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MTL - Game Design: It is Very Simple For You To Fill In?-Chapter 224 want to want
Chapter 224 I want... I really want...
From the time the question was initiated until now, because of the players' clicks, the whole topic has become more and more popular.
EA didn't expect that their publicity would bring Ye Feng such a big trouble. They just wanted to show off the new game made by their company, and they had no other intentions.
As soon as the question was raised, they contacted Ye Feng and apologized. They were sorry that their actions had caused so much trouble to Germination Studio.
"I'm sorry, Mr. Black Star, I'm sorry that our publicity has caused you so much trouble. We will clarify it to the outside world immediately, and we will definitely eliminate these negative news." Although players are speaking for Ye Feng, EA Many people looked at the rising hot searches, and they were also anxious and panicked.
"This has nothing to do with you, there is nothing wrong with promoting games." Ye Feng shook his head, this is a normal method for a game company to promote its games.
It’s just that the production cycle of Budding Studio is too fast, and there is no way to stretch the front line of promoting the game so long like EA.
"We'll clarify right away!"
"Don't worry, EA has never doubted you!" The person in charge of contacting Ye Feng said firmly.
They are the ones who were beaten up by the old thief. Only they know how strict Ye Feng is when reviewing their production.
When the game was first produced, they were constantly sent back for rework. At that time, the entire game company was doubting life. Is it necessary? So much attention to detail? Such pursuit of quality?
But they had no way to ask Ye Feng this question, they could only silently make it according to his request.
From the discomfort at the beginning to the handyness later, when they released the promotional video later, they wanted to tell the players all the hardships in their game production, and tell everyone how difficult it is to make this game!
Thousands of words were turned into promotional videos one after another. After the first promotional video was released, seeing the exclamation and admiration of the players, they immediately felt that the pain during that period was worth it. Two, can't stop, really can't stop.
As for everything the players have shown, it can be said that Ye Feng knew that the game would have this effect from the very beginning. They still remember what Ye Feng told them when he was at the EA headquarters,
“The battlefield game I want to make is not a simple FPS game. I want to let players reproduce the horror and madness of World War I with the fearless psychology of winning a game in the game.”
"What I want to see is that the player drives a plane with fire and smoke into the enemy unit, and a bunch of people desperately rush to the tank to post mines."
"In the game, we don't have to deliberately avoid the tragedy of death. We are attacked by incendiary bombs, burned to mummies in screams, cough when we enter the range of gas bombs, and fly out when hit by large-caliber shells..."
"What I want to see is the combination of those death scenes and various killing weapons. This is not too much, because this is a real war."
"In such a battle, is it useful to be strong alone?" EA people still remember when the old thief said this sentence.
Is it useful to be strong alone? EA was silent. In modern competitive games, it is very useful for one person to be strong. There is also a popular saying in the competitive game circle, "One God with a few legs" "Lie down, I will carry" "I am alone with one hand abuse you. ’…
There are too many words like this, which is enough to prove that one person can also reverse the victory of the game.
But here, Ye Feng told them that the game he wanted to see was that the personal influence in the whole battle was insignificant. Even if that person could fight more than one, he couldn't stop the chariots and the tide of enemies.
You can spank a fart by yourself?
On that day, EA people realized for the first time the scene that Battlefield 1 wanted to show. Before the game was made, they already had a picture in their minds.
This picture is not imagined out of thin air. As long as they think of the scene Ye Feng said, what they can think of in their minds is not the behavior created by the player, but history.
Also from that day on, they no longer complained about Ye Feng's strict requirements. Although they were still frightened every time they asked Ye Feng to review, they were more calm.
Before: Okay, okay, redo it right away.
Later: ok ok! Redo now!
So after that question came up, they were the most terrified people.
Don't talk nonsense!
Everyone, please don't provoke the relationship between us and the old thief, our friendship is stronger than gold!
"I know, Germination Studio has already planned to respond, so don't worry too much." Ye Feng comforted EA's liaison personnel.
"Huh?" EA's liaison staff was shocked!
Sprout Studio actually wanted to respond to this matter!
Sure enough, or are we doing something wrong? Sure enough, is our clarification not timely enough?
Everyone knows Ye Feng very well. Although he is very high-profile in making games, he is definitely not a pushy person.
What he prefers is to play games quietly, but now he wants to respond!
After hanging up the phone, EA immediately issued a response.
【We will always believe in Mr. Black Star. 】
As soon as the response was sent, he saw a comment reply.
"I will always believe in Mr. Black Star."
E's staff rubbed their eyes.
He clicked on the detailed information of the commenter again, and after reading it dozens of times, he finally confirmed that the first person to comment and respond was none other than his old rival Ubisoft.
ah? Are you crazy?
The person in charge of operating the account at EA held back the discomfort in his heart and liked this comment, and then immediately reported to his leader.
Ubisoft is crazy!
The headline that was pushed to the hot search questioning Ye Feng was not sent by Ubisoft. The comment posted anonymously by this person deliberately used his own means to hide his identity, and there is no way to verify the identity of this person.
It is said that competitors are the ones who know you best, and Ubisoft is also the one who knows EA best.
EA made games, they felt clearly. After seeing the series of real machine videos on the final countdown page, they finally realized that the previous promotional video was not a scam made at a high price.
All these pictures are real scenes in the game.
The game is great...so envious...so want...
When EA clarified, they were the first to come up.
EA: ...?
Give me a comment and approve me, what do you mean?
Business competitors, it is good not to step on it.
Ubisoft: Hehehehe...
In private, I have already sent an email to the cooperation mailbox of Germination Studio,
"Mr. Black Star, we also want to buy a game, can you?"
(end of this chapter)