Weapon System in Zombie Apocalypse-Chapter 196: The New Toys From the System

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Forward Agro-Zone One, San Jose — Executive Quarters

The room was dark, silent, and sealed from within. A steel door marked AUTHORIZED ENTRY ONLY locked from the inside, its biometric panel pulsing dim blue with every heartbeat-like blink.

Inside, Thomas Estaris sat alone at a polished metal desk in the center of his private quarters—one of the first modules bolted to the ground when the new Forward Agro-Zone was built. His eyes were fixed on the wall-mounted interface above his head, a countdown timer displayed in red digits across its surface.

SYSTEM MAINTENANCE MODE: 00:02:59

Thomas had not slept.

He hadn't even removed his gear—his black vest still clipped tight over his shirt, the pistol on his hip untouched since last night. A half-empty mug of now-cold coffee sat beside a sealed data drive labeled "BACKUP // OVERWATCH CORE NODE – MANUAL REBOOT ONLY."

He leaned back in the chair, the leather creaking slightly beneath him.

For the last twenty-four hours, the base had run on sweat, muscle, and discipline. No drones. No satellite uplinks. No predictive threat models. Just analog watches, radio comms, and gut instinct.

But now…

He stared at the final seconds ticking away.

00:00:10

00:00:05

00:00:03

00:00:01

00:00:00

The lights in the room dimmed for a moment—just a flicker. Then the screen turned black.

Thomas exhaled slowly.

A low hum filled the air.

Then—

[SYSTEM REACTIVATED]

Welcome, Director Thomas Estaris.

Your network access has been restored. New update available. Processing…

The interface shifted.

ARMORY UPDATE:

Thomas tapped the screen.

The moment he did, the wall interface dissolved into a full holographic suite—projecting blue-tinted images into the air, accompanied by a low thrum. A rotating icon labeled "Advanced Weaponry Interface" spun at the center.

"So this is the rewards huh? New sets of weaponry…" Thomas muttered under his breath.

"Show me the new toys."

[WEAPON SYSTEM CATALOG — SPECIAL UPDATE]

PL-40 Hydra Plasma Rifle

Cost: 40,000 Blood Coins (per unit)

Availability: 20 units globally (rotating refresh every 72 hours)

Specifications:

Length: 86 cm

Weight: 6.3 kg (loaded with power core)

Power Source: ArcCell Mark-IV Compact Fusion Core

Muzzle Velocity: ~11,500 m/s (plasma bolt discharge)

Effective Range: 800 meters (precision); 1200 meters (saturation)

Fire Modes: Semi-Auto / Burst (3-round) / Full Auto (plasma stream)

Rate of Fire: 400 RPM (Semi), 950 RPM (Burst), 1200 RPM (Stream)

Magazine: 1 Fusion Core (good for 150 plasma rounds or 60 seconds sustained beam)

Recoil: Negligible (magnetic dampening system)

Cooling System: Active liquid helium circulation + passive venting fins

Maintenance Cycle: Core replacement every 5000 rounds

Tactical Attachments: Integrated smart-scope (thermal + night vision), biometric lock, advanced recoil control gyros

Description:

The PL-40 Hydra is the first man-portable plasma rifle available through Overwatch's Weapon System interface. Using compressed hydrogen and fusion ignition within a magnetic bottle, it delivers hyper-accelerated plasma bolts capable of melting through heavy armor, concrete, or organic tissue. Designed for use in high-threat zones, especially against Bloomspawn, Reaper-class flyers, or Scourged hulks.

Its unique burst-fire mode is designed to stagger larger infected and create thermal trauma on hardened targets. The plasma stream function can be used as a cutting torch in emergency engineering situations or breaching operations.

Notes:

Not recommended for confined spaces due to thermal backblast.

Power cells require special handling—explosive if ruptured.

Not immune to EMP effects—though heavily shielded.

Thomas tapped the rifle's 3D model. It expanded, rotating in mid-air. The gleaming blue barrel, glowing plasma chamber, and digital ammo counter built into the rear grip gave it an alien, dangerous elegance.

No moving parts. All reaction was internal. The weapon didn't fire so much as release destruction.

"Forty thousand..." Thomas whispered, his eyes narrowing.

Ten times more expensive than the standard rifles.

But it was worth every coin—especially against the horrors they now faced.

EX-3 'Sentinel' Exosuit Frame

Cost: 150,000 Blood Coins

Powered armor capable of lifting 1.5 tons

Reinforced ceramic-titanium plating

Integrated heads-up display, shoulder launcher ports, and trauma-dampening boots

Ideal for field commanders or shock units

MK-V Argus Rail Sniper

Cost: 35,000 Blood Coins

Fires magnetically accelerated slugs at Mach 6

Range over 2.5 km

Comes with adaptive smart optics and ballistic compensation AI

HV-9 'Stormwall' Arc Cannon

Cost: 50,000 Blood Coins

Deployable tripod weapon

Generates high-voltage discharges up to 3 million volts

Best used for area denial and counter-charge measures.

Thomas scrolled deeper into the glowing interface, his fingertips hovering just above the holographic display. The plasma rifle was only the beginning, it has more at the end.

A second catalog unfurled—dozens of weapon schematics, each more advanced than the last, now available to Overwatch Command for steep prices in Blood Coins. Thomas' expression hardened as he reviewed the list.

. MX-7 "Hellspike" Magnetic Shotgun

Cost: 28,000 Blood Coins

Length: 102 cm

Weight: 7.9 kg

Ammo Type: Superdense ferromagnetic slugs

Chamber Capacity: 10 slugs per mag frёeweɓηovel.coɱ

Fire Modes: Pump-action / Burst (3-shot auto-magnetic pulse)

Features:

Electromagnetic rail ignition system

Wide-cone kinetic burst dispersal for CQB (close-quarters battle)

Smart ammo selection (non-lethal, armor-piercing, bio-reactive options)

Effective Range: 35 meters (spread) / 60 meters (slug)

Combat Role:

Designed for brutal urban combat and hive-clearance operations, the MX-7 delivers devastating force at close range. Can tear through Bloom Nest membrane walls or liquefy infected with reinforced muscle structures.

Warning:

Excessive recoil on burst mode. Requires reinforced gloves or exosuit support.

XR-99 "Scythe" Laser Carbine

Cost: 45,000 Blood Coins

Length: 78 cm

Weight: 5.2 kg

Power Source: Quantum Battery Cell (400 shots)

Fire Modes: Continuous beam / Pulse shot / Disruptor burst

Effective Range: 600 meters (beam), 400 meters (pulse), 200 meters (burst)

Unique Capabilities:

Melts conventional cover in seconds

Can disable electronics and drones with disruptor mode

Near-zero sound signature—stealth operations optimized

Zero recoil; perfect linear discharge

Use Case:

Primarily deployed for silent elimination missions and advanced Bloomspawn hunting. The disruptor setting causes bioelectric overload in Reaper-class targets, frying their nervous system mid-flight.

AV-12 "Tempest" Micro Missile Launcher

Cost: 70,000 Blood Coins

Payload: 6 guided micro-rockets

Weight: 14.5 kg (shoulder-mounted system)

Range: 3 km max / Lock-on radius: 800 meters

Targeting:

Dual-mode guidance (IR + UV signature lock)

Smart warheads (anti-armor, anti-bio, EMP)

Reload Time: 20 seconds (manual) / 5 seconds (auto pod)

Special Use:

Developed specifically to counter Scourged giants and airborne hordes. The smart missiles can curve mid-air, avoiding obstacles and prioritizing threat profiles.

Downside:

Extreme cost per reload (5,000 Blood Coins per six-missile pack). Recommended only for dire engagements.

VX-4 "Ghostveil" Active Camouflage Suit

Cost: 100,000 Blood Coins

Purpose: Stealth Recon / Forward Scouting / Deep Infiltration

Specs:

Active adaptive fabric with light-bending panels

Masks heat, motion, and basic sound

Short-duration invisibility (30 seconds continuous, recharge cooldown 90 seconds)

Armor Rating: Class II (lightweight, won't stop high-caliber rounds)

Interface: Neural-linked controls, gesture-based activations

Field Utility:

Can infiltrate Bloom Nests undetected for planting charges, rescuing hostages, or marking targets for airstrikes.

Warning:

Extended use may cause disorientation, memory lag, or sensor blackouts. Not effective in heavy rain or chemical fog.

ZF-13 "Oblivion" Anti-Matter Grenade

Cost: 20,000 Blood Coins (per grenade)

Radius: 8 meters kill-zone / 15 meter disruption zone

Effect: Implodes upon activation, causing molecular disruption via localized space fold. Destroys organic and synthetic matter indiscriminately.

Handling:

Armored carrying case. Biometric safety. Dual-switch detonation.

Best Used Against:

Heavy Bloomspawn nodes, fortified cult positions, clustered Reaper groups. A single detonation can turn the tide of a siege.

Warning:

Detonation is indiscriminate. All personnel must evacuate the blast radius immediately.

"Let's see what kind of hell this new world brings," he said quietly.

Then, with one final look at the screen, he closed the system.