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MTL - There is a Problem with This Online Game Planning-Chapter 10 later life
Life after Chapter 10
What does game planning do?
It is estimated that many players know it. After all, the three words dog planning are deeply rooted in the hearts of players...
To put it simply, planners are responsible for all aspects of game development. They are the designers of gameplay and functions. They have to write game background stories, formulate game rules, design game interaction links, calculate game formulas, and the entire game world. all the details.
is the core of the entire game development process.
And relying on one person alone, of course, it is impossible to complete such a heavy development work, unless... copying.
Generally, in a mature game development company, the planning team will have a corresponding division of labor. For example, the main planner is responsible for the overall concept, game structure, management and coordination, the system planner is responsible for the writing of system rules, and the numerical planner is responsible for the rule design of game balance. Clear division of labor such as levels, plots, scripts, etc.
Of course, this is just a good-sounding division of labor... If it is in China, there is no chance for ordinary general strategies to speak out. Most of the time, they will be asked to imitate mature game types on the market. Most of the time, the right to speak about the game structure is basically done. No master, compromise everywhere.
So the main strategy of most game companies is actually the work of system planning, and system planning often does the work of executing the plan...
The situation in the parallel world where Lin Yao is now is similar. The bucket-carrying director is a typical example. He says how to do it, and the main strategy of the game is to be listened to.
To be honest, the situation of being a planner here is worse than in China.
Because it's just started here, there is no mature division of labor. Most of the time, the planning team is just a main strategy with a numerical plan and a bunch of executive strategies with unclear division of labor.
In this case, the main policy needs to know everything, and the right to speak has to be divided up by the boss or even the main program. .
It can be said to be very miserable.
Mu Wanqing has been in Yaoshi, a game development company, for almost seven years, and has worked in various development teams.
Even if some development teams have not been there, they still go to visit and learn from it.
She has seen many planning teams, and there are top planners who can withstand the pressure from above, control the entire planning team completely according to her own ideas, and finally leave everyone speechless.
There are also mediocrity, where the boss does what he says, and then leads the planning team to fill in the content in a formulaic way, doing nothing. Whether the game is good or not depends entirely on the direction the boss points out.
There is also a planning team that doesn’t even know how to formulate content, and the main plan is a fool, etc...
However, no matter which type of master plan is mentioned above, they often need the cooperation of the team regardless of their ability.
After all, a person's ability is limited.
In a game, the birth of a function or gameplay is often just the prototype of a certain idea at the beginning, and finally the whole team diverges and confirms the prototype of the idea.
After a process like "idea-brainstorm-planning plan-requirement form", it will be implemented after the program and art are finally given.
From the planning proposal to the demand list.
If there is no reference, various meetings need to be organized for discussion.
From why to do it, to how to do it, and finally to whether it can be done, all aspects need to be considered.
All the planning teams that Mu Wanqing has seen are like this.
This is true regardless of the level of the main policy ability.
…all.
until today.
She saw another pattern.
A girl who just graduated from university, facing a turn-based online game full of problems, wrote a plan for all the problems of the game alone...
The planning plan not only pointed out the problems, but also provided corresponding solutions for all existing problems, and provided earth-shaking modification plans for the gameplay and structure of the game.
From why to do it, to how to do it, and finally to whether it can be done. A comprehensive answer was given.
Yes, in all directions.
Includes values, systems, and underlying architecture.
Also...with function renderings, with implementation ideas, with the purpose of doing the function or gameplay.
For example, a game about Tiangangdisha in the planning book.
The above briefly explained that this is done to enrich the gameplay and improve the player's initiative. Then it explained in detail how and when to spawn Tiangang Disha, refresh the distribution map, how to adjust the difficulty from one star to ten stars, what is the reward pool for completing a kill, how to control the probability, etc. …
Another example is the rules of the gang system and the gang war system. All the rules are explained in detail above, and the attention points are marked with conspicuous marks, and the key points are filled and bolded. All aspects are considered.
Then an extremely easy-to-understand demand list is attached.
The thing that made Mu Wanqing dumbfounded and terrified the most was—
The other party even... drew a set of emoticons, drawing the appearance of more than a dozen high-end weapons.
Even the art part is involved.
It was the first time in her life that she had seen such a complicated and detailed plan.
And it's not written in vain, every function and gameplay written above, even if some of them she doesn't understand, are decent and have something to say.
The more Mu Wanqing watched, the more fascinated she became, and the more horrified she became, the initial contempt quickly faded away.
She began to construct the modified finished game in her mind according to the planning book, and began to think about the gameplay of the game from the player's perspective.
She forgot to pour the water.
I didn’t even eat lunch during my lunch break.
The time came to more than one o'clock in the afternoon.
finally.
Mu Wanqing turned to the last page of the planning book.
The last page has no content, only one line written in a ballpoint pen, similar to the epilogue.
"Manager Mu, let's try to create a miracle!"
The handwriting is beautiful and beautiful, and you can tell who made it at a glance.
Mu Wanqing looked at the line of words, smiled, and then slowly put the extremely heavy plan on her knees, bowed her head and meditated.
She watched extremely slowly... and extremely shocked.
She had to admit.
My initial opinion was wrong.
Then the next question is... Is it possible to realize this plan.
Mu Wanqing lowered her head and thought quietly.
After nearly ten minutes passed.
She suddenly held the planning book on her lap, swiped it and stood up.
…
Lin Yao sat in her seat, a little bored.
The plan has been handed in.
She has nothing to do next, the only thing she needs to do is to wait.
So when she came to the company today, after putting the planning book on Mu Wanqing's desk, she started fishing.
And this time, she is adjusting her sitting posture, looking for the least burdensome posture...
But no matter how she adjusted it, there was little effect... After adjusting the position, she was even more tired.
"…never mind."
Lin Yao pursed her lips, gave up, buried her face in her arms, and lay down on the table like a salted fish.
This pose is still the easiest...
Da da.
The sound of light footsteps came suddenly.
Lin Yao heard it this time.
She immediately raised her head and straightened her waist at the same time, staring at the computer screen solemnly with an expression that she hadn't done anything just now.
"...Lin Yao."
Mu Wanqing came behind her, didn't think too much, and called her directly,
"Um?"
Lin Yao turned her head to look at Mu Wanqing with a little guilty conscience, and found that she didn't notice her small movements, but was holding the proposal she submitted, looking at herself with a serious expression.
"Is it about the plan?" Lin Yao asked.
"right."
Mu Wanqing stood behind her
"What's the problem?" Lin Yao flicked her ponytail lightly and continued to ask.
"There is only one question." Mu Wanqing looked at Lin Yao's completely stunning fair face, picked up the planning book, and asked slowly: "Did you complete this by yourself?"
"Yup."
Lin Yao nodded.
Although the idea is to copy the mature turn-based online game from her previous life, she did write the entire planning book by herself.
"Then I have no problem."
Hear Lin Yao's exact answer.
Although Mu Wanqing was mentally prepared, she was still slightly taken aback.
But she is not a college student who has just entered the workplace, so she quickly recovered, her round jade legs wrapped in black stockings were close together, and she said very seriously: "I understand...Lin Yao."
She raised her volume slightly.
Lin Yao didn't understand, so: "Oh..."
"Then my future life... I'll leave it to you!"
"…what?"
(end of this chapter)