Video Game Tycoon in Tokyo-Chapter 905: Death

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Chapter 905 - Death

Death.

This is a character from Eastern Chinese writing.

Since Japan has historically emulated the celestial culture of China, many of Japan's characters have been directly borrowed from Chinese characters.

The character "death" also has a modern Japanese interpretation.

However, for the Japanese, the character "death" is still one of the most commonly used characters, and they can easily understand it.

For Westerners, however, this character is hard to understand.

Recently, though, this situation has changed.

"Death" has become the most-discussed Chinese character in Western discussions recently.

In Bart's over 20 years of life, he had hardly been exposed to Eastern culture.

...

But he was a passionate gamer and knew that Gamestar Electronics Entertainment was a Japanese company.

However, before, Gamestar Electronics Entertainment hadn't released many games with distinct Eastern cultural elements.

Gamestar Electronics Entertainment's games were designed to be playable by everyone, accepted by people from all cultural backgrounds, maximizing profit.

This time, however, Gamestar Electronics Entertainment released two video games featuring Eastern cultural themes, and as a loyal fan, Bart saw that both games were produced with the involvement of the "God of Games," Takayuki, so he immediately placed his order on a digital platform and played both games as soon as midnight struck.

He had a similar impression of both games: on one hand, he was attracted to Sekiro's action-packed sword clashes, while on the other hand, Ghost of Tsushima intrigued him with its grand historical storyline.

So, he made a choice: drawing lots, which would be called drawing straws in the West.

He wrote both games on separate slips of paper, shuffled them, and randomly picked one. He drew Sekiro.

Which game he drew first didn't really matter, as he planned to play both eventually; it was just a matter of order.

So, following his choice, he played Sekiro first.

Then, he learned the meaning of the character "death."

Each time his character's health bar was depleted and they collapsed, a large, red "death" would dominate the center of the screen.

At that moment, no explanation was needed; he instinctively understood what the word meant in the context of the game.

"Dead."

It was instinctive—after all, the character had died, and the huge "death" on the screen clearly indicated that the character was no more.

At first, Bart remained calm.

Character deaths? That's normal. He had played many games, including the difficult Monster Hunter series, so he was used to accepting character deaths.

But soon... he noticed something wasn't right.

There were too many deaths!

Was the difficulty adjustment broken?

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Why was even the damage from small enemies so high?

It made Bart question his life.

In Monster Hunter, the difficulty was high because of large monsters, but the difficulty was gradual. Early monsters, once you found their patterns, weren't too hard to deal with.

But in Sekiro, if you weren't careful, even with great skill, facing three or more small enemies could instantly result in death.

With his experience in high-difficulty games, he had managed to reach the plot-based death scene with Isshin Ashina.

Here, the protagonist, Wolf, would lose an arm, be saved by a Buddhist sculptor, and receive a prosthetic limb that restored his combat abilities.

At first, it wasn't too bad.

But after the plot-based death, once the full adventure began, the difficulty spiked drastically.

Small enemies did high damage, and often, while you were fighting one, several others would appear and surround you, and the result was usually being hacked to death.

Thud...

"Death."

Bang!

Bart threw his controller across the room.

Another death...

Again!

Was this game even meant to be played?

Which sane person could finish this game?

Perhaps even the God of Games couldn't finish it?

In the past, he had always believed that Gamestar Electronics Entertainment never made bad games.

But now, in his eyes, this game was garbage.

He even felt the urge to get a refund.

He hadn't reached the two-hour mark yet, so he could still get a refund.

Yes! A refund!

Determined, he quickly exited the game and went to the main menu to look for the refund option.

"Your conditions meet the refund requirements. Do you want to proceed with the refund?"

"Yes!"

"Refund successful. Thank you for your play, and we are sorry for the bad experience this game gave you."

Bart was still a bit angry. The number of deaths in this game had made him so frustrated that his anger was far from gone.

He even considered refunding Ghost of Tsushima.

However, he ultimately held back.

At least he would try Ghost of Tsushima first. After all, he still had two hours left to request a refund, so he could experience it before deciding.

He took a moment to calm himself and entered the world of Ghost of Tsushima.

After playing for half an hour, Bart felt much better.

This game had a significantly lower difficulty.

And this game offered difficulty adjustment options.

Perhaps because Sekiro had been too brutal, he decided to play on the easiest difficulty, aiming to just mow down enemies!

He soon realized that this game was much more player-friendly.

The Mongol enemies were cut down with ease, one slash after another.

Even when facing multiple enemies at once, he could easily handle them. There was no difficulty!

With the comparison to Sekiro, he found this game quite fun.

Additionally, Ghost of Tsushima had many elements of traditional Japanese culture.

From Japanese myths and legends to stories about temples, and even haiku, it was all very novel to him, someone who had been immersed in Western culture for over 20 years.

And this was just a small island nation's culture. He knew that in the East, there was a larger country with even more rich culture. If he could experience that as well, he thought, it would be great. Ideally, in the form of video games too.

But for now, he was focused entirely on Ghost of Tsushima.

On the internet, the discussions about both games were polarized.

On one hand, Sekiro's difficulty was so high that it turned away many players with less experience.

These players then seemed to retaliate by buying Ghost of Tsushima and rating it highly, causing its ratings to rise rapidly.

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