©NovelBuddy
Frostbound [LitRPG Apocalypse]
Everyone dreams of gaining magical powers at some point in their lives, be it flying through the air or throwing fireballs from their hands. When the time finally comes, and mana arrives on Earth, it's not all its cracked up to be.Transported into a tutorial with his family, Christopher has to fight to survive while trying to keep his family alive. After three grueling months inside a tutorial where tragedy and death seem to follow him around, Chris struggles for power and the chance for revenge.When the survivors return to a changed Earth, conflicts arise. Various players vie for power and to expand their influence, while Chris tries to carve out a place for himself and the rest of his family free from any more conflict.Others aren't so keen on sharing what they think should be theirs.~~~Current Release Schedule is one chapter every weekday (5 days a week) at 4 PM EST.Inspired by the amazing stories of Primal Hunter, Path of Ascension, Unchosen Champion, and Path of Dragons.
- C.243 - Frozen LeachNEW
- C.242 - UnbowedNEW
- C.241 - InsanityNEW
- C.240 - Up for a ChallengeNEW
- C.239 - Force of NatureNEW
- C.238 - Are There Any Questions?NEW
- C.237 - Martha’s TavernNEW
- C.236 - Tidings and RumorsNEW
- C.235 - Foxes and PhoenixesNEW
- C.234 - PresentsNEW
- C.233 - Dancing LightsNEW
- C.232 - LivelyNEW
- C.231 - ObeliskNEW
- C.230 - Past ExperiencesNEW
- C.229 - IgnitionNEW
- C.228 - MammothsNEW
- C.227 - The Other Side of BloodlinesNEW
- C.226 - Frostborn BloodlinesNEW
- C.225 - Bitter ColdNEW
- C.224 - Interlude: Good BoyNEW
- C.223 - Northern TerritoriesNEW
- C.222 - Internal StormNEW
- C.221 - HumbleNEW
- C.220 - Second SunNEW
- C.219 - ShacklesNEW
- C.218 - Intelligence and MagicNEW
- C.217 - The City of FrostheimNEW
- C.216 - LawsNEW
- C.215 - Harvest FestivalNEW
- C.214 - BaronessNEW
- C.213 - Large TownNEW
- C.212 - OathsNEW
- C.211- Time for an UpgradeNEW
- C.210 - Skill TestingNEW
- C.209 - New ToyNEW
- C.208 - Frozen RiftNEW
- C.207 - Air of ChangeNEW
- C.206 - MilitarizationNEW
- C.205 - CynicalNEW
- C.204 - We’re LeavingNEW
- C.203 - Traveling BackNEW
- C.202 - Moving ForwardNEW
- C.201 - Demonic EssenceNEW
- C.200 - Levels GaloreNEW
- C.199 - GrandstandingNEW
- C.198 - CrescendoNEW
- C.197 - Why this Valley?NEW
- C.196 - Heart of MagicNEW
- C.195 - Stream of EssenceNEW
- C.194 - Grim ResolutionNEW
- C.193 - Unwinnable BattleNEW
- C.192 - Warning IntuitionNEW
- C.191 - Summer SnowNEW
- C.190 - ChargeNEW
- C.189 - of DeathNEW
- C.188 - The ValleyNEW
- C.187 - Doom and GloomNEW
- C.186 - ThreadsNEW
- C.185 - It Will Have To BeNEW
- C.184 - Ritual CircleNEW
- C.183 - AgreementNEW
- C.182 - Twin CitiesNEW
- C.181 - Fighting BugsNEW
- C.180 - City AbuzzNEW
- C.179 - Hope for AidNEW
- C.178 - Council DecisionNEW
- C.177 - DemonsNEW
- C.176 - Irrefutable EvidenceNEW
- C.175 - Traveling LightNEW
- C.174 - Paradoxical, but it WorksNEW
- C.173 - The Molten SmithNEW
- C.172 - DepartureNEW
- C.171 - Status ChangesNEW
- C.170 - Year’s EndNEW
- C.169 - TimeNEW
- C.168 - City of FrostNEW
- C.167 - Name Your OutpostNEW
- C.166 - It’s TimeNEW
- C.165 - Real WorkNEW
- C.164 - Extended StayNEW
- C.163 - March OnNEW
- C.162 - New SkillNEW
- C.161 - Homefield AdvantageNEW
- C.160 - Wearing PatienceNEW
- C.159 - First MarkerNEW
- C.158 - DungeonsNEW
- C.157 - Rising ChallengeNEW
- C.156 - Fight for the RiverNEW
- C.11 - Glow BetterNEW
- C.10 - MendingNEW
- C.9 - Third WaveNEW
- C.8 - PreparationsNEW
- C.7 - First HuntNEW
- C.6 - Building CampNEW
- C.5 - Getting StartedNEW
- C.4 - ArrivalNEW
- C.3 - Skill SelectionNEW
- C.2 - ClassesNEW
- C.1 - Family DinnerNEW
- Prologue - Curious AnticipationNEW