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To ascend, I had no choice but to create games-Chapter 606 - 348
Chapter 606: 348
Chapter 606: 348
The completion of the new game came surprisingly fast.
Fang Cheng had thought his colleagues would take it slow, waiting until they had adjusted before starting on the new game.
But Huang Ping and the others, once they saw the game, were like chickens injected with vigor; they completed the full version in just a few days, so fast that it left Fang Cheng a bit astounded.
As Fang Cheng tested the game with a rather high degree of completion, he asked in puzzlement, “How come you guys finished so quickly this time? You’ve broken the record.”
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“It’s rare to make a horror game; it’s inevitable to get excited,” Huang Ping said with a thumbs-up. “Honestly, I particularly enjoy making horror games. My favorite mods are the horror ones too. And this game really packs a punch; after playing it, I didn’t dare to sleep.”
“This isn’t a horror game…”
“Boss, you’re being modest again,” Huang Ping sighed. “The horror atmosphere in this game is definitely one of the best I’ve played. Even though there’s not a single ghost to be seen, nor any chase scenes, playing it just gives you a sense of eeriness and unease. Furthermore, each puzzle seems absurd at first glance, but on closer reflection, they seem to form a coherent whole—definitely a game that makes you think deeply and fearfully.”
Seeing Huang Ping so excited, Fang Cheng’s fear of rivals flared up again.
After some thought, he decided he needed to intervene a bit more this time.
After all, he had not easily hooked this Guixian, and to have it killed off by his own employees from the get-go was simply unacceptable.
So, he said to Huang Ping, “The game is well-made, but the core of the game can be a bit more obscure.”
“Why do that?” Huang Ping asked, puzzled.
“Hiding the details deeper will encourage players to keep exploring. Besides, the game’s surface layer can be enriched further, allowing players to have a lot of fun even if they don’t notice these details.”
Huang Ping thought for a while, then said firmly, “I understand.”
On the fourth day, Huang Ping presented the improved version.
Seeing a version completed in just three days, Fang Cheng realized they truly enjoyed making horror games.
This time, the planners made significant modifications to the atmosphere of the game as per Fang Cheng’s requirements.
The players had more content to enjoy; the NPCs in the game became more amiable. Each player could freely choose their birthplace, with each area having its distinct features and plenty of points to explore.
Every NPC could be wooed; players could befriend or court them in the game, and those with special hobbies could even win over a multitude of foster fathers, then stab them one by one to inherit their fortunes.
The characteristic of Guixian meant that each player’s game world was independent, but players could also connect online to enter a new world and play together there.
However, if players sought to delve into the mysteries underlying the game, they would find it growing more challenging.
The player-controlled characters would start babbling nonsense, some NPCs’ attitudes would become aggressive, making the game even more bizarre.
This version was already very close to what Fang Cheng had in mind, though he felt it was still somewhat lacking.
“How about adding some main storyline?” Fang Cheng suggested.
“A main story? Oh, I get it.”
Fang Cheng had more to say, but Huang Ping already had an epiphany, and promptly started making adjustments.
Another five days passed, and the new version arrived.
In this new version, different areas had different main quests, such as becoming the mayor of a region or the most famous painter in the locality.
To complete their main quest, players had to keep working to earn money, then enhance their strength, expand their network, improve their social status, and gradually achieve their goals.
If players played the game normally, it would seem relaxed and leisurely, a joyful experience. To call it a healing game wouldn’t be an overstatement.
But once players began to probe into the truth behind the accumulation of details in the game, the maliciousness of the game would hit them full on.
The difficulty would keep increasing, NPCs’ behavior would become stranger, and the atmosphere of the game would turn extremely chilling, until the players reverted to the path of “ignorance.”
Looking at the version Huang Ping had completed, Fang Cheng felt very satisfied.
This game’s style perfectly matched his own idea of “the bliss of ignorance.”
Seeking the truth is a very painful process, and the truth often becomes a new source of pain. It’s like the ubiquitous Guixian in the universe; trying to understand their origins without sufficient strength is a very distressing process.
Pleased with a nod, Fang Cheng announced that the game was ready for release.
The game was titled “Wonderful Life,” a simulation role-playing game, and the tags were considerately applied: “healing,” “relax,” and “suitable for ages 15 and up.”
Upon seeing these tags, players were speechless once again.
Whenever they thought Fang Cheng Studio’s games had reached the edge of abstraction, they always managed to bring out some interesting new twists, showing players that what they considered the edge was not the studio’s edge.