©NovelBuddy
Revive Rome: Wait! Why not make the empress fall in love with me first?-Chapter 326 - 124 Squad Leader Finally Makes a Move
Chapter 326: Chapter 124 Squad Leader Finally Makes a Move
Newbie seeking help, how to kill a demigod?
The answer is unsolvable.
The qualitative gap between the Demigod Rank and the non-Demigod Rank means that non-demigod Transcendents can hardly ever kill a demigod.
But that doesn’t mean a demigod can’t be defeated.
No other group is more proficient at dealing with demigods than the players, known as the "Fourth Calamity." Through a succession of suicidal experiments, they’ve already come up with a set of effective plans, namely:
Use the Magic Tide limit.
Imagine a demigod’s Spirituality is a mana bar with an upper limit of 100 points. In a scenario where the Magic Tide Level limit is Lv.10, a demigod can only use Bloodline Level abilities, with each spell casting costing about 0.1 points of mana.
These insignificant mana costs can naturally recover over time.
However, once a demigod chooses to use Law Level, or Advanced Abilities between Lv.10 and Lv.19, each spell casting costs about 5-7 points. If it’s Lv.20 and above, the mana cost for spellcasting would increase to 20-25 points.
Since these abilities exceed the Magic Tide limit, the mana spent cannot recover through any means. If I used a Law Ability once, I’d only have 95 points of mana left; the lost 5 points cannot be replenished, unless the Magic Tide limit increases next time.
This of course is extremely risky. Because once the mana bar drops below 20 points, the probability of losing control increases significantly.
As everyone knows, the usual enemies of demigods are other demigods and those monsters lurking in madness and mumblings. To recklessly use abilities that cause permanent depletion to oneself just to deal with some lesser beings not yet demigods is akin to slow suicide.
So, the players have a simple method: go on full offense to force the demigod to use Law Abilities.
Whether by a mobbing fight or a technical fight, as long as you make the demigod use Law Abilities, their Spirituality suffers irreversible depletion. The more they use it, the closer they are to losing control and death.
Until the demigod can’t stand the pressure any longer and chooses to flee—that’s the typical strategy of "death by a thousand cuts" from ants.
Of course, since players possess Undying Bodies that can resurrect, they can continuously sacrifice themselves to pressure the demigod. But now, using the same tactic in Aske’s hands doesn’t allow treating teammates as tools to be used ad infinitum, so it’s necessary to incorporate a lot of tech-based fighting, replacing human sacrifices with skilled Evasion maneuvers.
And this is precisely what professional players excel at.
The Belladonna should be under Lv.25 by now. As a demigod born in the Fourth Epoch, seemingly of courtly noble descent, Ancient Solomon is truly ruthless, but when it comes to combat skills, that’s another story.
Her Bloodline too belongs to the Lord of Filth, her Law is "Flesh and Poison," a weak Law Ability, which can inflict various messy toxins on opponents—annoying, but not unbeatable...
The key point is that this time there are no other demigods to support her, so escape is definitely not an option, we can only confront her directly, and force a retreat. She’s unlikely to risk depleting herself by using high-rank abilities to kill us all. That’s not necessary. Besides, we don’t have deep-rooted hatred, and any demigod who has survived to this day certainly values their life.
Aske ran through the situation lightning-fast in his mind and pressed his hand to the longsword at his waist, saying through the Mind Channel:
"Channel is clear, everyone get ready for a tough battle. Healers, keep up with the spot healing."
"Okay!" The girls responded one after another. At this point, of course, they had to adopt a do-or-die attitude.
As if sensing the change on the other side, Agrippina began to laugh coldly:
"You’re courting death."
"Shoot the head!" Aske suddenly ordered.
He who strikes first, gains the upper hand.
Bullets flew, flesh bloomed like roses.
"Thunder, attack the whole body!" The next command came swiftly.
Sigrdrifa charged forward, unleashing a thunderous explosion from the palm of her hand. Across from her, Agrippina maintained the posture of being shot in the head... but that wasn’t the case. In reality, her head burst into a blossom of blood before the bullet could even touch her forehead.
The writhing flesh made way for the bullet, allowing it to pass, before reconstituting itself. As a result, she suffered no harm whatsoever. It didn’t affect her cognitive thinking, and the consumption of her spirituality was almost negligible.
Even without using advanced abilities, a demigod’s mastery of bloodline abilities was so finely tuned that it was unmatched by lower-level transcendent beings.
Flowers of thunder spread across the opponent, causing her flesh to wriggle with a slight delay.
"Frost, Desire outbreak, all retreat ten steps back in a fan shape."
Taking advantage of the momentary delay, Sigrdrifa’s ice frost cold air enveloped her again, further increasing the resistance of the flesh’s movement. Simultaneously, Medea’s desire ability hit the target, causing the flesh to seemingly spiral out of control, transforming in random, chaotic directions—as if the body was on the verge of a mutant collapse.
Despite the opponent seemingly losing control, the girls retreated quickly and uncharacteristically. A second later, the flesh exploded violently, splattering blood within about eight steps radius, severely corroding almost all of the trench walls and ground.
"Eh?" A puzzled voice came from the mass of flesh that had just exploded, now almost indistinguishable as human.
Her tactic of "pretending to mutate then self-destruct" had worked flawlessly in the few battles she fought in the past. After all, her law was "Flesh Toxin," and being adept with flesh and toxins, she possessed a formidable talent for feigning bodily transformations; no one had ever seen through her performance.
This was the first time her proud tactic had failed.
Transforming back into human form, Agrippina raised her eyebrows, and her earrings shone brightly, with a mystical aura spreading from the earrings, engulfing her entire body.
Both earrings were extraordinary items of the will system: the right earring, "Hate," boosted the wearer’s will ability, reducing loss of control and mind power interference, at the cost of increased sensitivity to pain. The left earring, "Numb," allowed the wearer’s enhanced will to project outward, warding off most damage from arcane system spells, with the downside of slower wound healing;
One significantly reduced magic damage, and the other weakened the interference of desire and mind abilities, coupled with her own "flesh" ability’s physical damage resistance, she had almost no weaknesses.
"Burst fire, flames, air pressure!" Aske’s next order was even shorter, and with an instant step, he charged out.
Miel’s assault rifle, Medea’s flames, and Thira’s air pressure bullets all poured onto Agrippina.
She simply stood there arrogantly, as flames and air pressure exploded across her radiant aura, while bullets were "devoured" by her flesh, then "spat out" along the original trajectory from her back without any hindrance.
However, the girls on the other side didn’t show any signs of panic or dismay, but instead looked surprisingly composed.
Because the squad leader had finally made a move!
Good heavens, how long had the squad leader been laying low? The last time she took action seemed to be half a year ago, during the mutant incident in Lunfield town...
This chapter is updat𝙚d by f(r)eew𝒆bn(o)vel.com