Video Game Tycoon in Tokyo-Chapter 699: They’re Clearly Picking a Fight

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Chapter 699 - They’re Clearly Picking a Fight

"It's like this, recently a well-known sociologist named Gene expressed some shallow views about video games on a program. He believes that current video games do not bring any value to society and may even distort human values. My question is, beautiful lady, when you develop games, have you ever considered whether your game Dead Cells might generate some kind of evil?"

Aiko's expression froze for a moment.

The person asking the question did not intend to stop there but continued to press aggressively, as if trying to get the answer he wanted from Aiko.

For a moment, she didn't know how to respond, and her mind briefly went blank.

She thought she had become accustomed to handling any situation with calmness.

But at this moment, Aiko realized she was wrong.

She was seriously wrong. She realized there were things she couldn't handle.

This sudden question was something Aiko hadn't prepared for.

...

Her goal up until now had been success, but she had never considered these matters.

Aiko suddenly thought of many possible responses, but didn't know which one to choose.

"Video games make people happy, isn't that enough?"

As Aiko was in a daze, the normally silent Kazumi suddenly spoke up.

She had been on the verge of suffocating from her nervousness and excitement, wanting to leave the stage as soon as possible.

But this sudden question reduced Kazumi's nervousness significantly.

She was angry at why anyone would ask such a question.

What does evil have to do with video games?

We didn't create evil things, why are you accusing us?

"But according to Gene, the well-known sociologist, some recent criminal events have occurred, and investigations found that these people all played video games, especially violent ones. What's your opinion on this?"

"What does that have to do with us?! We just create games, we just want to bring happiness to people!"

The questioner wasn't going to back down, continuing to ask sharp questions.

This caused some dissatisfaction among the game developers in the crowd.

Who are you?

You're here saying these things—are you implying that everything we do is meaningless?

Some independent game developers were so angry they almost grabbed this guy by the collar and taught him a lesson.

But this guy was smart. He pulled out his journalist badge, stating he was just doing his job and that the public had the right to know.

"We just want to bring happiness to people, it's that simple."

Kazumi also became agitated.

This was completely different from her earlier nervous and excited emotions.

Now Kazumi was truly angry.

The journalist didn't back down, continuing with aggressive questioning.

And it seemed there were more journalists in the crowd, all joining in, clearly not afraid to escalate things.

"Happiness, why can't it be simple? I just enjoy the fun of games."

Kazumi's eyes began to well up with tears.

The constant questioning made her feel at a loss.

She couldn't understand why something that brought simple happiness had to be so complicated—why wasn't happiness enough?

Or just the enjoyment of playing games.

Violence, animal protection... what does any of that have to do with us, the game developers?

"But..."

"As for Gene's argument that video games bring no value to society, I do not agree with it. What he said was merely his own one-sided opinion."

Kazumi was on the verge of tears, but suddenly someone appeared behind them, took the microphone, and stood between the three girls, staring at the journalist.

The journalist's eyes lit up, and he quickly followed up with another question.

"Are you saying that this sociologist, Gene, is a frog in a well?"

"Exactly, that's what I think."

Aiko, Kazumi, and the others turned their heads and saw someone they knew very well.

Takayuki, the godfather of the video game industry, the god of games, and their teacher.

The Game Developers Conference was a place for industry professionals to meet, and of course, Takayuki, a leading figure in the gaming world, wouldn't miss it.

He had been preparing for his speech at the conference, where he would share his development process and insights with the next generation of game developers.

Recently, video games had been at the center of controversy, with many people attacking the industry.

The journalists were a group of people who loved to stir up conflict, and they wouldn't pass up the chance to make a big headline.

This was something Takayuki hadn't anticipated. These reporters were not afraid of stirring up trouble, especially when the gaming professionals gathered.

Indeed, the journalists were crazy. They would do anything for their performance, even risking being beaten up.

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Takayuki had been preparing his speech when Ayano came rushing into his prep room to inform him that Aiko and the others were being harassed by reporters.

When Takayuki heard this, realizing the people harassing them were the relentless journalists, he quickly understood that the three girls couldn't handle this on their own.

As their teacher, and someone who genuinely cared about them, Takayuki couldn't just stand by.

He'd been planning to say something anyway, so without hesitation, he followed Ayano and went to interrupt the questioning at the center of the stage, ignoring the host's objections.

This was the first time Takayuki had publicly expressed his subjective views.

In the past, most matters were handled by his subordinates, and as the godfather of the gaming industry, or the god of games, his already revered status made it unnecessary for him to deal with such issues. In fact, getting involved would lower his dignity.

But this time, Takayuki decided to stand up.

He loved video games, and he didn't want the defamation of the gaming industry in the original world to also happen in this world.

At its core, video games were a young industry.

Because it was young, it was easy to target.

When violent incidents happen in society, people don't question the instigators of the violence or the companies that produce violent tools. Instead, they go after an industry that seems to have little to do with violence—this is a straightforward example of suppressing a new industry.

In the past, the film industry faced similar issues.

Violent movies were considered to affect children's judgment and make them more violent.

However, in Takayuki's memory, aside from the rare few who might have committed crimes, most people who watched violent films and played violent games didn't end up committing crimes.

And now, with video games being attacked, Takayuki didn't want to wait any longer.

"Video games are something that can bring happiness to people. In this complex world, video games are a rare refuge where people can relax. Humans are not machines, and we cannot work endlessly or only do so-called meaningful things. Sometimes, relaxation is also a way to balance life. Of course, I don't agree with playing games day and night. I love a quote: 'Talking about impact without considering the dosage is just nonsense.'"