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This Is Not a Bug but a Game Feature-Chapter 204 - 148: Game Guide? Auto Repair Basics!
"Speeding Frenzy" is selling like hotcakes.
Thanks to its powerful physics engine, this game stands unmatched in the world of racing games.
But success and failure can spring from the same source!
Because the physics engine is so powerful, the simulation effects are outstanding, leading to another issue—
Car repair is hard!
In other racing games, repairing a car is just a matter of clicking the mouse a few times.
But in "Speeding Frenzy," you need some basic automotive knowledge to fix your vehicle; it’s not as simple as a few mouse clicks.
Hardcore!
This is the first impression many players have after trying it out. Compared to similar games, "Speeding Frenzy" is too hardcore, too professional and realistic.
Engine carbon buildup, brake failure, battery drain, oil leaks, steering difficulties...
These problems are never encountered in other similar games, but in "Speeding Frenzy," they become challenges players have to face daily.
Why do these problems exist?
The answer is: the physics engine!
The realistic and powerful physics engine simulates the vehicle’s internal structure, as if each racing car in the game consists of thousands of precise and detailed parts.
In other games, crashing or flipping a car is no big deal; you can just adjust the angle and keep going.
But in "Speeding Frenzy," crashing or flipping a car can lead to damage, rendering it undrivable at worst, or causing severe internal issues at best...
If that doesn’t paint a clear picture enough,
let’s put it this way: In "Speeding Frenzy," the vehicles are as fragile as real cars, and mindlessly crashing them is not an option.
The only difference from real cars is that vehicles in the game don’t need refueling or recharging, and can’t cause players any harm.
In other words,
if a car accident happens in-game, the person will be fine, but the state of the car... well, that’s another story...
Such a hardcore game, with so many components inside each car, leaves players both in awe and helpless.
They are in awe of how incredible Tianba Studio is, crafting these cars so precisely and realistically.
The helpless part is...
These race cars, comparable to real vehicles in precision, are such a pain to repair when they malfunction.
And it’s not just a hassle!
Many people purchased the Platinum version, which includes a specialized tuning and repair workshop, fully equipped with tools.
But the problem is, how do you use these tools? How do you repair these cars?
Just when everyone was at their wit’s end, Guo Mo teamed up with his old classmate Qiangzi to start a "Speeding Frenzy" special car repair live stream tutorial.
They combined various game scenarios to teach players how to quickly troubleshoot problems and fix their race cars...
Their live stream quickly gained the support of numerous players, earning them popularity and gifts, while players learned basic automotive maintenance and repair knowledge from their sessions.
Chen Ba was left dumbfounded.
One dares to teach; one dares to learn!
The key is, the things he teaches are truly practical, because the powerful physics engine of "Speeding Frenzy" perfectly simulates real vehicle conditions.
So Qiangzi’s repair experience is completely applicable in the game; you could even say he genuinely wants to teach everyone how to repair cars!
Tianba Official Website, player community.
The newly released "Speeding Frenzy" hasn’t yet set up a dedicated discussion forum; players are all gathering in the "Ba Support" section to discuss the game content.
Doesn’t seem like there’s anything wrong with that?
Indeed!
In the player community, it’s completely normal for experienced players to share game insights and guide tutorials.
But then again...
"Speeding Frenzy" is a bit unique; the gaming insights and strategies shared by these top players don’t quite resemble those of other games.
Chen Ba clicked to take a look.
He just took a look and was instantly stunned by the contents of the premium strategy posts, tutorial posts, and insight posts.
[Troubleshooting guide for engine, transmission, suspension, and brake systems]
[Grinding for two days! A quick overview of car circuit principles and common troubleshooting methods...]
[Three-second tire change, five-second tire patch! Methods to use various automotive repair tools and equipment!]
Game strategy? NO!
Intro to auto repair? YES!
Is this really sharing gaming insights and strategies? This is clearly equivalent to Lanxiang setting up a branch at Tianba Official Website, recruiting and training auto repair talents!
Chen Ba even checked the website address to make sure it was the Tianba Official Website and not a technical auto repair school’s website.
Wow!
This is how you guys play games, huh?
Selling "Speeding Frenzy" for just over a hundred bucks is such a loss; shouldn’t you charge thousands for this repair training?
"What a massive loss!"
Chen Ba murmured speechlessly, "Weren’t we developing a racing game?"
"Yeah!"
Lu was just as surprised: "Isn’t ’Speeding Frenzy’ supposed to be a racing game? How did it turn into a crash course in auto repair?"
"I don’t get it either..."
Zhong Shengwei scratched his head.
It wasn’t just Ba, the entire studio was shocked by this peculiar phenomenon.
They were developing a proper racing game, but now players’ attention seemed to be all about car repairs.
"The physics engine is too realistic."







