MTL - Tokyo Video Game Tycoon-Chapter 902 schedule

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  902

  The progress of the third game development department is actually quite fast.

   At least some of the program work at hand is now a third of the way developed.

  According to this progress, if some detailed technologies and bugs are not considered, I am afraid that the basic prototype of Cyberpunk 2077 will be built in another year.

   In this way, with a basic prototype, another round of publicity campaign can be carried out, so that players can really see the tip of the iceberg of this game.

  Cyberpunk 2077 took eight years in the original world from the release of the first video to the actual release.

   And these eight years of development have made this game only a semi-finished product.

  Although there are also reasons for the lack of experience of the Polish donkey’s own team and insufficient developers, this cannot be an excuse for them to force the game to be released as a semi-finished product.

  However, their publicity and marketing methods are really at the textbook level.

   This is worth learning.

  Learning their strengths and discarding their weaknesses is also what Zhu Youxing will do this time.

  Aya Tsukino has also been busy with work recently, but she has always followed Takeyusei's rules and never worked overtime, so her mental state is quite good.

   Even if she encounters some technical difficulties, she will not force herself.

  Perhaps invisibly, Zhu Youxing has completely influenced Tsukino Aya herself, or the same is true of Tsukino Aya's own personality.

  The team of the Stanford Legion also worked in an orderly manner, neither in a hurry nor relaxed, which Zhu Youxing still appreciates.

  At least I don't have to worry about these people dying suddenly.

   Then, he went to the fourth game development department.

  That side is responsible for the branch line design of 2077.

  There are many overlaps with the first development department, so Zhu Youxing also handed over the task of setting some characters to the fourth development department.

  The people in this department also look nervous and anxious now.

   Zhu Youxing came over and persuaded them to at least not be too anxious.

  Originally, the game development cycle has eight years, and I also develop it for eight years, or even ten years, anyway, as long as an excellent game is born, it is enough.

  Of course, the game development cycle should not be too exaggerated. If it can’t be developed for 20 years, it will really become the classic meme: "Grandpa, the game you care about is released, and I will burn it for you."

  Many of the game details proposed by Zhu Youxing are actually found in many classic open-ended games in the original world, but this world has not yet overcome these technical problems.

  But as long as time passes, Zhu Youxing believes that this world can also overcome these problems, and excellent games will appear sooner or later.

   Finally, go to the Ninth Development Department.

   is responsible for the overall difficulty curve of the game.

   To make a game fun enough, the difficulty curve is also a very critical detail.

   It is also very complicated to make new players not find it too difficult, and make **** players not find it too simple.

  However, Zhuyouxing has no good opinions on this aspect for the time being, and can only see their team play freely.

  The ninth development department also has the highest degree of freedom, so they seem to be relatively relaxed, without too much pressure.

  After reading the four main 2077 development departments, Zhu Youxing began to think about the progress of 2077.

  According to this progress, it is estimated that this game will definitely be developed within ten years.

  Then all that remains is to wait patiently.

   At the same time, players need to wait patiently.

   "The next step is to take a look at the wolf and the progress of Tsushima Island."

   While 2077 is being developed, other game departments will naturally not be idle.

  The latest Mario games are already in development, which is the Mario Maker game that Zhuyouxing previously envisioned, and Super Mario Galaxy 2.

  These two game types are also considered to be unique, giving people a brand new playing experience.

   Then there is the development plan for the second part of Bayonetta.

Now Bayonetta also has some players fans, just like the original Metroid, and when these fans still like this game very much, release a few more works to satisfy their appetite, and then freeze it for a period of time to develop other games game.

   This rhythm is also the best, unhurried.

  Ghost of Tsushima should be the least difficult game to develop.

  Because this game is the most standard open sandbox game, so standard that there is almost nothing outstanding.

   Oh yes, the only thing that stands out is the art style of the game itself.

  In the original world, there were top film directors like Akira Kurosawa in Japan.

  Ghost of Tsushima completely imitated some of Kurosawa's film and television shooting techniques and storytelling methods in some places.

  In this world, there are also film directors who are very similar to Akira Kurosawa, and there are only two or three of them.

  Before, Zhu Youxing noticed that the creation of film and television dramas and other cultural products in this world is quite developed, and there are quite a lot of excellent works.

So when Takeyusei was going to develop Ghost of Tsushima in accordance with the requirements of the Japanese government, he asked the development team to see the works of film directors and some similar cultural works in this world similar to Akira Kurosawa by name. It does it ten times and eight times.

   Then proceed to game development.

  Since open-ended games are the most standard industrialized games, at least one more prominent point must be found.

  The biggest feature is to imitate the storytelling method and lens language of well-known film and television dramas and cultural works

  By the way, there is also a unique game filter added to the game to make the game look more extraordinary.

  Zhu Youxing estimates that if there are no unexpected situations, Ghost of Tsushima should be able to develop a seven-seven-eight-eight within a year, and then carry out compatibility testing in half a year.

  Finally, you can directly log in to the PC platform and home console platform.

   Moreover, because this game is a cooperative project of the official government, Zhuyouxing also simply landed this game on the game console platform of Su Rui Electronics, as well as some very small game console platforms.

  Su Rui Electronics has published its housekeeping works on its own home computer platform, so you can't be too stingy, and you must also return some good enough works.

  Then Sekiro and Ghost of Tsushima are two good choices.

  As for top-level games like Super Mario or The Legend of Zelda, it is still impossible to log in to a competitor's game console platform.

  This is a product that I pressed at the bottom of the box.

Su Rui Electronics naturally also knows about this, and they are already quite satisfied with Youxing Electronics Entertainment being able to launch the game on their game consoles for the first time. The game log in to their home game console platform.

  They themselves know that this is simply impossible.

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