©NovelBuddy
Video Game Tycoon in Tokyo-Chapter 698: Turmoil at the Game Developers Conference
Chapter 698 - Turmoil at the Game Developers Conference
In the fourth quarter of 2007, the Game Developers Conference opened in New York, USA.
For those in the video game industry, this was a grand event.
Countless game companies gathered here.
Th𝗲 most uptodate novels are published on ƒгeewёbnovel.com.
Core video game players were also lucky enough to come here and take photos with their idols.
Many independent game developers also came to this event, hoping to gain more knowledge and tips related to video game production.
This was a place where the entire industry could communicate freely.
Normally, there might be intense competition between certain game companies, and they might fight fiercely in the market.
But here, they all had one goal: to communicate, grow, and become stronger.
...
Here, they would set aside all market disputes, because those were matters for the marketing departments, not the game developers.
Many companies also chose this time to show off their muscle.
Some companies launched their improved voice systems, others directly unveiled their latest motion data codes for everyone.
Some even showcased their hardware products and proudly announced that their products would be revolutionary.
Of course, many of these might end up failing, but every piece of technology demonstrated here would inspire others in different ways.
Aiko, Kazumi, and On-chan had truly gained some fame by now.
Dead Cells was a classic example of a game that succeeded later than others.
Initially, Dead Cells received many negative reviews. Most people believed that the game's difficulty was intentionally frustrating players, and many players who couldn't handle it quickly gave it poor reviews.
However, about a week later, these reviews began to change.
As more players who had played longer started to realize the fun of the game.
A game with both risk and reward that gave them a sense of excitement akin to gambling.
Gambling is also one of human nature's instincts.
This was not traditional gambling, but a human instinct to seek randomness.
Dead Cells capitalized on this and amplified the effect.
By now, Dead Cells had sold over 2 million copies and was ranked second in sales on the Battle.net platform for independent games, with Stardew Valley taking the top spot.
Thanks to the success of this video game, Aiko and her team became one of the invited teams for the Developer's Conference.
They also had the opportunity to give a speech.
The three of them were genuinely excited, especially Kazumi, who usually wasn't good at hiding her emotions.
Now, she was thrilled to be able to speak at the event.
Aiko and On-chan were much calmer.
Before they went on stage, Aiko specifically reminded Kazumi not to speak in public, leaving it to her and On-chan.
Kazumi understood and was simply excited to stand on the stage in front of so many game developers. As for the speech? That had nothing to do with her skills. She definitely didn't want to give a speech; she would have suffocated from the nervousness.
On stage, the three girls wore matching long dresses.
On the dresses was their studio's unique triangular logo, which was a great opportunity to promote their studio.
The three of them took their seats on stage, and with the host's introduction, they began their own game development understanding presentation.
Aiko was very skilled in this setting. In just a few moments, she had gained the deep trust of many of the attendees.
Throughout this process, Aiko also felt the sense of accomplishment that comes with success.
Her choice of career had indeed been right. She had persisted in becoming a game developer, and then in developing a good game—there was no doubt about that.
Now, she had achieved success, but this was just the beginning.
Next, Aiko had new plans: expanding the studio.
The three of them would still be the main force in game development, but she had always dreamed of one day developing the kinds of big games that Takayuki and his company had made.
That would require money, and also enough manpower.
Developing a top-tier game that surpassed Takayuki's games would be her ultimate goal.
On stage, Aiko spoke confidently, and the audience kept nodding in agreement.
After all, Aiko and her team had truly achieved success. The audience couldn't deny it.
In fact, they were more interested in hearing the insights of the mysterious 'Nintendo is the World's Master' independent game developer on the game development process.
Most game developers in the room knew that the main idea behind Dead Cells undoubtedly came from this genius.
The three girls' game development skills were not to be underestimated. They were likely stronger than many independent game developers, but still not quite on the level of that genius.
Unfortunately, this mysterious genius never appeared in public. He only occasionally interacted with players and indie game developers on the internet, and the independent game development philosophies he occasionally shared were now considered sacred texts by many indie game developers.
Seeing the admiration in the audience's eyes, Aiko's mood was also quite good.
The presentation lasted about half an hour, and she had almost finished explaining her understanding of game development when the audience began clapping.
"Okay, thank you very much to our three beautiful ladies for sharing their insights on game development. Next, it's time for questions. Does any independent game developer have questions about what the ladies have shared?"
"I! I!"
"I want to ask!"
In an instant, many people eagerly raised their hands, wanting to ask questions about game development.
Aiko smiled throughout, accepting the questions from the crowd.
Aiko was well-prepared for the questions and had no problem answering the indie game developers.
Kazumi, on the other hand, had started to drift off. She didn't know what to say anymore.
Now, she was just thinking it was probably time to step down. She was so nervous that she could barely breathe.
Excited and nervous—it was a feeling she couldn't quite describe.
However, at that moment, someone in the audience raised their hand, and Aiko politely invited them to ask their question.
"Beautiful lady, may I ask, are you aware that you are creating something that has no value to society?"
Aiko: ?