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Second World-Chapter 1827 The First Magi
When Jack was still pondering about how to deal with the primordial golem's skill, he sensed a change in the gold dragon's mana. The gold dragon took a low stance as it started inhaling. Streams of mana started gathering in its mouth.
Immense mana converged until it reached a tipping point. The gold dragon opened its jaws then. A ring filled with runic symbols appeared in front of the dragon as a massive light beam shot forth. Jack noticed this attack was similar to Eoranth's strongest attack, the Annihilating Soul Beam. Peniel later confirmed to Jack that this move was called the Annihilating Light Beam. It was weaker than Eoranth's Annihilating Soul Beam, but still a devastating skill.
As the gold dragon fired its Annihilating Light Beam, the Primordial Golem unleashed its Convergence Beam. The two massive beams collided with one another. One blindingly bright golden beam while the other was filled with multiple brilliant colors.
The two beams seemed to be in a stalemate.
While the two were contesting in beam power. Jack left the gold dragon and rushed forward. He cast the spell he had intended to cast when the Primordial Golem recombined into one. He cast Time Lock. It was useless to use this spell to stop only one golem when there were six moving targets. With the opponent returning to a single number, Time Lock was most effective.
The Primordial Golem's convergence beam didn't stop when Jack's Time Lock hit. It continued to battle the gold dragon's golden beam for dominance. However, since the primordial golem stopped, it no longer added power to the beam.
Sensing its opponent's beam weakening, the gold dragon pumped mana into its Annihilating Light Beam. The beam became denser and brighter. The golden beam started pushing the multicolor beam back until it completely dominated the contest and finally slammed into the primordial golem.
The golem, still in stasis from Jack's Time Lock, was blasted away by the powerful beam.
In the meantime, Jack used Reset and cast Superior Acceleration. He then started casting his mega spell while under boosted speed. Time Lock lasted ten seconds. Under normal situations, Jack needed more than ten seconds to cast the eight-rune mega spell. Hence, the need for the acceleration.
The Wrath of the Ancient Dragons was cast. The seven dragons were halfway when the Time Lock's effect ended. The primordial golem wasn't a fast opponent, so it couldn't dodge the incoming dragons. It put its arms forward in an attempt to block, but the Wrath of the Ancient Dragons was not a blockable spell.
The first dragon that arrived was the fire dragon. It bit the golem's arms that were blocking its advance. As it did, it dissolved into flames and blanketed the golem's arms. The golem felt as if his arms were encased in a cement block. It had difficulty moving them. The other dragons arrived then.
They bit different parts of the primordial golem's body. Like the fire dragon, they dissolved into their elements and stuck to the primordial golem. The golem couldn't move at all once that happened.
The primordial golem had high resistance against all elements, but that didn't help much. The damage dealt by the mega spell was reduced but still considerable. Without the ability to move, the primordial golem was nothing more than a practice dummy.
The gold dragon attacked in a frenzy while Jack cast his second mega spell. His superior acceleration had ended then, but it didn't matter. With the primordial golem incapacitated, he had all the time in the world.
Storm Wrath was completed. The gold dragon retreated as the mega spell appeared at the primordial golem's location. The dragon resorted to casting ranged spells for offense while lightning and wind from Storm Wrath ravaged the primordial golem.
Despite the primordial golem's absurd HP, defense, and resistance, it still couldn't endure that many punishments. The primordial golem finally fell before the Wrath of the Ancient Dragons finished its duration.
Jack stepped out of the obelisk, receiving 30,000 knowledge points and the title of First Magi as the reward for being the first player who completed the whole challenge.
"Congratulations! Color me impressed," Janus said when Jack came out.
"Thank you," Jack replied. He checked his new title.
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First Magi (Title)
No need to spend challenge points to take Order of Magi's challenges.
Increase the limit of challenging the same stages in a day by 5 times.
Double the received knowledge points
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One of the advantages of this title was the same as his Honorary Magi title. Although Honorary Magi gave him a boost of battle power when doing the challenges, this new title gave him extra knowledge points when he completed the challenges. He didn't think he would have trouble even without the power boost, so he equipped this title and repeated stage 100 another twenty-four times.
His minister rank tripled the knowledge points he got from beating the stages. He raked up 16,155 knowledge points after completing his twenty-fifth run.
With the 19,913 knowledge points originally in his badge and the 30,000 bonus he received earlier, he had 66,068 knowledge points.
"Being in a higher rank sure makes a difference," Jack remarked after seeing the knowledge points inside his badge. His gain was many times more than the glory points gained in the League of Champions.
He went to the exchange counter and started using his knowledge points to exchange for items. He went to the Exalted rank list instead of the Minister rank. If he hadn't gotten the mega spell from Broidrireg, he would have exchanged his points for the mega spell in the Minister rank.
He went to the Exalted rank because armor orbs were available to exchange in this rank. The armor orbs were the same as the ones in the Praefectrus rank in the League of Champions. Each of these orbs also cost 20,000 knowledge points.
He spent 60,000 knowledge points and exchanged them for three armor orbs.
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Orb of Greater Fire (Super rare Armor orb)
Increase armor's base defense by 10%.
Fire resistance +20.
+10% resistance to Burn effect.
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Orb of Greater Ice (Super rare Armor orb)
Increase armor's base defense by 10%.
Ice resistance +20.
+10% resistance to Freeze effect.
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Orb of Greater Earth (Super rare Armor orb)
Increase armor's base defense by 10%.
Earth resistance +20.
+10% resistance to Poison effect.