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Master Of None
LATEST CHAPTERS
SUMMARY
REVIEWS
Everyone has a system they just need to meet hidden conditions to unlock it. A blacksmith system may unlock after a human walks by a forge. A master mage may unlock a system after attempting to control the mana in their body. Even something as simple as kicking a rock at a bucket can unlock the marksman system a unique system allowing for perfect accuracy. But what happens when someone reaches the age of fifteen and hasn't unlocked their system? Walker is about to find out, time is ticking and he doesn't want to live out his life as an ordinary human; he has dreams you know!
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CHAPTERS (2588)
- C.2588. Traveling MapsNEW
- C.2587. Mapping BridgesNEW
- C.2586. Successful MappingNEW
- C.2585. Ancient earthNEW
- C.2584. Route MappingNEW
- C.2583. Mapping OrbsNEW
- C.2582. ActivatedNEW
- C.2581. Gaining AttentionNEW
- C.2580. Central CoreNEW
- C.2579. Small Parts CraftingNEW
- C.2578. Fine CraftingNEW
- C.2577. Winning Over CraftersNEW
- C.2576. Carpentry NeedsNEW
- C.2575. Not The Only OptionNEW
- C.2574. World PotentialNEW
- C.2573. AfterNEW
- C.2572. Calming The WindsNEW
- C.2571. Turning WindNEW
- C.2570. Handing Out QuestsNEW
- C.2569. Calling A Big MeetingNEW
- C.2568. StangnantNEW
- C.2567. Shaking The WorldNEW
- C.2566. Seed In HandNEW
- C.2565. Small PlaneNEW
- C.2564. Dual Bridges BalancedNEW
- C.2563. Dual BridgesNEW
- C.2562. More Growth PlansNEW
- C.2561. All The LightNEW
- C.2560. Keep SearchingNEW
- C.2559. Bad SalesNEW
- C.2558. Banned MerchantNEW
- C.2557. Not MuchNEW
- C.2556. Progress NoticedNEW
- C.2555. Splitting The MindNEW
- C.2554. New FeelingsNEW
- C.2553. Cold SnapNEW
- C.2552. Bending SpaceNEW
- C.2551. Frozen OddityNEW
- C.2550. Looking For ChaosNEW
- C.2549. Way To ImproveNEW
- C.2548. A Big TaskNEW
- C.2547. Elemental UnityNEW
- C.2546. Water GardensNEW
- C.2545. Underwater changes
- C.2544. Ambiant Training
- C.2543. Resistance training
- C.2542.Culture And Resistance
- C.2541. More Monsters
- C.2540. Inner Flame
- C.2539. Shadow Guards
- C.2538. Second City Progress
- C.2537. Touring With A Monster?
- C.2536. Smart Monster
- C.2535 - . Small Golem Visits
- C.2534 - . Migration
- C.2533 - . Dragged In
- C.2532 - . Wild Earth
- C.2531 - . Scout It Out
- C.2530 - . Adventurer Growth
- C.2529 - . Blooming Earth
- C.2528 - . Fire To Earth
- C.2527 - . Calmed Flames
- C.2526 - . Balanced Flames
- C.2525 - . Land On Fire
- C.2524 - . Potential Problems
- C.2523 - . Quick Moving
- C.2522 - . Moving Time
- C.2521 - . Stored Away
- C.2520 - . Move It All
- C.2519 - . A Lot Of Potential
- C.2518 - . Deliberation
- C.2517 - . True State Of Things
- C.2516 - . Unmoving Ember
- C.2515 - . Embering Coal
- C.2514 - . Flame Farmlands
- C.2513 - . More Than Peacful
- C.2512 - . Yes, Pests
- C.2511 - . Merchants?
- C.2510 - . Space and Gathering
- C.2509 - . Well, It Is Fire
- C.2508 - . In To The Flames
- C.2507 - . One Last thing
- C.2506 - 2406. Fire Proofing
- C.2505 - 2405, Other Preparation
- C.2504 - 2405. True Test Of Flame
- C.2503 - . Intense Heat And Flame
- C.2502 - . Fire Expedition
- C.2501 - . Permission
- C.12 - .Party Members
- C.11 - .Cake!
- C.10 - .The Interview
- C.9 - .Combat Test
- C.8 - .Registration
- C.7 - .First Quest
- C.6 - .The Future
- C.5 - . Walker’s System
- C.4 - .Sisters Tears
- C.3 - .Home Sweet Home
- C.2 - The People He Has Met
- C.1 - (Prologue) the way the world works
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