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Elf Kingdom: Game of the World Tree-Chapter 385 - 368: The Fourth Test Player’s Job Change
Chapter 385: Chapter 368: The Fourth Test Player’s Job Change
Motivated by a natural desire for higher levels and greater power, the fourth test players worked even harder after witnessing the strength of veteran players.
They either feverishly tackled quests or intensely farmed mobs in the Elf Forest to level up quickly.
Gradually, the fifty thousand fourth test players began reaching the Black Iron rank in droves...
At its peak, a staggering five thousand players ascended to Black Iron in just one day!
Almost every few seconds, a new fourth test player entered the Life Temple or arrived at the central square of the Chosen City to pray to the World Tree, accessing the class change interface to switch to their desired profession.
Among these professions, the strength-based ones were the most popular.
Upon reaching the Black Iron rank and making their first class change, the majority of strength-based players were warriors, followed by hunters, while the number of shooters was the least, even fewer than half of the mages...
This was because strength-based classes were recognized as the common people’s professions.
Compared to the magic affinity, strength classes were more approachable and had more powerful combat abilities at low levels, with gear being easier to acquire.
Spellcaster equipment had to be redeemed through the marketplace and was priced slightly higher than that of the same level strength-based classes.
Scarcity makes things valuable... Eve understood this principle, and the spellcaster gear she had in stock was far less than the strength classes’.
The shooter players were fewer because, even with skill assistance, this profession required a certain level of combat savvy.
After all, there were too many players who couldn’t aim well...
The combination of poor accuracy and shooter damage skills led to disastrous results.
In fact, many players who teamed up for map exploration or those clearing shadow instances openly expressed disinterest in having shooter players in their groups.
Nevertheless, some veteran shooter players found ways to address the issue. frёewebnoѵēl.com
Some tirelessly practiced their archery, while others sought shortcuts by either redeeming or learning a skill called "Serene Arrow" from Elf NPCs.
"Serene Arrow" was a support skill that allowed the user to enter a special state of calm and focus, greatly enhancing aiming ability while shooting, making it perfect for shooter players.
In fact, it was one of the essential skills that seasoned Elf Archers possessed.
Of course, more shooter players chose to balance both practices.
Meanwhile, other players unimpressed with bows tinkered with steam guns purchased from Dwarves, intending to combine them with Blue Star knowledge to modify and attach skills to provide combat experience...
Of course, this experiment was not yet successful.
This was understandable, as most players remained focused on leveling up.
Until they reached the maximum level, they would only partially invest their efforts elsewhere, never fully indulging.
This was why, after spending so much time in the Segis World, players had only invented little gadgets specific to Blue Star, but rarely did anything more complex or technologically advanced.
No other reason, everyone was distracted by the leveling grind.
Eve could foresee that, once most players maxed out their levels and no longer felt the pressure to ascend, they would have the leisure to explore more "playstyles."
At that time, it might be the moment when various technologies from Blue Star would flourish in Segis World...
For now, however, players were more interested in leveling up and in magic, something absent in Blue Star...
After all, how many people were actually willing to dedicate themselves to high-tech? More players were here for entertainment and relaxation.
In fact, players were even more enthusiastic about magic than Eve had anticipated...
Even if elves were inherently magic creatures, allowing them to learn and cast basic magic even as strength-based classes, if spellcaster equipment wasn’t so scarce, there probably wouldn’t be very few choosing magic-related classes.
Even now, nearly forty percent of the fourth test players selected spellcasters.
Of course, in real battles, either due to lack of equipment or the disappointment in low-tier magic damage, many ended up as "melee mages."
Among spellcasters, the most numerous post-class change were Elf Mages, followed by Druids.
This was because Druids had fewer offensive skills early on, focusing more on control and healing spells, both not very conducive to gaining experience through enemy kills.
Druids’ truly powerful offensive abilities were only unlocked at the Black Iron Middle Rank with the "Transform" skill.
Druids with the "Transform" skill gained combat abilities, able to turn into formidable Demon Beasts and acquire about 70% of their abilities...
However, considering Druids were the sole reliable healers and excelled in control support, they had good job prospects and were welcomed by various battle teams.
As for Elf Mages...
*Just spend money.*
Little Xian Miao, decked out in legendary golden gear, had proven that there wasn’t a problem a buffed Fireball Technique couldn’t solve, and if there was, then two fireballs would do it.
To acquire mighty magic capable of "clearing the field," high-quality magic equipment was essential.
At least... it was unavoidable at the Black Iron Rank.
Returning to the present.
The number of fourth test players reaching Black Iron continued to grow, naturally increasing interest in the underground war missions that offered complete sets of gear...
As a result, more and more players joined the Shanatal defense battles.
However, the somewhat awkward thing was that the Dark Alliance wasn’t launching aggressive assaults on Shanatal like it did on Blade City.
They adopted a strategy of low-intensity, high-frequency, and sustained long-range attacks.
The effect was that, although the advancing army of Shanatal looked visually imposing and intimidating, the actual pressure of war wasn’t that significant...
In these circumstances, even Li Mu gave up command, letting everyone act freely.
Yet, over time, more players joined the conflict.
While some first and second test players who reached max level after experiencing the war opted to leave the battlefield, more fourth test players joined...
The pressure of the defensive war was minimal, and the number of enemies to defeat was limited, not to mention the fourth test players lacked the ability to kill enemies, and the few undead that charged up were dealt with by veteran players...
This meant that the true objective of newly joined fourth test players was essentially to leech gear...
*Never overestimate the players’ integrity and morals.*
*No matter how many restrictions or hints there were, when faced with enough profit...*
*What is integrity? Can you eat it?*
Thus, the saga of leeching gear began to unfold atop the city walls.
Some, after acquiring gear, would take the loot and flee upon dying.
There were even those who jumped off the city walls to commit suicide.
As a result, the unfortunate Shanatal City State found itself in a rather embarrassing situation...