedule: [Fri/Sun] Roughly 22:00I am still a non-native English speaker (hard to change), so even with the edits and rewrites, you might find some oddities. Let me know, and I'll fix them right up.
- C.299: Three out of fiveNEW
- C.298: Unstable tension
- C.297: Resonance
- C.296: Obsidian City
- C.295: A drink is never a bad idea..
- C.294: Split shock
- C.293: Don’t lose your head
- C.292: Border guard?
- C.291: Gathering
- C.290: New lessons
- C.289: Hard to find
- C.288: The next step
- C.287: Dodging
- C.286: Rustbucket’s lessons
- C.285: Swat!
- C.284: Sharptooth cannibal
- C.283: Long ears
- C.282: Bonding
- C.281: No pain, no gain
- C.280: Ancient knowledge
- C.279: Untwisting minds
- C.278: Happy to be back
- C.277: A familiar feeling
- C.276: Plans, plans, plans
- C.275: Insanity
- C.274: Intercept course
- C.273: Going wild
- C.272: Choices
- C.271: Mind poison
- C.270: Into the storm
- C.269: Unexpected Advantages
- C.268: Purified Soulforce
- C.267: Risks
- C.266: Unexpected growth
- C.265: A children’s rhyme
- C.264: Vibrating ship
- C.263: Sonic Shift
- C.262: Loaded up and ready to go
- C.261: Roaring Metal
- C.260: Short notice
- C.259: Package delivery?
- C.258: Barging in
- C.257: Risks
- C.256: Temper
- C.255: We need more coals?
- C.254: Toward the next heartcard!
- C.253: Instrumentalization
- C.252: Diagram Smithing
- C.251: Meeting new people
- C.250: Golden Friction Academy
- C.249: Dropping some jaws
- C.248: Failing the questions
- C.247: Brazardian
- C.246: Prodigy Am’braz
- C.245: Resolve
- C.244: Sword blows
- C.243: Pirates
- C.242: Proadon
- C.241: A deal
- C.240: Grab and hold!
- C.239: The Boring Corridors
- C.238: Traveling across the Portal Gallery
- C.237: Haggling Hurts
- C.236: Boohm
- C.235: Emotional damage
- C.234: The Ruby’s Revenge
- C.233: Blockade
- C.232: The Roaming Shipyard
- C.231: A soulforce tune
- C.230: No baggage
- C.229: Glacial Area
- C.228: Into the unknown
- C.227: Silvery Lightning
- C.226: One more day
- C.225: The next step
- C.224: Guest
- C.223: First Soulcard
- C.222: Arrows in the back
- C.221: The Shadows of Dimarintsia
- C.220: Immovable sword
- C.219: Bluehair
- C.218: Shadowwalker
- C.217: Frying pan
- C.216: Pots and pans!
- C.215: What do words do?
- C.214: Portal Keep City
- C.213: New Degonda
- C.212: Soulclone
- C.12: The Linchpin
- C.11: Rinse and repeat
- C.10: Practice makes perfect
- C.9: School of pain and misery
- C.8: The first practice room
- C.7: Thrown in the deep
- C.6: Ragtag group
- C.5: Story time
- C.4: Future laid out
- C.3: Sorcerer says
- C.2: To Card or not to Card
- C.1: It’s never what you want