Monsters Are Coming-Chapter 355 - 145: Cracking is the Genuine Version, Pressure and Fun_3

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Chapter 355: Chapter 145: Cracking is the Genuine Version, Pressure and Fun_3

"By the way, Star Network, I have another question I can’t understand. Since this is a war game test conducted by a high-dimensional existence, why doesn’t it recruit professional war armies from various clans and instead prioritize ordinary players for recruitment?" Governor No. 8 asked again.

Facing the inquiry, Star Network spoke after a brief silence:

"Regarding this question, I’ve analyzed three possibilities, but they are merely possibilities and cannot serve as factual evidence."

"The first possibility is that the high-dimensional existence doesn’t care whether it recruits systematized armies or ordinary players. To it, this is just an amusing game, so recruitment can’t be considered from the perspective of whether higher combat power can be provided."

"The second possibility is that the difference in world level greatly diminishes the importance of the starting point. To put it simply, the concept of the strength and weakness of all life in the Earth Alliance can be categorized as the same starting point in Monster World. The strong-weak difference in that world is meaningless. A top warrior of the Moon Eclipse Clan and a paralyzed ordinary human of the Human Clan have no essential difference."

"A paralyzed ordinary human can also have combat power surpassing our top warriors in a short time, so it doesn’t matter who gets the qualification since our starting points are the same."

Upon hearing this, Governor No. 8 couldn’t help but speak:

"Star Network, although the combat power gap can be easily smoothed out in the high-dimensional world, the awareness of combat and even combat skills obviously can’t be compensated by strength improvements."

"Yes, you’re very right, but you have to understand one thing: players in Monster World will inevitably experience long years of war. During this process, everyone is growing. Beings in the real world grow stronger through training, while players in Monster World nurture their combat awareness and skills at every moment. Real combat will make all players grow rapidly, and this aspect of the gap is also meaningless."

"Perhaps it won’t even take a year to cultivate players whose combat awareness and skills surpass that of real-world warriors, and a year to that mysterious high-dimensional existence is just a blink of an eye. Over a long span of time, these two types of players can still be classified as having the same starting point, with no significant differences."

"Secondly, there is an issue if systematized armies enter the game, as the military from different clans might compete for resource monopoly, squeezing the living space of ordinary players who haven’t grown yet, and prematurely forming a clear player faction structure, resulting in monopolistic forces similar to conglomerates. Prioritizing ordinary players for recruitment avoids this issue. Even if military forces were to enter later, in the face of ordinary players who’ve already entered, they would be no match, regardless of any numerical advantage they might have."

"So the essence of this issue is actually quite simple. There is indeed a difference in initial abilities between ordinary players and top players, but this difference will gradually be erased as ordinary players grow. This is also a recruitment strategy to ensure that ordinary players can have a greater impact in specific scenarios."

"Next is my analysis of the third possibility."

"Systematic army players might be limited by scale or command structure, making them less flexible or adaptable in certain aspects compared to ordinary players. Ordinary players typically don’t have the strict command structure limitations of army players and can freely adapt to changes. Army players may focus more on overall strategy and large-scale operations, but ordinary players have an edge in small-scale conflicts or specific tasks due to their flexibility and creativity."

"Additionally, there’s involvement and emotional investment, which might also be why the high-dimensional existence requires us to keep this confidential. Ordinary players can participate in the game more passionately since they typically don’t have the team or organizational pressure that army players face and can more freely enjoy the game process. This high level of involvement and emotional investment can enable ordinary players to be more focused and determined at crucial moments, thus playing a bigger role."

"Lastly, balance and diversity. High-dimensional existence hopes to maintain game balance and diversity by enhancing the importance of ordinary players. If armies were prioritized for recruitment and gained advantage early on to form resource monopolies, the game would become monotonous and dull. By granting ordinary players certain advantages or privileges, it can stimulate more players’ enthusiasm for participation and increase the game’s fun and interactivity."

"My viewpoint is not to suggest that army system players are meaningless, but rather that they and ordinary players have different game roles."

"Here I need to mention a point about pressure and enjoyment, which is at the core of why the high-dimensional existence requires secrecy—namely which environment better fosters player creativity."

"Exploring the impact of pressure and enjoyment on creativity is a complex and multidimensional issue. First, let’s analyze the impact of pressure on creativity."

"Indeed, in certain situations, pressure can stimulate a player’s creativity and ability to tackle challenges."

"This is often referred to as ’creativity induced by adversity’ or ’pressure-induced potential.’ When faced with difficulties or challenges, pressure can help players focus more intently on finding solutions. This focus and motivation sometimes give rise to new ideas and strategies. History from various clans shows that moderate social pressure can bring about overall progress, which to some extent aids in creativity."

"But you must understand that the world-extinguishing pressure brought by the Horror Black Tide is not moderate pressure."

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