Simulation Game: Crisis Management-Chapter 257 - 136: Patching the Game

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No matter how Passiflora scolded, Baron still didn't respond.

Instead, his bodyguard Disard spoke up to defuse the situation, asking Passiflora not to take it personally.

"It seems the game only replicates my crisis management actions in the game levels and doesn't copy irrelevant expressions or redundant actions in full."

Gu Ji picked up his phone and stroked his chin.

Before long, the plot developed to the explosion occurrence.

The phone fell into "Baron's" hands, and the number of people in the live stream started to soar rapidly. The barrage was filled with a mix of English and Xia Wen, scrolling very fast.

Gu Ji pondered for a moment, and first sent a [1] as a test.

About two seconds of delay later, it really appeared in the live stream barrage area, even highlighted for him.

He vaguely recalled that in the early stages of the second round, he hardly looked at his phone, so he waited until "Baron" entered the Flushing Meadows US Open Main Stadium to defuse the bomb. During this time, the live stream audience grew larger and larger, seemingly breaking thousands, and the barrage refresh speed was much faster than before.

Finally, when "Baron" finished defusing the bomb.

Seizing the opportunity as he chatted with the bomber, Gu Ji sent the second barrage, deliberately making the sentence long to draw attention:

[Where did this person learn bomb defusing techniques? Really impressive!]

But due to the surge in viewers, the barrage was quickly buried.

Gu Ji didn't know if "Baron" saw it, as he had no impression of any related memory of this barrage.

He quickly realized.

Not to mention whether the system now allows Baron, possessed by the game AI, to see the barrage he sent, even Gu Ji himself in the game level was focused on thinking about how to find the bomber hidden around and defuse the bomb, almost having no extra energy to pay attention to the barrage.

Even if he had really sent some information.

The "self" at that time would find it hard to see.

However, Gu Ji was still not willing to give up; the bomb level was different from the previous levels. He didn't need to actually travel to the real-world location of the level, only needing to interact in the live stream with his finger, and there was a large number of friends helping to cover.

The cost of trial and error was very low.

So, after thinking briefly, he sent two more quickly:

[Shouldn't the streamer create a fake identity first, to avoid being locked down and checked by the police once location is exposed, and can't escape!]

[How do the terrorists know so clearly about the streamer's actions? Are they sending people to follow nearby?]

These two were the most helpful intelligence information for "Baron" at that time, while avoiding exposing Gu Ji himself.

What he hadn't expected.

When he sent the second barrage, a line of distinctive system text suddenly appeared before his eyes:

[Dear host, congratulations on discovering the following issue in the "Death Live" level: players can communicate directly with the "self" in the game's modern-level world through real-world communication means;]

[Issue explanation: This issue is a mechanism error. When players reveal certain key task information through experience after passing the level, it may lead to a significant decrease in game difficulty. This error will be fixed in the patch version in 15 seconds.]

[Thank you for discovering and submitting the issue. We sincerely apologize and have decided to compensate you with 1 crisis point as gratitude. If there are still other issues in subsequent games, please patiently await system updates. Wish you a pleasant gaming experience!]

The next second.

A "15" second blood-red countdown began appearing at the top right of his vision, indicating that the game was about to patch and update, and the crisis points in his hand changed from "25.7" to "26.7".

"Wow, so what the game meant by 'iterative perfection' was this?"

Gu Ji suddenly became interested.

Indeed.

Just as the game said, disregarding the exposure of real identity, once players directly communicate with their game selves in reality, revealing a bit of key information will change the game dynamics.

Just like how now, if I directly send several large gifts to attract "Baron's" attention, then tell him to check private messages where I reveal some information that only I know, gain the trust of the "self" in the game, then talk about the taxi driver and mysterious computer issue, I could basically clear the level quickly.

But in doing so.

The so-called "crisis" is no longer a crisis, but becomes purely a game.

The advantage of doing this is greatly reducing the difficulty, making it easier to farm rewards.

But the downside is exposing real identity and also missing out on experiencing true crisis management.

That's right.

Gu Ji believes that every level clearance isn't just the final settlement as a reward; the entire process is actually another form of reward, not less significant than the former.

Because in the real world, life offers only one shot.

There won't be countless opportunities to experience quick decisions and actions at the life-and-death juncture.

And Gu Ji gained a lot of practical experience in these four or five levels.

Be it tactical command, quick response, or dealing with sneak attacks by temporary unfamiliar teammates, these were all accumulated bit by bit with "life".

In fact.

Actually, from the first level at Laird Airport, Gu Ji felt one purpose of this game was probably to train military and police biochemical personnel in advanced real-world handling.

After all, even possessing dual mechanics of death rollback and roguelike elements,

the clearance difficulty of this game is far beyond what ordinary people can solve and manage. It's more suited for people like Gu Ji, who have certain professional basic knowledge, to play, using lifecycles to reach quick improvement in strength results.

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