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Video Game Tycoon in Tokyo-Chapter 759: A Good Harvest
Chapter 759 - A Good Harvest
The story and walkthrough of NieR: Automata spread rapidly across the internet.
Clips from the girl's livestream had long been recorded and uploaded by some viewers, made available for others to watch online.
So even those who hadn't seen the stream live were now familiar with her gameplay experience, as well as the game's final ending.
This game wasn't entirely dark — it still held a glimmer of hope.
Of course, that hope came at a high cost, requiring a tremendous amount of time and effort.
But still, hope existed.
Before long, discussions about the game began to rapidly spread online.
Forum threads shifted from the usual "Who does 2B belong to?" debates, to deeper reflections about the game's themes.
It sounded a little ridiculous.
The very medium that many had long dismissed as "worthless video games" was now being praised for its thought-provoking substance.
At least, NieR: Automata had value.
Its release prompted people to seriously think about things they had never considered before:
What is artificial intelligence?
Could machines become living beings?
And if they could, would they deserve equal status to humans?
At a certain point, the game itself no longer seemed to be the most important thing.
Players began praising the game's final ending.
Despite being a single-player game with no online multiplayer, NieR: Automata managed to feel alive through a clever use of data-sharing.
You couldn't communicate with other players directly — but you could choose to donate your save data to help someone else succeed in beating the game and reach the perfect ending.
This gave players visible hope during a moment of despair — and more importantly, it delivered on that hope.
Sure, the process was grueling.
Just like the final mission in Titanfall, where players needed extreme persistence to beat the villain — dying over and over again until that one perfect run.
It was at moments like this that even the most difficult games became acceptable.
The tolerance for difficulty among players rapidly increased.
This also led to some unexpected ripple effects.
Older, high-difficulty games like Monster Hunter started to regain popularity.
Gamers realized hard games weren't necessarily frustrating — in fact, they were challenges worth conquering.
Beating a hard game gave them something to brag about.
In classic games, there's no "pay to win."
So the only way to prove you were good was to beat hard games, win esports tournaments, or speedrun your way into the world record books.
In short, the sense of satisfaction that games provide can take many forms — and difficult games were finally starting to bloom.
Returning to NieR: Automata itself—
That final "cherry on top" ending served as a valuable lesson to all game developers.
Games should never be trapped by rigid design templates.
Templates are useful for mastering the basics — not for complacency.
True creators are always trying to break new ground.
With a simple online data-sharing feature, NieR: Automata achieved something remarkable.
Countless players, moved by the message of the game, willingly sacrificed their own save data to help others — so that those "weaker" players could also reach the ending.
Even if it meant the loss of their own progress, they were okay with that.
Because at one point, they had been the ones receiving help too.
Helping others is simply the way of the gaming community.
Especially in games like this, sharing is the highest achievement and greatest reward.
Thanks to that, NieR: Automata broke out of its niche and reached a broader audience.
Just as its sales were slowing down, they skyrocketed again.
This caused a shortage of physical game cartridges in some regions due to unexpected demand.
Gamestar Electronic Entertainment—immediately ordered their flash memory factories to ramp up production.
If necessary, they were told to suspend other game cartridge production and focus entirely on NieR: Automata.
But with so many blockbuster releases recently and player enthusiasm at an all-time high, demand for game cartridges was outpacing supply.
Gamestar's founder began considering the expansion of flash memory factories, scouting for new locations to build a second plant and meet future demand.
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They predicted that in the coming years, more and more games would break the 10 million copies milestone within the first week.
Planning ahead was the smart move — even if the extra space wasn't needed right away, it was better to claim it early.
Rising sales naturally led to an influx of cash.
Players were genuinely happy to spend money on games.
Gamestar Electronic Entertainment earned a staggering $700–800 million in pure profit in just this short period — a truly massive margin.
In the social sphere, admiration for Takayuki only grew stronger.
He was now considered a god among gamers.
Only a god could have created a game like NieR: Automata.
And players hoped this "god" would continue to make more games just like it.
At the same time, professionals in the AI field also stepped forward to praise NieR: Automata.
They said it gave them new inspiration for their AI research.
Maybe it really was possible for artificial intelligence to evolve into sentient life.
Machines could become something more.
Some experts even pointed out that the game's internal theories were worth studying seriously.
Of course, some of this buzz was the result of Gamestar's marketing efforts behind the scenes.
After all, the story of NieR: Automata was more about social philosophy — it simply wore the skin of a sci-fi AI narrative.
But praising the game in academic terms gave it more prestige, which helped expand its reach.
To many AI researchers, it didn't feel like dishonest hype.
After all, the definition of artificial intelligence wasn't fully established in this world yet.
So if NieR: Automata was treated as a reference point, no one could really object.
In all of this, Gamestar Electronic Entertainment not only made a fortune — they also won the hearts and minds of gamers everywhere.