Video Game Tycoon in Tokyo-Chapter 697: What’s Meant to Come Will Come

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Chapter 697 - What’s Meant to Come Will Come

"Ladies and gentlemen, welcome to our latest episode of the Inquiry Program. Today, we have invited a well-known sociologist, and we are going to discuss a rather special topic: what exactly can video games bring to us?"

On a TV program in the United States, a young host, smiling, introduced the program.

"Let me introduce sociologist Mr. Gene."

"Hello, everyone."

An elderly man with glasses and graying hair and beard waved at the camera.

After a brief introduction and greeting, the host began the topic of the day: "Mr. Gene, I'm not sure if you've kept up with the video game industry recently?"

"Video games? Oh, I'm very familiar with them. My child loves video games. Even now, in his thirties, he still spends one or two hours a day playing them. Perhaps that's what piqued my interest as a sociologist to learn more about video games."

"Alright, then Mr. Gene, what's your opinion on video games?"

"It's a new industry, one of the youngest in the countless industries in human history, and it is growing rapidly. In the eyes of capital, the potential of video games is enormous."

...

...

The host asked, "So, Mr. Gene, you're saying it's in the eyes of capital?"

"That's right." Sociologist Gene nodded, then continued, "According to my research, video games are a very unique industry. It produces no physical products, and in my view, it doesn't contribute any real value to human development. Yet, it is gradually becoming mainstream."

"From what you're saying, it seems you have a significant dissatisfaction with video games."

"Of course! It's because of video games that my child does nothing productive. He could spend his time on more meaningful things—like working, taking care of his family, or contributing something valuable to society. Instead, he wastes his time on this meaningless entertainment."

"Mr. Gene, but there are many other similar things in the world, like the film industry, which seems quite similar to the gaming industry?"

"That's different," Gene answered decisively. "The film industry is an art. After many years of development, the film industry has brought many positive effects. Just look at the numerous inspiring movies that have motivated us. That's good. And many films express their ideas and emotions, which I believe are valuable. But video games don't offer any of these benefits. That's the key difference between the film industry and video games."

The host nodded, "It does seem like that. Video games really do seem to be a rather bad industry."

Sociologist Gene continued, "And look at what video games promote. Let me give you an example: in Dragon Quest, they depict the upper classes as incompetent or even evil. That's a clear misrepresentation."

"Then there's Monster Hunter. Using weapons to hunt creatures that are already rare? Isn't that encouraging people to destroy the ecological balance? And Monster Hunter also encourages the use of violence to achieve personal goals. Plus, there are so many beautiful characters in the game, while ordinary faces are always relegated to background characters. These are all contrary to sociology and many other disciplines."

"Wow, I hadn't thought of that before."

The host, now enlightened, felt as though a new world had opened up, giving him a new understanding of the world.

Gene was very satisfied with the host's reaction and continued, "There's also a very typical and recently quite famous event that I like to call the 'Civilization Addiction Incident.'"

"Hmm? That's a very novel term."

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"Yes, please remember that I coined this term, and others can use it as long as they include my name."

The host immediately asked, "So what does the 'Civilization Addiction Incident' mean?"

"Well, it's closely related to a game called Civilization."

"Ah, I know that game! I've heard its name a lot recently, on social media and even from people around me."

"This game is truly terrible. Some previous games had misleading effects on thought and judgment, but this game makes people fully addicted, almost impossible to pull away. I've heard so many people who've forgotten about life, work, and studying because of this game. Do you think such a thing can be good?"

The host quickly shook his head, "That's definitely bad."

"Exactly, it's terrible. That's why I voluntarily chose to join your inquiry program today. I want to call on people not to be deceived by the surface of video games. This is a very bad thing, I would call it poison. As long as you stay clear-headed, you should absolutely resist this poison. That's my stance."

...

"Lots of nonsense."

That was the only evaluation given by Takayuki.

As soon as this program was released, someone immediately showed it to Takayuki.

This sociologist practically named Takayuki's company in his attack.

Entertainment is a fundamental human need, but some people have a stronger or weaker ability to control it. Video games aren't to blame—some people drink all night, some play chess all night, and some watch sports all night.

Do we really expect everyone to work like emotionless machines?

What's the point of life then?

Takayuki had no respect for such programs.

This was just another manifestation of a new person trying to claim their spot.

They wanted to gain a voice to advocate for their own interests.

Once you understand this core, you'll see what these people are trying to do.

It's inevitable that what comes next will come.

In the original world, political correctness gradually infiltrated the video game industry, just like it had in the film industry.

Eventually, games began to include ugly characters and avoid hunting animals, among other mechanics, simply to accommodate the feelings of these people.

Why? Because their voices are the loudest, and those in charge had to consider them.

But Takayuki had no interest in catering to these people.

He was here to make games, not to cater to anyone.